mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-17 08:37:49 +08:00
Bump UniverseLib, fix EventSystem issue
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@ -61,8 +61,6 @@ namespace UnityExplorer.CSConsole
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public static void Init()
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{
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InitEventSystemPropertyHandlers();
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// Make sure console is supported on this platform
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try
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{
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@ -386,77 +384,17 @@ namespace UnityExplorer.CSConsole
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RuntimeHelper.StartCoroutine(SetCaretCoroutine(caretPosition));
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}
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static void InitEventSystemPropertyHandlers()
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{
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try
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{
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foreach (MemberInfo member in typeof(EventSystem).GetMembers(AccessTools.all))
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{
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if (member.Name == "m_CurrentSelected")
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{
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Type backingType;
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if (member.MemberType == MemberTypes.Property)
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backingType = (member as PropertyInfo).PropertyType;
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else
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backingType = (member as FieldInfo).FieldType;
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usingEventSystemDictionaryMembers = ReflectionUtility.IsDictionary(backingType);
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break;
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}
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}
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Exception checking EventSystem property backing type: {ex}");
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}
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}
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static bool usingEventSystemDictionaryMembers;
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static readonly AmbiguousMemberHandler<EventSystem, GameObject> m_CurrentSelected_Handler_Normal
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= new(true, true, "m_CurrentSelected", "m_currentSelected");
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static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, GameObject>> m_CurrentSelected_Handler_Dictionary
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= new(true, true, "m_CurrentSelected", "m_currentSelected");
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static readonly AmbiguousMemberHandler<EventSystem, bool> m_SelectionGuard_Handler_Normal
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= new(true, true, "m_SelectionGuard", "m_selectionGuard");
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static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, bool>> m_SelectionGuard_Handler_Dictionary
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= new(true, true, "m_SelectionGuard", "m_selectionGuard");
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static void SetCurrentSelectedGameObject(EventSystem instance, GameObject value)
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{
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instance.SetSelectedGameObject(value);
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if (usingEventSystemDictionaryMembers)
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m_CurrentSelected_Handler_Dictionary.GetValue(instance)[0] = value;
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else
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m_CurrentSelected_Handler_Normal.SetValue(instance, value);
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}
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static void SetSelectionGuard(EventSystem instance, bool value)
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{
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if (usingEventSystemDictionaryMembers)
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m_SelectionGuard_Handler_Dictionary.GetValue(instance)[0] = value;
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else
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m_SelectionGuard_Handler_Normal.SetValue(instance, value);
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}
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private static IEnumerator SetCaretCoroutine(int caretPosition)
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{
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Color color = Input.Component.selectionColor;
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color.a = 0f;
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Input.Component.selectionColor = color;
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try { SetCurrentSelectedGameObject(CursorUnlocker.CurrentEventSystem, null); }
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catch (Exception ex) { ExplorerCore.Log($"Failed removing selected object: {ex}"); }
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EventSystemHelper.SetSelectedGameObject(null);
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yield return null; // ~~~~~~~ YIELD FRAME ~~~~~~~~~
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try { SetSelectionGuard(CursorUnlocker.CurrentEventSystem, false); }
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catch (Exception ex) { ExplorerCore.Log($"Failed setting selection guard: {ex}"); }
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try { SetCurrentSelectedGameObject(CursorUnlocker.CurrentEventSystem, Input.GameObject); }
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catch (Exception ex) { ExplorerCore.Log($"Failed setting selected gameobject: {ex}"); }
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EventSystemHelper.SetSelectedGameObject(null);
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yield return null; // ~~~~~~~ YIELD FRAME ~~~~~~~~~
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