Rewriting everything from scratch, developed generic ObjectPool system

This commit is contained in:
Sinai
2021-04-26 19:56:21 +10:00
parent 5a0c2390ce
commit 9f8d53f55a
77 changed files with 4399 additions and 4316 deletions

View File

@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace UnityExplorer.UI.Inspectors
{
public class InstanceInspector : ReflectionInspector { }
public class StaticInspector : ReflectionInspector { }
public class ReflectionInspector : InspectorBase
{
public override GameObject UIRoot => throw new NotImplementedException();
public override GameObject CreateContent(GameObject content)
{
throw new NotImplementedException();
}
public override void Update()
{
throw new NotImplementedException();
}
protected override void OnCloseClicked()
{
throw new NotImplementedException();
}
}
}