mirror of
https://github.com/GrahamKracker/UnityExplorer.git
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Rewriting everything from scratch, developed generic ObjectPool system
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32
src/UI/Inspectors/ReflectionInspector.cs
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32
src/UI/Inspectors/ReflectionInspector.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace UnityExplorer.UI.Inspectors
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{
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public class InstanceInspector : ReflectionInspector { }
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public class StaticInspector : ReflectionInspector { }
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public class ReflectionInspector : InspectorBase
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{
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public override GameObject UIRoot => throw new NotImplementedException();
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public override GameObject CreateContent(GameObject content)
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{
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throw new NotImplementedException();
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}
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public override void Update()
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{
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throw new NotImplementedException();
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}
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protected override void OnCloseClicked()
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{
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throw new NotImplementedException();
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}
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}
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}
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