Rewriting everything from scratch, developed generic ObjectPool system

This commit is contained in:
Sinai
2021-04-26 19:56:21 +10:00
parent 5a0c2390ce
commit 9f8d53f55a
77 changed files with 4399 additions and 4316 deletions

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@ -8,6 +8,7 @@ using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Models;
using UnityExplorer.UI.ObjectPool;
namespace UnityExplorer.UI.Widgets.AutoComplete
{
@ -58,7 +59,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
public ISuggestionProvider CurrentHandler { get; private set; }
public ButtonListSource<Suggestion> dataHandler;
public ScrollPool scrollPool;
public ScrollPool<ButtonCell> scrollPool;
private List<Suggestion> suggestions = new List<Suggestion>();
@ -123,7 +124,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
CurrentHandler.OnSuggestionClicked(suggestion);
}
private void SetCell(ButtonCell<Suggestion> cell, int index)
private void SetCell(ButtonCell cell, int index)
{
if (index < 0 || index >= suggestions.Count)
{
@ -132,7 +133,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
}
var suggestion = suggestions[index];
cell.buttonText.text = suggestion.DisplayText;
cell.Button.ButtonText.text = suggestion.DisplayText;
}
private void UpdatePosition()
@ -173,11 +174,8 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
{
dataHandler = new ButtonListSource<Suggestion>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked);
var prototypeCell = ButtonCell<Suggestion>.CreatePrototypeCell(this.content);
prototypeCell.GetComponentInChildren<Text>().supportRichText = true;
scrollPool = UIFactory.CreateScrollPool(this.content, "AutoCompleter", out GameObject scrollObj, out GameObject scrollContent);
scrollPool.Initialize(dataHandler, prototypeCell);
scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.content, "AutoCompleter", out GameObject scrollObj, out GameObject scrollContent);
scrollPool.Initialize(dataHandler);
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent, true, false, true, false);

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@ -4,35 +4,29 @@ using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.ObjectPool;
namespace UnityExplorer.UI.Widgets
{
public class ButtonCell<T> : ICell
public class ButtonCell : ICell
{
public bool Enabled => m_enabled;
private bool m_enabled;
public float DefaultHeight => 25f;
public Action<int> OnClick;
public int CurrentDataIndex;
public ButtonListSource<T> list;
public GameObject UIRoot => uiRoot;
public GameObject uiRoot;
private RectTransform m_rect;
public ButtonRef Button;
#region ICell
public bool Enabled => m_enabled;
private bool m_enabled;
public RectTransform Rect => m_rect;
public Text buttonText;
public Button button;
public ButtonCell(ButtonListSource<T> list, GameObject uiRoot, Button button, Text text)
{
this.list = list;
this.uiRoot = uiRoot;
this.m_rect = uiRoot.GetComponent<RectTransform>();
this.buttonText = text;
this.button = button;
button.onClick.AddListener(() => { OnClick?.Invoke(CurrentDataIndex); });
}
private RectTransform m_rect;
public void Disable()
{
@ -46,33 +40,36 @@ namespace UnityExplorer.UI.Widgets
uiRoot.SetActive(true);
}
public static RectTransform CreatePrototypeCell(GameObject parent)
#endregion
public GameObject CreateContent(GameObject parent)
{
var prototype = UIFactory.CreateHorizontalGroup(parent, "PrototypeCell", true, true, true, true, 2, default,
new Color(0.15f, 0.15f, 0.15f), TextAnchor.MiddleCenter);
//var cell = prototype.AddComponent<TransformCell>();
var rect = prototype.GetComponent<RectTransform>();
rect.anchorMin = new Vector2(0, 1);
rect.anchorMax = new Vector2(0, 1);
rect.pivot = new Vector2(0.5f, 1);
rect.sizeDelta = new Vector2(25, 25);
UIFactory.SetLayoutElement(prototype, minWidth: 100, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
uiRoot = UIFactory.CreateHorizontalGroup(parent, "ButtonCell", true, true, true, true, 2, default,
new Color(0.11f, 0.11f, 0.11f), TextAnchor.MiddleCenter);
m_rect = uiRoot.GetComponent<RectTransform>();
m_rect.anchorMin = new Vector2(0, 1);
m_rect.anchorMax = new Vector2(0, 1);
m_rect.pivot = new Vector2(0.5f, 1);
m_rect.sizeDelta = new Vector2(25, 25);
UIFactory.SetLayoutElement(uiRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
var nameButton = UIFactory.CreateButton(prototype, "NameButton", "Name", null);
UIFactory.SetLayoutElement(nameButton.gameObject, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
var nameLabel = nameButton.GetComponentInChildren<Text>();
nameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
nameLabel.alignment = TextAnchor.MiddleLeft;
uiRoot.SetActive(false);
Color normal = new Color(0.15f, 0.15f, 0.15f);
this.Button = UIFactory.CreateButton(uiRoot, "NameButton", "Name");
UIFactory.SetLayoutElement(Button.Button.gameObject, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
var buttonText = Button.Button.GetComponentInChildren<Text>();
buttonText.horizontalOverflow = HorizontalWrapMode.Overflow;
buttonText.alignment = TextAnchor.MiddleLeft;
Color normal = new Color(0.11f, 0.11f, 0.11f);
Color highlight = new Color(0.25f, 0.25f, 0.25f);
Color pressed = new Color(0.05f, 0.05f, 0.05f);
Color disabled = new Color(1, 1, 1, 0);
RuntimeProvider.Instance.SetColorBlock(nameButton, normal, highlight, pressed, disabled);
RuntimeProvider.Instance.SetColorBlock(Button.Button, normal, highlight, pressed, disabled);
prototype.SetActive(false);
Button.OnClick += () => { OnClick?.Invoke(CurrentDataIndex); };
return rect;
return m_rect.gameObject;
}
}
}

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@ -5,21 +5,22 @@ using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.ObjectPool;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Widgets
{
public class ButtonListSource<T> : IPoolDataSource
public class ButtonListSource<T> : IPoolDataSource<ButtonCell>
{
public int GetRealIndexOfTempIndex(int index) => throw new NotImplementedException("TODO");
internal ScrollPool Scroller;
internal ScrollPool<ButtonCell> ScrollPool;
public int ItemCount => currentEntries.Count;
public readonly List<T> currentEntries = new List<T>();
public Func<List<T>> GetEntries;
public Action<ButtonCell<T>, int> SetICell;
public Action<ButtonCell, int> SetICell;
public Func<T, string, bool> ShouldDisplay;
public Action<int> OnCellClicked;
@ -30,11 +31,11 @@ namespace UnityExplorer.UI.Widgets
}
private string currentFilter;
public ButtonListSource(ScrollPool scrollPool, Func<List<T>> getEntriesMethod,
Action<ButtonCell<T>, int> setICellMethod, Func<T, string, bool> shouldDisplayMethod,
public ButtonListSource(ScrollPool<ButtonCell> scrollPool, Func<List<T>> getEntriesMethod,
Action<ButtonCell, int> setICellMethod, Func<T, string, bool> shouldDisplayMethod,
Action<int> onCellClickedMethod)
{
Scroller = scrollPool;
ScrollPool = scrollPool;
GetEntries = getEntriesMethod;
SetICell = setICellMethod;
@ -42,15 +43,6 @@ namespace UnityExplorer.UI.Widgets
OnCellClicked = onCellClickedMethod;
}
public void Init()
{
var proto = ButtonCell<T>.CreatePrototypeCell(Scroller.UIRoot);
RefreshData();
Scroller.DataSource = this;
Scroller.Initialize(this, proto);
}
public void RefreshData()
{
var allEntries = GetEntries.Invoke();
@ -70,16 +62,17 @@ namespace UnityExplorer.UI.Widgets
}
}
public ICell CreateCell(RectTransform rect)
public void OnCellBorrowed(ButtonCell cell)
{
var button = rect.GetComponentInChildren<Button>();
var text = button.GetComponentInChildren<Text>();
var cell = new ButtonCell<T>(this, rect.gameObject, button, text);
cell.OnClick += OnCellClicked;
return cell;
}
public void SetCell(ICell cell, int index)
public void OnCellReturned(ButtonCell cell)
{
cell.OnClick -= OnCellClicked;
}
public void SetCell(ButtonCell cell, int index)
{
if (currentEntries == null)
RefreshData();
@ -89,11 +82,11 @@ namespace UnityExplorer.UI.Widgets
else
{
cell.Enable();
(cell as ButtonCell<T>).CurrentDataIndex = index;
SetICell.Invoke((ButtonCell<T>)cell, index);
cell.CurrentDataIndex = index;
SetICell.Invoke(cell, index);
}
}
public void DisableCell(ICell cell, int index) => cell.Disable();
public void DisableCell(ButtonCell cell, int index) => cell.Disable();
}
}

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@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine.UI;
namespace UnityExplorer.UI.Widgets
{
// A simple helper class to handle a button's OnClick more effectively.
public class ButtonRef
{
public Action OnClick;
public Button Button { get; }
public Text ButtonText { get; }
public ButtonRef(Button button)
{
this.Button = button;
this.ButtonText = button.GetComponentInChildren<Text>();
button.onClick.AddListener(() => { OnClick?.Invoke(); });
}
}
}

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@ -1,102 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.UI.InteractiveValues;
namespace UnityExplorer.UI.CacheObject
{
public class CacheConfigEntry : CacheObjectBase
{
public IConfigElement RefConfig { get; }
public override Type FallbackType => RefConfig.ElementType;
public override bool HasEvaluated => true;
public override bool HasParameters => false;
public override bool IsMember => false;
public override bool CanWrite => true;
public CacheConfigEntry(IConfigElement config, GameObject parent)
{
RefConfig = config;
m_parentContent = parent;
config.OnValueChangedNotify += () => { UpdateValue(); };
CreateIValue(config.BoxedValue, config.ElementType);
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
IValue.m_mainContentParent = m_mainGroup;
IValue.m_subContentParent = this.SubContentGroup;
}
public override void UpdateValue()
{
IValue.Value = RefConfig.BoxedValue;
base.UpdateValue();
}
public override void SetValue()
{
RefConfig.BoxedValue = IValue.Value;
}
internal GameObject m_mainGroup;
internal override void ConstructUI()
{
base.ConstructUI();
m_mainGroup = UIFactory.CreateVerticalGroup(UIRoot, "ConfigHolder", true, false, true, true, 5, new Vector4(2, 2, 2, 2));
var horiGroup = UIFactory.CreateHorizontalGroup(m_mainGroup, "ConfigEntryHolder", false, false, true, true, childAlignment: TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(horiGroup, minHeight: 30, flexibleHeight: 0);
// config entry label
var configLabel = UIFactory.CreateLabel(horiGroup, "ConfigLabel", this.RefConfig.Name, TextAnchor.MiddleLeft);
var leftRect = configLabel.GetComponent<RectTransform>();
leftRect.anchorMin = Vector2.zero;
leftRect.anchorMax = Vector2.one;
leftRect.offsetMin = Vector2.zero;
leftRect.offsetMax = Vector2.zero;
leftRect.sizeDelta = Vector2.zero;
UIFactory.SetLayoutElement(configLabel.gameObject, minWidth: 250, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
// Default button
var defaultButton = UIFactory.CreateButton(horiGroup,
"RevertDefaultButton",
"Default",
() => { RefConfig.RevertToDefaultValue(); },
new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(defaultButton.gameObject, minWidth: 80, minHeight: 22, flexibleWidth: 0);
// Description label
var desc = UIFactory.CreateLabel(m_mainGroup, "Description", $"<i>{RefConfig.Description}</i>", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(desc.gameObject, minWidth: 250, minHeight: 20, flexibleWidth: 9999, flexibleHeight: 0);
// IValue
if (IValue != null)
{
IValue.m_mainContentParent = m_mainGroup;
IValue.m_subContentParent = this.SubContentGroup;
}
// makes the subcontent look nicer
SubContentGroup.transform.SetParent(m_mainGroup.transform, false);
}
}
}

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@ -1,57 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.InteractiveValues;
namespace UnityExplorer.UI.CacheObject
{
public class CacheEnumerated : CacheObjectBase
{
public override Type FallbackType => ParentEnumeration.m_baseEntryType;
public override bool CanWrite => RefIList != null && ParentEnumeration.Owner.CanWrite;
public int Index { get; set; }
public IList RefIList { get; set; }
public InteractiveEnumerable ParentEnumeration { get; set; }
public CacheEnumerated(int index, InteractiveEnumerable parentEnumeration, IList refIList, GameObject parentContent)
{
this.ParentEnumeration = parentEnumeration;
this.Index = index;
this.RefIList = refIList;
this.m_parentContent = parentContent;
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
}
public override void SetValue()
{
RefIList[Index] = IValue.Value;
ParentEnumeration.Value = RefIList;
ParentEnumeration.Owner.SetValue();
}
internal override void ConstructUI()
{
base.ConstructUI();
var rowObj = UIFactory.CreateHorizontalGroup(UIRoot, "CacheEnumeratedGroup", false, true, true, true, 0, new Vector4(0,0,5,2),
new Color(1, 1, 1, 0));
var indexLabel = UIFactory.CreateLabel(rowObj, "IndexLabel", $"{this.Index}:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 20, flexibleWidth: 30, minHeight: 25);
IValue.m_mainContentParent = rowObj;
}
}
}

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@ -1,40 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityExplorer.UI;
using UnityEngine;
namespace UnityExplorer.UI.CacheObject
{
public class CacheField : CacheMember
{
public override bool IsStatic => (MemInfo as FieldInfo).IsStatic;
public override Type FallbackType => (MemInfo as FieldInfo).FieldType;
public CacheField(FieldInfo fieldInfo, object declaringInstance, GameObject parent) : base(fieldInfo, declaringInstance, parent)
{
CreateIValue(null, fieldInfo.FieldType);
}
public override void UpdateReflection()
{
var fi = MemInfo as FieldInfo;
IValue.Value = fi.GetValue(fi.IsStatic ? null : DeclaringInstance);
m_evaluated = true;
ReflectionException = null;
}
public override void SetValue()
{
var fi = MemInfo as FieldInfo;
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, IValue.Value);
if (this.ParentInspector?.ParentMember != null)
this.ParentInspector.ParentMember.SetValue();
}
}
}

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@ -1,360 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.InteractiveValues;
using UnityExplorer.UI.Inspectors.Reflection;
using UnityExplorer.UI.Panels;
namespace UnityExplorer.UI.CacheObject
{
public abstract class CacheMember : CacheObjectBase
{
public override bool IsMember => true;
public override Type FallbackType { get; }
public ReflectionInspector ParentInspector { get; set; }
public MemberInfo MemInfo { get; set; }
public Type DeclaringType { get; set; }
public object DeclaringInstance { get; set; }
public virtual bool IsStatic { get; private set; }
public string ReflectionException { get; set; }
public override bool CanWrite => m_canWrite ?? GetCanWrite();
private bool? m_canWrite;
public override bool HasParameters => ParamCount > 0;
public virtual int ParamCount => m_arguments.Length;
public override bool HasEvaluated => m_evaluated;
public bool m_evaluated = false;
public bool m_isEvaluating;
public ParameterInfo[] m_arguments = new ParameterInfo[0];
public string[] m_argumentInput = new string[0];
public string NameForFiltering => m_nameForFilter ?? (m_nameForFilter = $"{MemInfo.DeclaringType.Name}.{MemInfo.Name}".ToLower());
private string m_nameForFilter;
public string RichTextName => m_richTextName ?? GetRichTextName();
private string m_richTextName;
public CacheMember(MemberInfo memberInfo, object declaringInstance, GameObject parentContent)
{
MemInfo = memberInfo;
DeclaringType = memberInfo.DeclaringType;
DeclaringInstance = declaringInstance;
this.m_parentContent = parentContent;
DeclaringInstance = ReflectionProvider.Instance.Cast(declaringInstance, DeclaringType);
}
public override void Enable()
{
base.Enable();
ParentInspector.displayedMembers.Add(this);
memberLabelElement.minWidth = 0.4f * InspectorPanel.CurrentPanelWidth;
}
public override void Disable()
{
base.Disable();
ParentInspector.displayedMembers.Remove(this);
}
public static bool CanProcessArgs(ParameterInfo[] parameters)
{
foreach (var param in parameters)
{
var pType = param.ParameterType;
if (pType.IsByRef && pType.HasElementType)
pType = pType.GetElementType();
if (pType != null && (pType.IsPrimitive || pType == typeof(string)))
continue;
else
return false;
}
return true;
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
IValue.m_mainContentParent = this.ContentGroup;
IValue.m_subContentParent = this.SubContentGroup;
}
public override void UpdateValue()
{
if (!HasParameters || m_isEvaluating)
{
try
{
Type baseType = ReflectionUtility.GetActualType(IValue.Value) ?? FallbackType;
if (!ReflectionProvider.Instance.IsReflectionSupported(baseType))
throw new Exception("Type not supported with reflection");
UpdateReflection();
if (IValue.Value != null)
IValue.Value = IValue.Value.TryCast(ReflectionUtility.GetActualType(IValue.Value));
}
catch (Exception e)
{
ReflectionException = e.ReflectionExToString(true);
}
}
base.UpdateValue();
}
public abstract void UpdateReflection();
public override void SetValue()
{
// no implementation for base class
}
public object[] ParseArguments()
{
if (m_arguments.Length < 1)
return new object[0];
var parsedArgs = new List<object>();
for (int i = 0; i < m_arguments.Length; i++)
{
var input = m_argumentInput[i];
var type = m_arguments[i].ParameterType;
if (type.IsByRef)
type = type.GetElementType();
if (!string.IsNullOrEmpty(input))
{
if (type == typeof(string))
{
parsedArgs.Add(input);
continue;
}
else
{
try
{
var arg = type.GetMethod("Parse", new Type[] { typeof(string) })
.Invoke(null, new object[] { input });
parsedArgs.Add(arg);
continue;
}
catch
{
ExplorerCore.Log($"Could not parse input '{input}' for argument #{i} '{m_arguments[i].Name}' ({type.FullName})");
}
}
}
// No input, see if there is a default value.
if (m_arguments[i].IsOptional)
{
parsedArgs.Add(m_arguments[i].DefaultValue);
continue;
}
// Try add a null arg I guess
parsedArgs.Add(null);
}
return parsedArgs.ToArray();
}
private bool GetCanWrite()
{
if (MemInfo is FieldInfo fi)
m_canWrite = !(fi.IsLiteral && !fi.IsInitOnly);
else if (MemInfo is PropertyInfo pi)
m_canWrite = pi.CanWrite;
else
m_canWrite = false;
return (bool)m_canWrite;
}
private string GetRichTextName()
{
return m_richTextName = SignatureHighlighter.ParseFullSyntax(MemInfo.DeclaringType, false, MemInfo);
}
#region UI
internal Text memberLabelText;
internal GameObject ContentGroup;
internal LayoutElement memberLabelElement;
internal override void ConstructUI()
{
base.ConstructUI();
var horiGroup = UIFactory.CreateUIObject("HoriGroup", UIRoot);
var groupRect = horiGroup.GetComponent<RectTransform>();
groupRect.pivot = new Vector2(0, 1);
groupRect.anchorMin = Vector2.zero;
groupRect.anchorMax = Vector2.one;
UIFactory.SetLayoutElement(horiGroup, minHeight: 30, flexibleHeight: 9999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(horiGroup, true, true, true, true, 2, 2, 2, 2, 2, childAlignment: TextAnchor.UpperLeft);
memberLabelText = UIFactory.CreateLabel(horiGroup, "MemLabelText", RichTextName, TextAnchor.UpperLeft);
memberLabelText.horizontalOverflow = HorizontalWrapMode.Wrap;
UIFactory.SetLayoutElement(memberLabelText.gameObject, minHeight: 25, flexibleHeight: 9999, minWidth: 150, flexibleWidth: 0);
memberLabelElement = memberLabelText.GetComponent<LayoutElement>();
ContentGroup = UIFactory.CreateUIObject("ContentGroup", horiGroup, default);
UIFactory.SetLayoutElement(ContentGroup, minHeight: 30, flexibleWidth: 9999);
var contentRect = ContentGroup.GetComponent<RectTransform>();
contentRect.pivot = new Vector2(0, 1);
contentRect.anchorMin = new Vector2(0, 0);
contentRect.anchorMax = new Vector2(1, 1);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(ContentGroup, false, false, true, true, childAlignment: TextAnchor.MiddleLeft);
ConstructArgInput(out GameObject argsHolder);
ConstructEvaluateButtons(argsHolder);
IValue.m_mainContentParent = this.ContentGroup;
//RightContentGroup.SetActive(false);
// ParentInspector.CacheObjectContents.Add(this.m_mainContent);
}
internal void ConstructArgInput(out GameObject argsHolder)
{
argsHolder = null;
if (HasParameters)
{
argsHolder = UIFactory.CreateVerticalGroup(ContentGroup, "ArgsHolder", true, false, true, true, 4, new Color(1, 1, 1, 0));
if (this is CacheMethod cm && cm.GenericArgs.Length > 0)
cm.ConstructGenericArgInput(argsHolder);
if (m_arguments.Length > 0)
{
UIFactory.CreateLabel(argsHolder, "ArgumentsLabel", "Arguments:", TextAnchor.MiddleLeft);
for (int i = 0; i < m_arguments.Length; i++)
AddArgRow(i, argsHolder);
}
argsHolder.SetActive(false);
}
}
internal void AddArgRow(int i, GameObject parent)
{
var arg = m_arguments[i];
var rowObj = UIFactory.CreateHorizontalGroup(parent, "ArgRow", true, false, true, true, 4, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 5000);
var argTypeTxt = SignatureHighlighter.ParseFullSyntax(arg.ParameterType, false);
var argLabel = UIFactory.CreateLabel(rowObj, "ArgLabel", $"{argTypeTxt} <color={SignatureHighlighter.LOCAL_ARG}>{arg.Name}</color>",
TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(argLabel.gameObject, minHeight: 25);
var argInputObj = UIFactory.CreateInputField(rowObj, "ArgInput", "...", out InputField argInput, 14, (int)TextAnchor.MiddleLeft, 1);
UIFactory.SetLayoutElement(argInputObj, flexibleWidth: 1200, preferredWidth: 150, minWidth: 20, minHeight: 25, flexibleHeight: 0);
argInput.onValueChanged.AddListener((string val) => { m_argumentInput[i] = val; });
if (arg.IsOptional)
{
var phInput = argInput.placeholder.GetComponent<Text>();
phInput.text = " = " + arg.DefaultValue?.ToString() ?? "null";
}
}
internal void ConstructEvaluateButtons(GameObject argsHolder)
{
if (HasParameters)
{
var evalGroupObj = UIFactory.CreateHorizontalGroup(ContentGroup, "EvalGroup", false, false, true, true, 5,
default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(evalGroupObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
var evalButton = UIFactory.CreateButton(evalGroupObj,
"EvalButton",
$"Evaluate ({ParamCount})",
null);
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.4f, 0.4f, 0.4f),
new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
var evalText = evalButton.GetComponentInChildren<Text>();
var cancelButton = UIFactory.CreateButton(evalGroupObj, "CancelButton", "Close", null, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(cancelButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
cancelButton.gameObject.SetActive(false);
evalButton.onClick.AddListener(() =>
{
if (!m_isEvaluating)
{
argsHolder.SetActive(true);
m_isEvaluating = true;
evalText.text = "Evaluate";
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.3f, 0.6f, 0.3f));
cancelButton.gameObject.SetActive(true);
}
else
{
if (this is CacheMethod cm)
cm.Evaluate();
else
UpdateValue();
}
});
cancelButton.onClick.AddListener(() =>
{
cancelButton.gameObject.SetActive(false);
argsHolder.SetActive(false);
m_isEvaluating = false;
evalText.text = $"Evaluate ({ParamCount})";
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.4f, 0.4f, 0.4f));
});
}
else if (this is CacheMethod)
{
// simple method evaluate button
var evalButton = UIFactory.CreateButton(ContentGroup, "EvalButton", "Evaluate", () => { (this as CacheMethod).Evaluate(); });
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.4f, 0.4f, 0.4f),
new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
}
}
#endregion
}
}

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@ -1,170 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.CacheObject
{
public class CacheMethod : CacheMember
{
//private CacheObjectBase m_cachedReturnValue;
public override Type FallbackType => (MemInfo as MethodInfo).ReturnType;
public override bool HasParameters => base.HasParameters || GenericArgs.Length > 0;
public override bool IsStatic => (MemInfo as MethodInfo).IsStatic;
public override int ParamCount => base.ParamCount + m_genericArgInput.Length;
public Type[] GenericArgs { get; private set; }
public Type[][] GenericConstraints { get; private set; }
public string[] m_genericArgInput = new string[0];
public CacheMethod(MethodInfo methodInfo, object declaringInstance, GameObject parent) : base(methodInfo, declaringInstance, parent)
{
GenericArgs = methodInfo.GetGenericArguments();
GenericConstraints = GenericArgs.Select(x => x.GetGenericParameterConstraints())
.Where(x => x != null)
.ToArray();
m_genericArgInput = new string[GenericArgs.Length];
m_arguments = methodInfo.GetParameters();
m_argumentInput = new string[m_arguments.Length];
CreateIValue(null, methodInfo.ReturnType);
}
public override void UpdateReflection()
{
// CacheMethod cannot UpdateValue directly. Need to Evaluate.
}
public void Evaluate()
{
MethodInfo mi;
if (GenericArgs.Length > 0)
{
mi = MakeGenericMethodFromInput();
if (mi == null) return;
}
else
{
mi = MemInfo as MethodInfo;
}
object ret = null;
try
{
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, ParseArguments());
m_evaluated = true;
m_isEvaluating = false;
ReflectionException = null;
}
catch (Exception e)
{
while (e.InnerException != null)
e = e.InnerException;
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
ReflectionException = ReflectionUtility.ReflectionExToString(e);
}
IValue.Value = ret;
UpdateValue();
}
private MethodInfo MakeGenericMethodFromInput()
{
var mi = MemInfo as MethodInfo;
var list = new List<Type>();
for (int i = 0; i < GenericArgs.Length; i++)
{
var input = m_genericArgInput[i];
if (ReflectionUtility.GetTypeByName(input) is Type t)
{
if (GenericConstraints[i].Length == 0)
{
list.Add(t);
}
else
{
foreach (var constraint in GenericConstraints[i].Where(x => x != null))
{
if (!constraint.IsAssignableFrom(t))
{
ExplorerCore.LogWarning($"Generic argument #{i}, '{input}' is not assignable from the constraint '{constraint}'!");
return null;
}
}
list.Add(t);
}
}
else
{
ExplorerCore.LogWarning($"Generic argument #{i}, could not get any type by the name of '{input}'!" +
$" Make sure you use the full name including the namespace.");
return null;
}
}
// make into a generic with type list
mi = mi.MakeGenericMethod(list.ToArray());
return mi;
}
#region UI CONSTRUCTION
internal void ConstructGenericArgInput(GameObject parent)
{
UIFactory.CreateLabel(parent, "GenericArgLabel", "Generic Arguments:", TextAnchor.MiddleLeft);
for (int i = 0; i < GenericArgs.Length; i++)
AddGenericArgRow(i, parent);
}
internal void AddGenericArgRow(int i, GameObject parent)
{
var arg = GenericArgs[i];
string constrainTxt = "";
if (this.GenericConstraints[i].Length > 0)
{
foreach (var constraint in this.GenericConstraints[i])
{
if (constrainTxt != "")
constrainTxt += ", ";
constrainTxt += $"{SignatureHighlighter.ParseFullSyntax(constraint, false)}";
}
}
else
constrainTxt = $"Any";
var rowObj = UIFactory.CreateHorizontalGroup(parent, "ArgRowObj", false, true, true, true, 4, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 5000);
var argLabelObj = UIFactory.CreateLabel(rowObj, "ArgLabelObj", $"{constrainTxt} <color={SignatureHighlighter.CONST_VAR}>{arg.Name}</color>",
TextAnchor.MiddleLeft);
var argInputObj = UIFactory.CreateInputField(rowObj, "ArgInput", "...", out InputField argInput, 14, (int)TextAnchor.MiddleLeft, 1);
UIFactory.SetLayoutElement(argInputObj, flexibleWidth: 1200);
argInput.onValueChanged.AddListener((string val) => { m_genericArgInput[i] = val; });
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityExplorer.UI;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.UI.InteractiveValues;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.CacheObject
{
public abstract class CacheObjectBase
{
public InteractiveValue IValue;
public virtual bool CanWrite => false;
public virtual bool HasParameters => false;
public virtual bool IsMember => false;
public virtual bool HasEvaluated => true;
public abstract Type FallbackType { get; }
public abstract void CreateIValue(object value, Type fallbackType);
public virtual void Enable()
{
if (!m_constructedUI)
{
ConstructUI();
UpdateValue();
}
}
public virtual void Disable()
{
if (UIRoot)
UIRoot.SetActive(false);
}
public void Destroy()
{
if (this.UIRoot)
GameObject.Destroy(this.UIRoot);
}
public virtual void UpdateValue()
{
var value = IValue.Value;
// if the type has changed fundamentally, make a new interactivevalue for it
var type = value == null
? FallbackType
: ReflectionUtility.GetActualType(value);
var ivalueType = InteractiveValue.GetIValueForType(type);
if (ivalueType != IValue.GetType())
{
IValue.OnDestroy();
CreateIValue(value, FallbackType);
SubContentGroup.SetActive(false);
}
IValue.OnValueUpdated();
IValue.RefreshElementsAfterUpdate();
}
public virtual void SetValue() => throw new NotImplementedException();
#region UI CONSTRUCTION
internal bool m_constructedUI;
internal GameObject m_parentContent;
internal RectTransform m_mainRect;
internal GameObject UIRoot;
internal GameObject SubContentGroup;
internal bool constructedSubcontent;
// Make base UI holder for CacheObject, this doesnt actually display anything.
internal virtual void ConstructUI()
{
m_constructedUI = true;
//UIRoot = UIFactory.CreateVerticalGroup(m_parentContent, $"{this.GetType().Name}.MainContent", true, true, true, true, 2,
// new Vector4(0, 5, 0, 0), new Color(0.1f, 0.1f, 0.1f), TextAnchor.UpperLeft);
UIRoot = UIFactory.CreateUIObject($"{this.GetType().Name}.MainContent", m_parentContent);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(UIRoot, true, true, true, true, 2, 0, 5, 0, 0, TextAnchor.UpperLeft);
m_mainRect = UIRoot.GetComponent<RectTransform>();
m_mainRect.pivot = new Vector2(0, 1);
m_mainRect.anchorMin = Vector2.zero;
m_mainRect.anchorMax = Vector2.one;
UIFactory.SetLayoutElement(UIRoot, minHeight: 30, flexibleHeight: 9999, minWidth: 200, flexibleWidth: 5000);
SubContentGroup = new GameObject("SubContent");
SubContentGroup.transform.parent = UIRoot.transform;
UIFactory.SetLayoutElement(SubContentGroup, minHeight: 30, flexibleHeight: 9999, minWidth: 125, flexibleWidth: 9000);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(SubContentGroup, true, false, true, true);
SubContentGroup.SetActive(false);
IValue.m_subContentParent = SubContentGroup;
}
public virtual void CheckSubcontentCreation()
{
if (!constructedSubcontent)
{
SubContentGroup.AddComponent<Image>().color = new Color(0.08f, 0.08f, 0.08f);
constructedSubcontent = true;
}
}
#endregion
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.InteractiveValues;
namespace UnityExplorer.UI.CacheObject
{
public enum PairTypes
{
Key,
Value
}
public class CachePaired : CacheObjectBase
{
public override Type FallbackType => PairType == PairTypes.Key
? ParentDictionary.m_typeOfKeys
: ParentDictionary.m_typeofValues;
public override bool CanWrite => false; // todo?
public PairTypes PairType;
public int Index { get; private set; }
public InteractiveDictionary ParentDictionary { get; private set; }
internal IDictionary RefIDict;
public CachePaired(int index, InteractiveDictionary parentDict, IDictionary refIDict, PairTypes pairType, GameObject parentContent)
{
Index = index;
ParentDictionary = parentDict;
RefIDict = refIDict;
this.PairType = pairType;
this.m_parentContent = parentContent;
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
}
#region UI CONSTRUCTION
internal override void ConstructUI()
{
base.ConstructUI();
Color bgColor = this.PairType == PairTypes.Key
? new Color(0.07f, 0.07f, 0.07f)
: new Color(0.1f, 0.1f, 0.1f);
var rowObj = UIFactory.CreateHorizontalGroup(UIRoot, "PairedGroup", false, false, true, true, 0, new Vector4(0,0,5,2),
bgColor);
string lbl = $"{this.PairType}";
if (this.PairType == PairTypes.Key)
lbl = $"[{Index}] {lbl}";
var indexLabel = UIFactory.CreateLabel(rowObj, "IndexLabel", lbl, TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 80, flexibleWidth: 30, minHeight: 25);
IValue.m_mainContentParent = rowObj;
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityExplorer.UI;
using UnityEngine;
namespace UnityExplorer.UI.CacheObject
{
public class CacheProperty : CacheMember
{
public override Type FallbackType => (MemInfo as PropertyInfo).PropertyType;
public override bool IsStatic => (MemInfo as PropertyInfo).GetAccessors(true)[0].IsStatic;
public CacheProperty(PropertyInfo propertyInfo, object declaringInstance, GameObject parent) : base(propertyInfo, declaringInstance, parent)
{
this.m_arguments = propertyInfo.GetIndexParameters();
this.m_argumentInput = new string[m_arguments.Length];
CreateIValue(null, propertyInfo.PropertyType);
}
public override void UpdateReflection()
{
if (HasParameters && !m_isEvaluating)
{
// Need to enter parameters first.
return;
}
var pi = MemInfo as PropertyInfo;
if (pi.CanRead)
{
var target = pi.GetAccessors(true)[0].IsStatic ? null : DeclaringInstance;
IValue.Value = pi.GetValue(target, ParseArguments());
m_evaluated = true;
ReflectionException = null;
}
else
{
if (FallbackType == typeof(string))
{
IValue.Value = "";
}
else if (FallbackType.IsPrimitive)
{
IValue.Value = Activator.CreateInstance(FallbackType);
}
m_evaluated = true;
ReflectionException = null;
}
}
public override void SetValue()
{
var pi = MemInfo as PropertyInfo;
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
pi.SetValue(target, IValue.Value, ParseArguments());
if (this.ParentInspector?.ParentMember != null)
this.ParentInspector.ParentMember.SetValue();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.CacheObject;
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveBool : InteractiveValue
{
public InteractiveBool(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => false;
public override bool SubContentWanted => false;
public override bool WantInspectBtn => false;
internal Toggle m_toggle;
internal Button m_applyBtn;
public override void OnValueUpdated()
{
base.OnValueUpdated();
}
public override void RefreshUIForValue()
{
GetDefaultLabel();
if (Owner.HasEvaluated)
{
var val = (bool)Value;
if (!m_toggle.gameObject.activeSelf)
m_toggle.gameObject.SetActive(true);
if (val != m_toggle.isOn)
m_toggle.isOn = val;
if (Owner.CanWrite)
{
if (!m_applyBtn.gameObject.activeSelf)
m_applyBtn.gameObject.SetActive(true);
}
var color = val
? "6bc981" // on
: "c96b6b"; // off
m_baseLabel.text = $"<color=#{color}>{val}</color>";
}
else
{
m_baseLabel.text = DefaultLabel;
}
}
public override void OnException(CacheMember member)
{
base.OnException(member);
if (Owner.CanWrite)
{
if (m_toggle.gameObject.activeSelf)
m_toggle.gameObject.SetActive(false);
if (m_applyBtn.gameObject.activeSelf)
m_applyBtn.gameObject.SetActive(false);
}
}
internal void OnToggleValueChanged(bool val)
{
Value = val;
RefreshUIForValue();
}
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
var baseLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
baseLayout.flexibleWidth = 0;
baseLayout.minWidth = 50;
var toggleObj = UIFactory.CreateToggle(m_mainContent, "InteractiveBoolToggle", out m_toggle, out _, new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(toggleObj, minWidth: 24);
m_toggle.onValueChanged.AddListener(OnToggleValueChanged);
m_baseLabel.transform.SetAsLastSibling();
m_applyBtn = UIFactory.CreateButton(m_mainContent,
"ApplyButton",
"Apply",
() => { Owner.SetValue(); },
new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(m_applyBtn.gameObject, minWidth: 50, minHeight: 25, flexibleWidth: 0);
toggleObj.SetActive(false);
if (!Owner.CanWrite)
m_toggle.interactable = false;
m_applyBtn.gameObject.SetActive(false);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveColor : InteractiveValue
{
//~~~~~~~~~ Instance ~~~~~~~~~~
public InteractiveColor(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => true;
public override bool SubContentWanted => true;
public override bool WantInspectBtn => true;
public override void RefreshUIForValue()
{
base.RefreshUIForValue();
if (m_subContentConstructed)
RefreshUI();
}
private void RefreshUI()
{
var color = (Color)this.Value;
m_inputs[0].text = color.r.ToString();
m_inputs[1].text = color.g.ToString();
m_inputs[2].text = color.b.ToString();
m_inputs[3].text = color.a.ToString();
if (m_colorImage)
m_colorImage.color = color;
}
internal override void OnToggleSubcontent(bool toggle)
{
base.OnToggleSubcontent(toggle);
RefreshUI();
}
#region UI CONSTRUCTION
private Image m_colorImage;
private readonly InputField[] m_inputs = new InputField[4];
private readonly Slider[] m_sliders = new Slider[4];
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
//// Limit the label width for colors, they're always about the same so make use of that space.
//UIFactory.SetLayoutElement(this.m_baseLabel.gameObject, flexibleWidth: 0, minWidth: 250);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
var horiGroup = UIFactory.CreateHorizontalGroup(m_subContentParent, "ColorEditor", false, false, true, true, 5,
default, default, TextAnchor.MiddleLeft);
var editorContainer = UIFactory.CreateVerticalGroup(horiGroup, "EditorContent", false, true, true, true, 2, new Vector4(4, 4, 4, 4),
new Color(0.08f, 0.08f, 0.08f));
UIFactory.SetLayoutElement(editorContainer, minWidth: 300, flexibleWidth: 0);
for (int i = 0; i < 4; i++)
AddEditorRow(i, editorContainer);
if (Owner.CanWrite)
{
var applyBtn = UIFactory.CreateButton(editorContainer, "ApplyButton", "Apply", OnSetValue, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(applyBtn.gameObject, minWidth: 175, minHeight: 25, flexibleWidth: 0);
void OnSetValue()
{
Owner.SetValue();
RefreshUIForValue();
}
}
var imgHolder = UIFactory.CreateVerticalGroup(horiGroup, "ImgHolder", true, true, true, true, 0, new Vector4(1, 1, 1, 1),
new Color(0.08f, 0.08f, 0.08f));
UIFactory.SetLayoutElement(imgHolder, minWidth: 128, minHeight: 128, flexibleWidth: 0, flexibleHeight: 0);
var imgObj = UIFactory.CreateUIObject("ColorImageHelper", imgHolder, new Vector2(100, 25));
m_colorImage = imgObj.AddComponent<Image>();
m_colorImage.color = (Color)this.Value;
}
private static readonly string[] s_fieldNames = new[] { "R", "G", "B", "A" };
internal void AddEditorRow(int index, GameObject groupObj)
{
var row = UIFactory.CreateHorizontalGroup(groupObj, "EditorRow_" + s_fieldNames[index],
false, true, true, true, 5, default, new Color(1, 1, 1, 0));
var label = UIFactory.CreateLabel(row, "RowLabel", $"{s_fieldNames[index]}:", TextAnchor.MiddleRight, Color.cyan);
UIFactory.SetLayoutElement(label.gameObject, minWidth: 50, flexibleWidth: 0, minHeight: 25);
var inputFieldObj = UIFactory.CreateInputField(row, "InputField", "...", out InputField inputField, 14, 3, 1);
UIFactory.SetLayoutElement(inputFieldObj, minWidth: 120, minHeight: 25, flexibleWidth: 0);
m_inputs[index] = inputField;
inputField.characterValidation = InputField.CharacterValidation.Decimal;
inputField.onValueChanged.AddListener((string value) =>
{
float val = float.Parse(value);
SetValueToColor(val);
m_sliders[index].value = val;
});
var sliderObj = UIFactory.CreateSlider(row, "Slider", out Slider slider);
m_sliders[index] = slider;
UIFactory.SetLayoutElement(sliderObj, minWidth: 200, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
slider.minValue = 0;
slider.maxValue = 1;
slider.value = GetValueFromColor();
slider.onValueChanged.AddListener((float value) =>
{
inputField.text = value.ToString();
SetValueToColor(value);
m_inputs[index].text = value.ToString();
});
// methods for writing to the color for this field
void SetValueToColor(float floatValue)
{
Color _color = (Color)Value;
switch (index)
{
case 0: _color.r = floatValue; break;
case 1: _color.g = floatValue; break;
case 2: _color.b = floatValue; break;
case 3: _color.a = floatValue; break;
}
Value = _color;
m_colorImage.color = _color;
}
float GetValueFromColor()
{
Color _color = (Color)Value;
switch (index)
{
case 0: return _color.r;
case 1: return _color.g;
case 2: return _color.b;
case 3: return _color.a;
default: throw new NotImplementedException();
}
}
}
#endregion
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.UI;
using System.Reflection;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
#if CPP
using AltIDictionary = Il2CppSystem.Collections.IDictionary;
#else
using AltIDictionary = System.Collections.IDictionary;
#endif
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveDictionary : InteractiveValue
{
public InteractiveDictionary(object value, Type valueType) : base(value, valueType)
{
if (valueType.IsGenericType)
{
var gArgs = valueType.GetGenericArguments();
m_typeOfKeys = gArgs[0];
m_typeofValues = gArgs[1];
}
else
{
m_typeOfKeys = typeof(object);
m_typeofValues = typeof(object);
}
}
public override bool WantInspectBtn => false;
public override bool HasSubContent => true;
public override bool SubContentWanted
{
get
{
if (m_recacheWanted && Value != null)
return true;
else return m_entries.Count > 0;
}
}
internal IDictionary RefIDictionary;
internal AltIDictionary RefAltIDictionary;
internal Type m_typeOfKeys;
internal Type m_typeofValues;
internal readonly List<KeyValuePair<CachePaired, CachePaired>> m_entries
= new List<KeyValuePair<CachePaired, CachePaired>>();
internal readonly KeyValuePair<CachePaired, CachePaired>[] m_displayedEntries
= new KeyValuePair<CachePaired, CachePaired>[ConfigManager.Default_Page_Limit.Value];
internal bool m_recacheWanted = true;
public override void OnDestroy()
{
base.OnDestroy();
}
public override void OnValueUpdated()
{
RefIDictionary = Value as IDictionary;
if (RefIDictionary == null)
{
try { RefAltIDictionary = Value.TryCast<AltIDictionary>(); }
catch { }
}
if (m_subContentParent.activeSelf)
{
GetCacheEntries();
RefreshDisplay();
}
else
m_recacheWanted = true;
base.OnValueUpdated();
}
internal void OnPageTurned()
{
RefreshDisplay();
}
public override void RefreshUIForValue()
{
GetDefaultLabel();
if (Value != null)
{
string count = "?";
if (m_recacheWanted && RefIDictionary != null)
count = RefIDictionary.Count.ToString();
else if (!m_recacheWanted)
count = m_entries.Count.ToString();
m_baseLabel.text = $"[{count}] {m_richValueType}";
}
else
{
m_baseLabel.text = DefaultLabel;
}
}
public void GetCacheEntries()
{
if (m_entries.Any())
{
// maybe improve this, probably could be more efficient i guess
foreach (var pair in m_entries)
{
pair.Key.Destroy();
pair.Value.Destroy();
}
m_entries.Clear();
}
if (RefIDictionary == null && Value != null)
RefIDictionary = RuntimeProvider.Instance.Reflection.EnumerateDictionary(Value, m_typeOfKeys, m_typeofValues);
if (RefIDictionary != null)
{
int index = 0;
foreach (var key in RefIDictionary.Keys)
{
var value = RefIDictionary[key];
var cacheKey = new CachePaired(index, this, this.RefIDictionary, PairTypes.Key, m_listContent);
cacheKey.CreateIValue(key, this.m_typeOfKeys);
cacheKey.Disable();
var cacheValue = new CachePaired(index, this, this.RefIDictionary, PairTypes.Value, m_listContent);
cacheValue.CreateIValue(value, this.m_typeofValues);
cacheValue.Disable();
//holder.SetActive(false);
m_entries.Add(new KeyValuePair<CachePaired, CachePaired>(cacheKey, cacheValue));
index++;
}
}
RefreshDisplay();
}
public void RefreshDisplay()
{
//var entries = m_entries;
//m_pageHandler.ListCount = entries.Count;
//
//for (int i = 0; i < m_displayedEntries.Length; i++)
//{
// var entry = m_displayedEntries[i];
// if (entry.Key != null && entry.Value != null)
// {
// //m_rowHolders[i].SetActive(false);
// entry.Key.Disable();
// entry.Value.Disable();
// }
// else
// break;
//}
//
//if (entries.Count < 1)
// return;
//
//foreach (var itemIndex in m_pageHandler)
//{
// if (itemIndex >= entries.Count)
// break;
//
// var entry = entries[itemIndex];
// m_displayedEntries[itemIndex - m_pageHandler.StartIndex] = entry;
//
// //m_rowHolders[itemIndex].SetActive(true);
// entry.Key.Enable();
// entry.Value.Enable();
//}
//
////UpdateSubcontentHeight();
}
internal override void OnToggleSubcontent(bool active)
{
base.OnToggleSubcontent(active);
if (active && m_recacheWanted)
{
m_recacheWanted = false;
GetCacheEntries();
RefreshUIForValue();
}
RefreshDisplay();
}
internal GameObject m_listContent;
internal LayoutElement m_listLayout;
// internal PageHandler m_pageHandler;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
//m_pageHandler = new PageHandler(null);
//m_pageHandler.ConstructUI(m_subContentParent);
//m_pageHandler.OnPageChanged += OnPageTurned;
m_listContent = UIFactory.CreateVerticalGroup(m_subContentParent, "DictionaryContent", true, true, true, true, 2, new Vector4(5,5,5,5),
new Color(0.08f, 0.08f, 0.08f));
var scrollRect = m_listContent.GetComponent<RectTransform>();
scrollRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
m_listLayout = Owner.UIRoot.GetComponent<LayoutElement>();
m_listLayout.minHeight = 25;
m_listLayout.flexibleHeight = 0;
Owner.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
var contentFitter = m_listContent.AddComponent<ContentSizeFitter>();
contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveEnum : InteractiveValue
{
internal static Dictionary<Type, KeyValuePair<int,string>[]> s_enumNamesCache = new Dictionary<Type, KeyValuePair<int, string>[]>();
public InteractiveEnum(object value, Type valueType) : base(value, valueType)
{
GetNames();
}
public override bool HasSubContent => true;
public override bool SubContentWanted => Owner.CanWrite;
public override bool WantInspectBtn => false;
internal KeyValuePair<int,string>[] m_values = new KeyValuePair<int, string>[0];
internal Type m_lastEnumType;
internal void GetNames()
{
var type = Value?.GetType() ?? FallbackType;
if (m_lastEnumType == type)
return;
m_lastEnumType = type;
if (m_subContentConstructed)
{
DestroySubContent();
}
if (!s_enumNamesCache.ContainsKey(type))
{
// using GetValues not GetNames, to catch instances of weird enums (eg CameraClearFlags)
var values = Enum.GetValues(type);
var list = new List<KeyValuePair<int, string>>();
var set = new HashSet<string>();
foreach (var value in values)
{
var name = value.ToString();
if (set.Contains(name))
continue;
set.Add(name);
var backingType = Enum.GetUnderlyingType(type);
int intValue;
try
{
// this approach is necessary, a simple '(int)value' is not sufficient.
var unbox = Convert.ChangeType(value, backingType);
intValue = (int)Convert.ChangeType(unbox, typeof(int));
}
catch (Exception ex)
{
ExplorerCore.LogWarning("[InteractiveEnum] Could not Unbox underlying type " + backingType.Name + " from " + type.FullName);
ExplorerCore.Log(ex.ToString());
continue;
}
list.Add(new KeyValuePair<int, string>(intValue, name));
}
s_enumNamesCache.Add(type, list.ToArray());
}
m_values = s_enumNamesCache[type];
}
public override void OnValueUpdated()
{
GetNames();
base.OnValueUpdated();
}
public override void RefreshUIForValue()
{
base.RefreshUIForValue();
if (m_subContentConstructed && !(this is InteractiveFlags))
{
m_dropdownText.text = Value?.ToString() ?? "<no value set>";
}
}
internal override void OnToggleSubcontent(bool toggle)
{
base.OnToggleSubcontent(toggle);
RefreshUIForValue();
}
private void SetValueFromDropdown()
{
var type = Value?.GetType() ?? FallbackType;
var index = m_dropdown.value;
var value = Enum.Parse(type, s_enumNamesCache[type][index].Value);
if (value != null)
{
Value = value;
Owner.SetValue();
RefreshUIForValue();
}
}
internal Dropdown m_dropdown;
internal Text m_dropdownText;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
if (Owner.CanWrite)
{
var groupObj = UIFactory.CreateHorizontalGroup(m_subContentParent, "InteractiveEnumGroup", false, true, true, true, 5,
new Vector4(3,3,3,3),new Color(1, 1, 1, 0));
// apply button
var apply = UIFactory.CreateButton(groupObj, "ApplyButton", "Apply", SetValueFromDropdown, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(apply.gameObject, minHeight: 25, minWidth: 50);
// dropdown
var dropdownObj = UIFactory.CreateDropdown(groupObj, out m_dropdown, "", 14, null);
UIFactory.SetLayoutElement(dropdownObj, minWidth: 150, minHeight: 25, flexibleWidth: 120);
foreach (var kvp in m_values)
{
m_dropdown.options.Add(new Dropdown.OptionData
{
text = $"{kvp.Key}: {kvp.Value}"
});
}
m_dropdownText = m_dropdown.transform.Find("Label").GetComponent<Text>();
}
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.UI;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveEnumerable : InteractiveValue, IPoolDataSource
{
// IPoolDataSource
public ScrollPool ScrollPool;
public GameObject InactiveHolder;
internal LayoutElement listLayout;
public int ItemCount => m_entries?.Count ?? 0;
public void SetCell(ICell icell, int index)
{
var cell = icell as CellViewHolder;
if (index < 0 || index >= ItemCount)
{
var existing = cell.DisableContent();
if (existing)
existing.transform.SetParent(InactiveHolder.transform, false);
return;
}
var cache = m_entries[index];
cache.Enable();
var prev = cell.SetContent(cache.UIRoot);
if (prev)
prev.transform.SetParent(InactiveHolder.transform, false);
}
public void DisableCell(ICell cell, int index)
{
var content = (cell as CellViewHolder).DisableContent();
if (content)
content.transform.SetParent(InactiveHolder.transform, false);
}
//public void SetCell(ICell cell, int index)
//{
// var root = (cell as CellViewHolder).UIRoot;
// if (index < 0 || index >= ItemCount)
// {
// DisableContent(root);
// cell.Disable();
// return;
// }
// var cache = m_entries[index];
// cache.Enable();
// var content = cache.UIRoot;
// if (content.transform.parent.ReferenceEqual(root.transform))
// return;
// DisableContent(root);
// content.transform.SetParent(root.transform, false);
//}
//public void DisableCell(ICell cell, int index)
//{
// var root = (cell as CellViewHolder).UIRoot;
// DisableContent(root);
// cell.Disable();
//}
//private void DisableContent(GameObject cellRoot)
//{
// if (cellRoot.transform.childCount > 0 && cellRoot.transform.GetChild(0) is Transform existing)
// existing.transform.SetParent(InactiveHolder.transform, false);
//}
public ICell CreateCell(RectTransform cellTransform) => new CellViewHolder(cellTransform.gameObject);
public int GetRealIndexOfTempIndex(int tempIndex) => throw new NotImplementedException("Filtering not supported");
// InteractiveEnumerable
public InteractiveEnumerable(object value, Type valueType) : base(value, valueType)
{
if (valueType.IsGenericType)
m_baseEntryType = valueType.GetGenericArguments()[0];
else
m_baseEntryType = typeof(object);
}
public override bool WantInspectBtn => false;
public override bool HasSubContent => true;
public override bool SubContentWanted
{
get
{
if (m_recacheWanted && Value != null)
return true;
else return m_entries.Count > 0;
}
}
internal IEnumerable RefIEnumerable;
internal IList RefIList;
internal readonly Type m_baseEntryType;
internal readonly List<CacheEnumerated> m_entries = new List<CacheEnumerated>();
internal readonly CacheEnumerated[] m_displayedEntries = new CacheEnumerated[ConfigManager.Default_Page_Limit.Value];
internal bool m_recacheWanted = true;
public override void OnValueUpdated()
{
RefIEnumerable = Value as IEnumerable;
RefIList = Value as IList;
if (m_subContentParent && m_subContentParent.activeSelf)
{
ToggleSubcontent();
//GetCacheEntries();
//RefreshDisplay();
}
m_recacheWanted = true;
base.OnValueUpdated();
}
public override void OnException(CacheMember member)
{
base.OnException(member);
}
public override void RefreshUIForValue()
{
GetDefaultLabel();
if (Value != null)
{
string count = "?";
if (m_recacheWanted && RefIList != null)
count = RefIList.Count.ToString();
else if (!m_recacheWanted)
count = m_entries.Count.ToString();
m_baseLabel.text = $"[{count}] {m_richValueType}";
}
else
{
m_baseLabel.text = DefaultLabel;
}
}
public void GetCacheEntries()
{
if (m_entries.Any())
{
foreach (var entry in m_entries)
entry.Destroy();
m_entries.Clear();
}
if (RefIEnumerable == null && Value != null)
RefIEnumerable = RuntimeProvider.Instance.Reflection.EnumerateEnumerable(Value);
if (RefIEnumerable != null)
{
int index = 0;
foreach (var entry in RefIEnumerable)
{
var cache = new CacheEnumerated(index, this, RefIList, this.InactiveHolder);
cache.CreateIValue(entry, m_baseEntryType);
m_entries.Add(cache);
cache.Disable();
index++;
}
}
RefreshDisplay();
}
public void RefreshDisplay()
{
ScrollPool.RefreshCells(true);
listLayout.minHeight = Math.Min(500f, m_entries.Count * 32f);
}
internal override void OnToggleSubcontent(bool active)
{
base.OnToggleSubcontent(active);
if (active && m_recacheWanted)
{
m_recacheWanted = false;
GetCacheEntries();
RefreshUIForValue();
}
RefreshDisplay();
}
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
InactiveHolder = new GameObject("InactiveHolder");
InactiveHolder.transform.SetParent(parent.transform, false);
InactiveHolder.SetActive(false);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
ScrollPool = UIFactory.CreateScrollPool(m_subContentParent, "ListEntries", out GameObject scrollRoot, out GameObject scrollContent,
new Color(0.05f, 0.05f, 0.05f));
listLayout = scrollRoot.AddComponent<LayoutElement>();
var proto = CellViewHolder.CreatePrototypeCell(scrollRoot);
proto.sizeDelta = new Vector2(100, 30);
ScrollPool.Initialize(this, proto);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveFlags : InteractiveEnum
{
public InteractiveFlags(object value, Type valueType) : base(value, valueType)
{
m_toggles = new Toggle[m_values.Length];
m_enabledFlags = new bool[m_values.Length];
}
public override bool HasSubContent => true;
public override bool SubContentWanted => Owner.CanWrite;
public override bool WantInspectBtn => false;
internal bool[] m_enabledFlags;
internal Toggle[] m_toggles;
public override void OnValueUpdated()
{
if (Owner.CanWrite)
{
var enabledNames = new List<string>();
var enabled = Value?.ToString().Split(',').Select(it => it.Trim());
if (enabled != null)
enabledNames.AddRange(enabled);
for (int i = 0; i < m_values.Length; i++)
m_enabledFlags[i] = enabledNames.Contains(m_values[i].Value);
}
base.OnValueUpdated();
}
public override void RefreshUIForValue()
{
GetDefaultLabel();
m_baseLabel.text = DefaultLabel;
base.RefreshUIForValue();
if (m_subContentConstructed)
{
for (int i = 0; i < m_values.Length; i++)
{
var toggle = m_toggles[i];
if (toggle.isOn != m_enabledFlags[i])
toggle.isOn = m_enabledFlags[i];
}
}
}
private void SetValueFromToggles()
{
string val = "";
for (int i = 0; i < m_values.Length; i++)
{
if (m_enabledFlags[i])
{
if (val != "") val += ", ";
val += m_values[i].Value;
}
}
var type = Value?.GetType() ?? FallbackType;
Value = Enum.Parse(type, val);
RefreshUIForValue();
Owner.SetValue();
}
internal override void OnToggleSubcontent(bool toggle)
{
base.OnToggleSubcontent(toggle);
RefreshUIForValue();
}
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
m_subContentConstructed = true;
if (Owner.CanWrite)
{
var groupObj = UIFactory.CreateVerticalGroup(m_subContentParent, "InteractiveFlagsContent", false, true, true, true, 5,
new Vector4(3,3,3,3), new Color(1, 1, 1, 0));
// apply button
var apply = UIFactory.CreateButton(groupObj, "ApplyButton", "Apply", SetValueFromToggles, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(apply.gameObject, minWidth: 50, minHeight: 25);
// toggles
for (int i = 0; i < m_values.Length; i++)
AddToggle(i, groupObj);
}
}
internal void AddToggle(int index, GameObject groupObj)
{
var value = m_values[index];
var toggleObj = UIFactory.CreateToggle(groupObj, "FlagToggle", out Toggle toggle, out Text text, new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(toggleObj, minWidth: 100, flexibleWidth: 2000, minHeight: 25);
m_toggles[index] = toggle;
toggle.onValueChanged.AddListener((bool val) => { m_enabledFlags[index] = val; });
text.text = $"{value.Key}: {value.Value}";
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using System.Reflection;
namespace UnityExplorer.UI.InteractiveValues
{
// Class for supporting any "float struct" (ie Vector, Rect, etc).
// Supports any struct where all the public instance fields are floats (or types assignable to float)
public class StructInfo
{
public string[] FieldNames { get; }
private readonly FieldInfo[] m_fields;
public StructInfo(Type type)
{
m_fields = type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
.Where(it => !it.IsLiteral)
.ToArray();
FieldNames = m_fields.Select(it => it.Name)
.ToArray();
}
public object SetValue(ref object instance, int fieldIndex, float val)
{
m_fields[fieldIndex].SetValue(instance, val);
return instance;
}
public float GetValue(object instance, int fieldIndex)
=> (float)m_fields[fieldIndex].GetValue(instance);
public void RefreshUI(InputField[] inputs, object instance)
{
try
{
for (int i = 0; i < m_fields.Length; i++)
{
var field = m_fields[i];
float val = (float)field.GetValue(instance);
inputs[i].text = val.ToString();
}
}
catch (Exception ex)
{
ExplorerCore.Log(ex);
}
}
}
public class InteractiveFloatStruct : InteractiveValue
{
private static readonly Dictionary<string, bool> _typeSupportCache = new Dictionary<string, bool>();
public static bool IsTypeSupported(Type type)
{
if (!type.IsValueType)
return false;
if (string.IsNullOrEmpty(type.AssemblyQualifiedName))
return false;
if (_typeSupportCache.TryGetValue(type.AssemblyQualifiedName, out bool ret))
return ret;
if (type.FullName == "System.Void")
return false;
ret = true;
var fields = type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
foreach (var field in fields)
{
if (field.IsLiteral)
continue;
if (!typeof(float).IsAssignableFrom(field.FieldType))
{
ret = false;
break;
}
}
_typeSupportCache.Add(type.AssemblyQualifiedName, ret);
return ret;
}
//~~~~~~~~~ Instance ~~~~~~~~~~
public InteractiveFloatStruct(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => true;
public override bool SubContentWanted => true;
public StructInfo StructInfo;
public override void RefreshUIForValue()
{
InitializeStructInfo();
base.RefreshUIForValue();
if (m_subContentConstructed)
StructInfo.RefreshUI(m_inputs, this.Value);
}
internal override void OnToggleSubcontent(bool toggle)
{
InitializeStructInfo();
base.OnToggleSubcontent(toggle);
StructInfo.RefreshUI(m_inputs, this.Value);
}
internal Type m_lastStructType;
internal void InitializeStructInfo()
{
var type = Value?.GetType() ?? FallbackType;
if (StructInfo != null && type == m_lastStructType)
return;
if (StructInfo != null && m_subContentConstructed)
DestroySubContent();
m_lastStructType = type;
StructInfo = new StructInfo(type);
if (m_subContentParent.activeSelf)
ConstructSubcontent();
}
#region UI CONSTRUCTION
internal InputField[] m_inputs;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
if (StructInfo == null)
{
ExplorerCore.LogWarning("Setting up subcontent but structinfo is null");
return;
}
var editorContainer = UIFactory.CreateVerticalGroup(m_subContentParent, "EditorContent", false, true, true, true, 2, new Vector4(4, 4, 4, 4),
new Color(0.08f, 0.08f, 0.08f));
m_inputs = new InputField[StructInfo.FieldNames.Length];
for (int i = 0; i < StructInfo.FieldNames.Length; i++)
AddEditorRow(i, editorContainer);
RefreshUIForValue();
}
internal void AddEditorRow(int index, GameObject groupObj)
{
try
{
var row = UIFactory.CreateHorizontalGroup(groupObj, "EditorRow", false, true, true, true, 5, default, new Color(1, 1, 1, 0));
string name = StructInfo.FieldNames[index];
var label = UIFactory.CreateLabel(row, "RowLabel", $"{name}:", TextAnchor.MiddleRight, Color.cyan);
UIFactory.SetLayoutElement(label.gameObject, minWidth: 30, flexibleWidth: 0, minHeight: 25);
var inputFieldObj = UIFactory.CreateInputField(row, "InputField", "...", out InputField inputField, 14, 3, 1);
UIFactory.SetLayoutElement(inputFieldObj, minWidth: 120, minHeight: 25, flexibleWidth: 0);
m_inputs[index] = inputField;
inputField.onValueChanged.AddListener((string val) =>
{
try
{
float f = float.Parse(val);
Value = StructInfo.SetValue(ref this.Value, index, f);
Owner.SetValue();
}
catch { }
});
}
catch (Exception ex)
{
ExplorerCore.Log(ex);
}
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.CacheObject;
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveNumber : InteractiveValue
{
public InteractiveNumber(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => false;
public override bool SubContentWanted => false;
public override bool WantInspectBtn => false;
public override void OnValueUpdated()
{
base.OnValueUpdated();
}
public override void OnException(CacheMember member)
{
base.OnException(member);
if (m_valueInput.gameObject.activeSelf)
m_valueInput.gameObject.SetActive(false);
if (Owner.CanWrite)
{
if (m_applyBtn.gameObject.activeSelf)
m_applyBtn.gameObject.SetActive(false);
}
}
public override void RefreshUIForValue()
{
if (!Owner.HasEvaluated)
{
GetDefaultLabel();
m_baseLabel.text = DefaultLabel;
return;
}
m_baseLabel.text = SignatureHighlighter.ParseFullSyntax(FallbackType, false);
m_valueInput.text = Value.ToString();
var type = Value.GetType();
if (type == typeof(float)
|| type == typeof(double)
|| type == typeof(decimal))
{
m_valueInput.characterValidation = InputField.CharacterValidation.Decimal;
}
else
{
m_valueInput.characterValidation = InputField.CharacterValidation.Integer;
}
if (Owner.CanWrite)
{
if (!m_applyBtn.gameObject.activeSelf)
m_applyBtn.gameObject.SetActive(true);
}
if (!m_valueInput.gameObject.activeSelf)
m_valueInput.gameObject.SetActive(true);
}
public MethodInfo ParseMethod => m_parseMethod ?? (m_parseMethod = Value.GetType().GetMethod("Parse", new Type[] { typeof(string) }));
private MethodInfo m_parseMethod;
internal void OnApplyClicked()
{
try
{
Value = ParseMethod.Invoke(null, new object[] { m_valueInput.text });
Owner.SetValue();
RefreshUIForValue();
}
catch (Exception e)
{
ExplorerCore.LogWarning("Could not parse input! " + ReflectionUtility.ReflectionExToString(e, true));
}
}
internal InputField m_valueInput;
internal Button m_applyBtn;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
var labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
labelLayout.minWidth = 50;
labelLayout.flexibleWidth = 0;
var inputObj = UIFactory.CreateInputField(m_mainContent, "InteractiveNumberInput", "...", out m_valueInput);
UIFactory.SetLayoutElement(inputObj, minWidth: 120, minHeight: 25, flexibleWidth: 0);
m_valueInput.gameObject.SetActive(false);
if (Owner.CanWrite)
{
m_applyBtn = UIFactory.CreateButton(m_mainContent, "ApplyButton", "Apply", OnApplyClicked, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(m_applyBtn.gameObject, minWidth: 50, minHeight: 25, flexibleWidth: 0);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.Core.Runtime;
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveString : InteractiveValue
{
public InteractiveString(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => true;
public override bool SubContentWanted => true;
public override bool WantInspectBtn => false;
public override void OnValueUpdated()
{
if (!(Value is string) && Value != null)
Value = RuntimeProvider.Instance.Reflection.UnboxString(Value);
base.OnValueUpdated();
}
public override void OnException(CacheMember member)
{
base.OnException(member);
if (m_subContentConstructed && m_hiddenObj.gameObject.activeSelf)
m_hiddenObj.gameObject.SetActive(false);
m_labelLayout.minWidth = 200;
m_labelLayout.flexibleWidth = 5000;
}
public override void RefreshUIForValue()
{
GetDefaultLabel(false);
if (!Owner.HasEvaluated)
{
m_baseLabel.text = DefaultLabel;
return;
}
m_baseLabel.text = m_richValueType;
if (m_subContentConstructed)
{
if (!m_hiddenObj.gameObject.activeSelf)
m_hiddenObj.gameObject.SetActive(true);
}
if (!string.IsNullOrEmpty((string)Value))
{
var toString = (string)Value;
if (toString.Length > 15000)
toString = toString.Substring(0, 15000);
m_readonlyInput.text = toString;
if (m_subContentConstructed)
{
m_valueInput.text = toString;
m_placeholderText.text = toString;
}
}
else
{
string s = Value == null
? "null"
: "empty";
m_readonlyInput.text = $"<i><color=grey>{s}</color></i>";
if (m_subContentConstructed)
{
m_valueInput.text = "";
m_placeholderText.text = s;
}
}
m_labelLayout.minWidth = 50;
m_labelLayout.flexibleWidth = 0;
}
internal void SetValueFromInput()
{
Value = m_valueInput.text;
if (!typeof(string).IsAssignableFrom(Owner.FallbackType))
ReflectionProvider.Instance.BoxStringToType(ref Value, Owner.FallbackType);
Owner.SetValue();
// revert back to string now
OnValueUpdated();
RefreshUIForValue();
}
// for the default label
internal LayoutElement m_labelLayout;
//internal InputField m_readonlyInput;
internal Text m_readonlyInput;
// for input
internal InputField m_valueInput;
internal GameObject m_hiddenObj;
internal Text m_placeholderText;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
GetDefaultLabel(false);
m_richValueType = SignatureHighlighter.ParseFullSyntax(FallbackType, false);
m_labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
m_readonlyInput = UIFactory.CreateLabel(m_mainContent, "ReadonlyLabel", "", TextAnchor.MiddleLeft);
m_readonlyInput.horizontalOverflow = HorizontalWrapMode.Overflow;
var testFitter = m_readonlyInput.gameObject.AddComponent<ContentSizeFitter>();
testFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
UIFactory.SetLayoutElement(m_readonlyInput.gameObject, minHeight: 25, preferredHeight: 25, flexibleHeight: 0);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
var groupObj = UIFactory.CreateVerticalGroup(m_subContentParent, "SubContent", false, false, true, true, 4, new Vector4(3,3,3,3),
new Color(1, 1, 1, 0));
m_hiddenObj = UIFactory.CreateLabel(groupObj, "HiddenLabel", "", TextAnchor.MiddleLeft).gameObject;
m_hiddenObj.SetActive(false);
var hiddenText = m_hiddenObj.GetComponent<Text>();
hiddenText.color = Color.clear;
hiddenText.fontSize = 14;
hiddenText.raycastTarget = false;
hiddenText.supportRichText = false;
var hiddenFitter = m_hiddenObj.AddComponent<ContentSizeFitter>();
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
UIFactory.SetLayoutElement(m_hiddenObj, minHeight: 25, flexibleHeight: 500, minWidth: 250, flexibleWidth: 9000);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(m_hiddenObj, true, true, true, true);
var inputObj = UIFactory.CreateInputField(m_hiddenObj, "StringInputField", "...", out m_valueInput, 14, 3);
UIFactory.SetLayoutElement(inputObj, minWidth: 120, minHeight: 25, flexibleWidth: 5000, flexibleHeight: 5000);
m_valueInput.lineType = InputField.LineType.MultiLineNewline;
m_placeholderText = m_valueInput.placeholder.GetComponent<Text>();
m_placeholderText.supportRichText = false;
m_valueInput.textComponent.supportRichText = false;
m_valueInput.onValueChanged.AddListener((string val) =>
{
hiddenText.text = val ?? "";
LayoutRebuilder.ForceRebuildLayoutImmediate(Owner.m_mainRect);
});
if (Owner.CanWrite)
{
var apply = UIFactory.CreateButton(groupObj, "ApplyButton", "Apply", SetValueFromInput, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(apply.gameObject, minWidth: 50, minHeight: 25, flexibleWidth: 0);
}
else
{
m_valueInput.readOnly = true;
}
RefreshUIForValue();
}
}
}

View File

@ -1,355 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.UI.Inspectors;
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveValue
{
/// <summary>
/// Get the <see cref="InteractiveValue"/> subclass which supports the provided <paramref name="type"/>.
/// </summary>
/// <param name="type">The <see cref="Type"/> which you want the <see cref="InteractiveValue"/> Type for.</param>
/// <returns>The best subclass of <see cref="InteractiveValue"/> which supports the provided <paramref name="type"/>.</returns>
public static Type GetIValueForType(Type type)
{
// rather ugly but I couldn't think of a cleaner way that was worth it.
// switch-case doesn't really work here.
// arbitrarily check some types, fastest methods first.
if (type == typeof(bool))
return typeof(InteractiveBool);
// if type is primitive then it must be a number if its not a bool. Also check for decimal.
else if (type.IsPrimitive || type == typeof(decimal))
return typeof(InteractiveNumber);
// check for strings
else if (type == typeof(string))
return typeof(InteractiveString);
// check for enum/flags
else if (typeof(Enum).IsAssignableFrom(type))
{
// NET 3.5 doesn't have "GetCustomAttribute", gotta use the multiple version.
if (type.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Any())
return typeof(InteractiveFlags);
else
return typeof(InteractiveEnum);
}
// check for unity struct types
else if (typeof(Color).IsAssignableFrom(type))
return typeof(InteractiveColor);
else if (InteractiveFloatStruct.IsTypeSupported(type))
return typeof(InteractiveFloatStruct);
// check Transform, force InteractiveValue so they dont become InteractiveEnumerables.
else if (typeof(Transform).IsAssignableFrom(type))
return typeof(InteractiveValue);
// check Dictionaries before Enumerables
else if (ReflectionUtility.IsDictionary(type))
return typeof(InteractiveDictionary);
// finally check for Enumerables
else if (ReflectionUtility.IsEnumerable(type))
return typeof(InteractiveEnumerable);
// fallback to default
else
return typeof(InteractiveValue);
}
public static InteractiveValue Create(object value, Type fallbackType)
{
var type = ReflectionUtility.GetActualType(value) ?? fallbackType;
var iType = GetIValueForType(type);
return (InteractiveValue)Activator.CreateInstance(iType, new object[] { value, type });
}
// ~~~~~~~~~ Instance ~~~~~~~~~
public InteractiveValue(object value, Type valueType)
{
this.Value = value;
this.FallbackType = valueType;
}
public CacheObjectBase Owner;
public object Value;
public readonly Type FallbackType;
public virtual bool HasSubContent => false;
public virtual bool SubContentWanted => false;
public virtual bool WantInspectBtn => true;
public string DefaultLabel => m_defaultLabel ?? GetDefaultLabel();
internal string m_defaultLabel;
internal string m_richValueType;
public bool m_UIConstructed;
public virtual void OnDestroy()
{
if (this.m_mainContent)
{
m_mainContent.transform.SetParent(null, false);
m_mainContent.SetActive(false);
GameObject.Destroy(this.m_mainContent.gameObject);
}
DestroySubContent();
}
public virtual void DestroySubContent()
{
if (this.m_subContentParent && HasSubContent)
{
for (int i = 0; i < this.m_subContentParent.transform.childCount; i++)
{
var child = m_subContentParent.transform.GetChild(i);
if (child)
GameObject.Destroy(child.gameObject);
}
}
m_subContentConstructed = false;
}
public virtual void OnValueUpdated()
{
if (!m_UIConstructed)
ConstructUI(m_mainContentParent, m_subContentParent);
if (Owner is CacheMember ownerMember && !string.IsNullOrEmpty(ownerMember.ReflectionException))
OnException(ownerMember);
else
RefreshUIForValue();
}
public virtual void OnException(CacheMember member)
{
if (m_UIConstructed)
m_baseLabel.text = "<color=red>" + member.ReflectionException + "</color>";
Value = null;
}
public virtual void RefreshUIForValue()
{
GetDefaultLabel();
m_baseLabel.text = DefaultLabel;
}
public void RefreshElementsAfterUpdate()
{
if (WantInspectBtn)
{
bool shouldShowInspect = !Value.IsNullOrDestroyed();
if (m_inspectButton.activeSelf != shouldShowInspect)
m_inspectButton.SetActive(shouldShowInspect);
}
bool subContentWanted = SubContentWanted;
if (Owner is CacheMember cm && (!cm.HasEvaluated || !string.IsNullOrEmpty(cm.ReflectionException)))
subContentWanted = false;
if (HasSubContent)
{
if (m_subExpandBtn.gameObject.activeSelf != subContentWanted)
m_subExpandBtn.gameObject.SetActive(subContentWanted);
if (!subContentWanted && m_subContentParent.activeSelf)
ToggleSubcontent();
}
}
public virtual void ConstructSubcontent()
{
Owner.CheckSubcontentCreation();
m_subContentConstructed = true;
}
public void ToggleSubcontent()
{
if (!this.m_subContentParent.activeSelf)
{
this.m_subContentParent.SetActive(true);
this.m_subContentParent.transform.SetAsLastSibling();
m_subExpandBtn.GetComponentInChildren<Text>().text = "▼";
}
else
{
this.m_subContentParent.SetActive(false);
m_subExpandBtn.GetComponentInChildren<Text>().text = "▲";
}
OnToggleSubcontent(m_subContentParent.activeSelf);
RefreshElementsAfterUpdate();
}
internal virtual void OnToggleSubcontent(bool toggle)
{
if (!m_subContentConstructed)
ConstructSubcontent();
}
internal MethodInfo m_toStringMethod;
internal MethodInfo m_toStringFormatMethod;
internal bool m_gotToStringMethods;
public string GetDefaultLabel(bool updateType = true)
{
var valueType = Value?.GetType() ?? this.FallbackType;
if (updateType)
m_richValueType = SignatureHighlighter.ParseFullSyntax(valueType, true);
if (!Owner.HasEvaluated)
return m_defaultLabel = $"<i><color=grey>Not yet evaluated</color> ({m_richValueType})</i>";
if (Value.IsNullOrDestroyed())
return m_defaultLabel = $"<color=grey>null</color> ({m_richValueType})";
string label;
// Two dirty fixes for TextAsset and EventSystem, which can have very long ToString results.
if (Value is TextAsset textAsset)
{
label = textAsset.text;
if (label.Length > 10)
label = $"{label.Substring(0, 10)}...";
label = $"\"{label}\" {textAsset.name} ({m_richValueType})";
}
else if (Value is EventSystem)
{
label = m_richValueType;
}
else // For everything else...
{
if (!m_gotToStringMethods)
{
m_gotToStringMethods = true;
m_toStringMethod = valueType.GetMethod("ToString", new Type[0]);
m_toStringFormatMethod = valueType.GetMethod("ToString", new Type[] { typeof(string) });
// test format method actually works
try
{
m_toStringFormatMethod.Invoke(Value, new object[] { "F3" });
}
catch
{
m_toStringFormatMethod = null;
}
}
string toString;
if (m_toStringFormatMethod != null)
toString = (string)m_toStringFormatMethod.Invoke(Value, new object[] { "F3" });
else
toString = (string)m_toStringMethod.Invoke(Value, new object[0]);
toString = toString ?? "";
string typeName = valueType.FullName;
if (typeName.StartsWith("Il2CppSystem."))
typeName = typeName.Substring(6, typeName.Length - 6);
toString = ReflectionProvider.Instance.ProcessTypeFullNameInString(valueType, toString, ref typeName);
// If the ToString is just the type name, use our syntax highlighted type name instead.
if (toString == typeName)
{
label = m_richValueType;
}
else // Otherwise, parse the result and put our highlighted name in.
{
if (toString.Length > 200)
toString = toString.Substring(0, 200) + "...";
label = toString;
var unityType = $"({valueType.FullName})";
if (Value is UnityEngine.Object && label.Contains(unityType))
label = label.Replace(unityType, $"({m_richValueType})");
else
label += $" ({m_richValueType})";
}
}
return m_defaultLabel = label;
}
#region UI CONSTRUCTION
internal GameObject m_mainContentParent;
internal GameObject m_subContentParent;
internal GameObject m_mainContent;
internal GameObject m_inspectButton;
internal Text m_baseLabel;
internal Button m_subExpandBtn;
internal bool m_subContentConstructed;
public virtual void ConstructUI(GameObject parent, GameObject subGroup)
{
m_UIConstructed = true;
//m_mainContent = UIFactory.CreateHorizontalGroup(parent, $"InteractiveValue_{this.GetType().Name}", false, false, true, true, 4, default,
// new Color(1, 1, 1, 0), TextAnchor.UpperLeft);
m_mainContent = UIFactory.CreateUIObject($"InteractiveValue_{this.GetType().Name}", parent);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(m_mainContent, false, false, true, true, 4, 0, 0, 0, 0, TextAnchor.UpperLeft);
var mainRect = m_mainContent.GetComponent<RectTransform>();
mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
UIFactory.SetLayoutElement(m_mainContent, flexibleWidth: 9000, minWidth: 175, minHeight: 25, flexibleHeight: 0);
// subcontent expand button
if (HasSubContent)
{
m_subExpandBtn = UIFactory.CreateButton(m_mainContent, "ExpandSubcontentButton", "▲", ToggleSubcontent, new Color(1,1,1,0));
UIFactory.SetLayoutElement(m_subExpandBtn.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0, flexibleHeight: 0);
}
// inspect button
var inspectBtn = UIFactory.CreateButton(m_mainContent,
"InspectButton",
"Inspect",
() =>
{
if (!Value.IsNullOrDestroyed(false))
InspectorManager.Inspect(this.Value, this.Owner);
},
new Color(0.3f, 0.3f, 0.3f, 0.2f));
m_inspectButton = inspectBtn.gameObject;
UIFactory.SetLayoutElement(m_inspectButton, minWidth: 60, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
m_inspectButton.SetActive(false);
// value label
m_baseLabel = UIFactory.CreateLabel(m_mainContent, "ValueLabel", "", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(m_baseLabel.gameObject, flexibleWidth: 9000, minHeight: 25);
m_subContentParent = subGroup;
}
#endregion
}
}

View File

@ -7,6 +7,7 @@ using UnityEngine.UI;
using UnityExplorer.Core.Search;
using UnityExplorer.UI.Inspectors;
using UnityExplorer.UI.Models;
using UnityExplorer.UI.ObjectPool;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets.AutoComplete;
@ -28,7 +29,7 @@ namespace UnityExplorer.UI.Widgets
public ButtonListSource<object> dataHandler;
private ScrollPool resultsScrollPool;
private ScrollPool<ButtonCell> resultsScrollPool;
private List<object> currentResults = new List<object>();
public override GameObject UIRoot => uiRoot;
@ -90,7 +91,7 @@ namespace UnityExplorer.UI.Widgets
// Cache the syntax-highlighted text for each search result to reduce allocs.
private static readonly Dictionary<int, string> cachedCellTexts = new Dictionary<int, string>();
public void SetCell(ButtonCell<object> cell, int index)
public void SetCell(ButtonCell cell, int index)
{
if (!cachedCellTexts.ContainsKey(index))
{
@ -103,7 +104,7 @@ namespace UnityExplorer.UI.Widgets
cachedCellTexts.Add(index, text);
}
cell.buttonText.text = cachedCellTexts[index];
cell.Button.ButtonText.text = cachedCellTexts[index];
}
private void OnCellClicked(int dataIndex)
@ -192,8 +193,9 @@ namespace UnityExplorer.UI.Widgets
// Search button
var searchButton = UIFactory.CreateButton(uiRoot, "SearchButton", "Search", DoSearch);
UIFactory.SetLayoutElement(searchButton.gameObject, minHeight: 25, flexibleHeight: 0);
var searchButton = UIFactory.CreateButton(uiRoot, "SearchButton", "Search");
UIFactory.SetLayoutElement(searchButton.Button.gameObject, minHeight: 25, flexibleHeight: 0);
searchButton.OnClick += DoSearch;
// Results count label
@ -205,8 +207,12 @@ namespace UnityExplorer.UI.Widgets
// RESULTS SCROLL POOL
dataHandler = new ButtonListSource<object>(resultsScrollPool, GetEntries, SetCell, ShouldDisplayCell, OnCellClicked);
resultsScrollPool = UIFactory.CreateScrollPool(uiRoot, "ResultsList", out GameObject scrollObj, out GameObject scrollContent);
resultsScrollPool.Initialize(dataHandler, ButtonCell<object>.CreatePrototypeCell(uiRoot));
resultsScrollPool = UIFactory.CreateScrollPool<ButtonCell>(uiRoot, "ResultsList", out GameObject scrollObj, out GameObject scrollContent);
//if (!Pool<ButtonCell>.PrototypeObject)
// Pool<ButtonCell>.PrototypeObject = ButtonCell.CreatePrototypeCell(Pool<ButtonCell>.InactiveHolder).gameObject;
resultsScrollPool.Initialize(dataHandler);//, ButtonCell.CreatePrototypeCell(uiRoot));
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
}
}

View File

@ -159,8 +159,14 @@ namespace UnityExplorer.UI.Widgets
// Scene selector dropdown
var dropdownObj = UIFactory.CreateDropdown(toolbar, out sceneDropdown, "<notset>", 13, OnDropdownChanged);
UIFactory.SetLayoutElement(dropdownObj, minHeight: 25, flexibleHeight: 0);
var dropRow = UIFactory.CreateHorizontalGroup(toolbar, "DropdownRow", true, true, true, true, 5, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(dropRow, minHeight: 25, flexibleWidth: 9999);
var dropLabel = UIFactory.CreateLabel(dropRow, "SelectorLabel", "Scene:", TextAnchor.MiddleLeft, Color.cyan, false, 15);
UIFactory.SetLayoutElement(dropLabel.gameObject, minHeight: 25, minWidth: 60, flexibleWidth: 0);
var dropdownObj = UIFactory.CreateDropdown(dropRow, out sceneDropdown, "<notset>", 13, OnDropdownChanged);
UIFactory.SetLayoutElement(dropdownObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
SceneHandler.Update();
PopulateSceneDropdown();
@ -183,8 +189,9 @@ namespace UnityExplorer.UI.Widgets
refreshRow = UIFactory.CreateHorizontalGroup(toolbar, "RefreshGroup", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(refreshRow, minHeight: 30, flexibleHeight: 0);
var refreshButton = UIFactory.CreateButton(refreshRow, "RefreshButton", "Update", ForceUpdate);
UIFactory.SetLayoutElement(refreshButton.gameObject, minWidth: 65, flexibleWidth: 0);
var refreshButton = UIFactory.CreateButton(refreshRow, "RefreshButton", "Update");
UIFactory.SetLayoutElement(refreshButton.Button.gameObject, minWidth: 65, flexibleWidth: 0);
refreshButton.OnClick += ForceUpdate;
var refreshToggle = UIFactory.CreateToggle(refreshRow, "RefreshToggle", out Toggle toggle, out Text text);
UIFactory.SetLayoutElement(refreshToggle, flexibleWidth: 9999);
@ -199,14 +206,14 @@ namespace UnityExplorer.UI.Widgets
// Transform Tree
var scrollPool = UIFactory.CreateScrollPool(m_uiRoot, "TransformTree", out GameObject scrollObj,
out GameObject scrollContent, new Color(0.15f, 0.15f, 0.15f));
var scrollPool = UIFactory.CreateScrollPool<TransformCell>(m_uiRoot, "TransformTree", out GameObject scrollObj,
out GameObject scrollContent, new Color(0.11f, 0.11f, 0.11f));
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
UIFactory.SetLayoutElement(scrollContent, flexibleHeight: 9999);
Tree = new TransformTree(scrollPool) { GetRootEntriesMethod = GetRootEntries };
Tree.Init();
Tree.RefreshData(true, true);
//scrollPool.Viewport.GetComponent<Mask>().enabled = false;
//UIRoot.GetComponent<Mask>().enabled = false;
@ -244,37 +251,39 @@ namespace UnityExplorer.UI.Widgets
var buttonRow = UIFactory.CreateHorizontalGroup(sceneLoaderObj, "LoadButtons", true, true, true, true, 4);
var loadButton = UIFactory.CreateButton(buttonRow, "LoadSceneButton", "Load (Single)", () =>
var loadButton = UIFactory.CreateButton(buttonRow, "LoadSceneButton", "Load (Single)", new Color(0.1f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(loadButton.Button.gameObject, minHeight: 25, minWidth: 150);
loadButton.OnClick += () =>
{
TryLoadScene(LoadSceneMode.Single, allSceneDrop);
}, new Color(0.1f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(loadButton.gameObject, minHeight: 25, minWidth: 150);
};
var loadAdditiveButton = UIFactory.CreateButton(buttonRow, "LoadSceneButton", "Load (Additive)", () =>
var loadAdditiveButton = UIFactory.CreateButton(buttonRow, "LoadSceneButton", "Load (Additive)", new Color(0.1f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(loadAdditiveButton.Button.gameObject, minHeight: 25, minWidth: 150);
loadAdditiveButton.OnClick += () =>
{
TryLoadScene(LoadSceneMode.Additive, allSceneDrop);
}, new Color(0.1f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(loadAdditiveButton.gameObject, minHeight: 25, minWidth: 150);
};
var disabledColor = new Color(0.24f, 0.24f, 0.24f);
RuntimeProvider.Instance.SetColorBlock(loadButton, disabled: disabledColor);
RuntimeProvider.Instance.SetColorBlock(loadAdditiveButton, disabled: disabledColor);
RuntimeProvider.Instance.SetColorBlock(loadButton.Button, disabled: disabledColor);
RuntimeProvider.Instance.SetColorBlock(loadAdditiveButton.Button, disabled: disabledColor);
loadButton.interactable = false;
loadAdditiveButton.interactable = false;
loadButton.Button.interactable = false;
loadAdditiveButton.Button.interactable = false;
allSceneDrop.onValueChanged.AddListener((int val) =>
{
var text = allSceneDrop.options[val].text;
if (text == DEFAULT_LOAD_TEXT)
{
loadButton.interactable = false;
loadAdditiveButton.interactable = false;
loadButton.Button.interactable = false;
loadAdditiveButton.Button.interactable = false;
}
else
{
loadButton.interactable = true;
loadAdditiveButton.interactable = true;
loadButton.Button.interactable = true;
loadAdditiveButton.Button.interactable = true;
}
});
}

View File

@ -1,83 +1,83 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using UnityEngine;
//using UnityEngine.UI;
namespace UnityExplorer.UI.Widgets
{
public class CellViewHolder : ICell
{
public CellViewHolder(GameObject uiRoot)
{
this.UIRoot = uiRoot;
this.Rect = uiRoot.GetComponent<RectTransform>();
m_enabled = uiRoot.activeSelf;
}
//namespace UnityExplorer.UI.Widgets
//{
// public class CellViewHolder : ICell
// {
// public CellViewHolder(GameObject uiRoot)
// {
// this.UIRoot = uiRoot;
// this.Rect = uiRoot.GetComponent<RectTransform>();
// m_enabled = uiRoot.activeSelf;
// }
public bool Enabled => m_enabled;
private bool m_enabled;
// public bool Enabled => m_enabled;
// private bool m_enabled;
public GameObject UIRoot { get; }
public RectTransform Rect { get; }
// public GameObject UIRoot { get; }
// public RectTransform Rect { get; }
private GameObject m_content;
// private GameObject m_content;
public GameObject SetContent(GameObject newContent)
{
var ret = m_content;
// public GameObject SetContent(GameObject newContent)
// {
// var ret = m_content;
if (ret && newContent && ret.ReferenceEqual(newContent))
return null;
// if (ret && newContent && ret.ReferenceEqual(newContent))
// return null;
newContent.transform.SetParent(this.UIRoot.transform, false);
(this as ICell).Enable();
// newContent.transform.SetParent(this.UIRoot.transform, false);
// (this as ICell).Enable();
m_content = newContent;
return ret;
}
// m_content = newContent;
// return ret;
// }
public GameObject DisableContent()
{
var ret = m_content;
(this as ICell).Disable();
return ret;
}
// public GameObject DisableContent()
// {
// var ret = m_content;
// (this as ICell).Disable();
// return ret;
// }
void ICell.Enable()
{
m_enabled = true;
UIRoot.SetActive(true);
}
// void ICell.Enable()
// {
// m_enabled = true;
// UIRoot.SetActive(true);
// }
void ICell.Disable()
{
m_enabled = false;
UIRoot.SetActive(false);
}
// void ICell.Disable()
// {
// m_enabled = false;
// UIRoot.SetActive(false);
// }
public static RectTransform CreatePrototypeCell(GameObject parent)
{
// using an image on the cell view holder is fine, we only need to make about 20-50 of these per pool.
var prototype = UIFactory.CreateVerticalGroup(parent, "PrototypeCell", true, true, true, true, 0, new Vector4(0, 0, 0, 0),
new Color(0.11f, 0.11f, 0.11f), TextAnchor.MiddleCenter);
// public static RectTransform CreatePrototypeCell(GameObject parent)
// {
// // using an image on the cell view holder is fine, we only need to make about 20-50 of these per pool.
// var prototype = UIFactory.CreateVerticalGroup(parent, "PrototypeCell", true, true, true, true, 0, new Vector4(0, 0, 0, 0),
// new Color(0.11f, 0.11f, 0.11f), TextAnchor.MiddleCenter);
var rect = prototype.GetComponent<RectTransform>();
rect.anchorMin = new Vector2(0, 1);
rect.anchorMax = new Vector2(0, 1);
rect.pivot = new Vector2(0.5f, 1);
rect.sizeDelta = new Vector2(100, 30);
// var rect = prototype.GetComponent<RectTransform>();
// rect.anchorMin = new Vector2(0, 1);
// rect.anchorMax = new Vector2(0, 1);
// rect.pivot = new Vector2(0.5f, 1);
// rect.sizeDelta = new Vector2(100, 30);
prototype.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// prototype.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var sepObj = UIFactory.CreateUIObject("separator", prototype);
sepObj.AddComponent<Image>().color = Color.black;
UIFactory.SetLayoutElement(sepObj, minHeight: 1, preferredHeight: 1, flexibleHeight: 0);
// var sepObj = UIFactory.CreateUIObject("separator", prototype);
// sepObj.AddComponent<Image>().color = Color.black;
// UIFactory.SetLayoutElement(sepObj, minHeight: 1, preferredHeight: 1, flexibleHeight: 0);
prototype.SetActive(false);
// prototype.SetActive(false);
return rect;
}
}
}
// return rect;
// }
// }
//}

View File

@ -15,11 +15,11 @@ namespace UnityExplorer.UI.Widgets
public static implicit operator float(DataViewInfo it) => it.height;
}
public class DataHeightCache
public class DataHeightCache<T> where T : ICell
{
private ScrollPool ScrollPool { get; }
private ScrollPool<T> ScrollPool { get; }
public DataHeightCache(ScrollPool scrollPool)
public DataHeightCache(ScrollPool<T> scrollPool)
{
ScrollPool = scrollPool;
}
@ -38,7 +38,7 @@ namespace UnityExplorer.UI.Widgets
public float TotalHeight => totalHeight;
private float totalHeight;
public float DefaultHeight => m_defaultHeight ?? (float)(m_defaultHeight = ScrollPool.PrototypeCell.rect.height);
public float DefaultHeight => m_defaultHeight ?? (float)(m_defaultHeight = ScrollPool.PrototypeHeight);
private float? m_defaultHeight;
/// <summary>
@ -100,8 +100,16 @@ namespace UnityExplorer.UI.Widgets
return;
var val = heightCache[heightCache.Count - 1];
totalHeight -= val;
totalHeight -= val;
heightCache.RemoveAt(heightCache.Count - 1);
int idx = heightCache.Count;
if (idx > 0)
{
while (rangeCache[rangeCache.Count - 1] == idx)
rangeCache.RemoveAt(rangeCache.Count - 1);
}
}
/// <summary>Get the data index at the specific position of the total height cache.</summary>

View File

@ -3,10 +3,11 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.UI.ObjectPool;
namespace UnityExplorer.UI.Widgets
{
public interface ICell
public interface ICell : IPooledObject
{
bool Enabled { get; }

View File

@ -6,15 +6,15 @@ using UnityEngine;
namespace UnityExplorer.UI.Widgets
{
public interface IPoolDataSource
public interface IPoolDataSource<T> where T : ICell
{
int ItemCount { get; }
void SetCell(ICell cell, int index);
void DisableCell(ICell cell, int index);
int GetRealIndexOfTempIndex(int tempIndex);
ICell CreateCell(RectTransform cellTransform);
void OnCellBorrowed(T cell);
void OnCellReturned(T cell);
void SetCell(T cell, int index);
void DisableCell(T cell, int index);
}
}

View File

@ -7,6 +7,7 @@ using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Input;
using UnityExplorer.UI.Models;
using UnityExplorer.UI.ObjectPool;
namespace UnityExplorer.UI.Widgets
{
@ -15,20 +16,31 @@ namespace UnityExplorer.UI.Widgets
public int cellIndex, dataIndex;
}
//public abstract class ScrollPool : UIBehaviourModel
//{
// public abstract IPoolDataSource DataSource { get; set; }
// public abstract RectTransform PrototypeCell { get; }
//
// public abstract void Initialize(IPoolDataSource dataSource);
//
//}
/// <summary>
/// An object-pooled ScrollRect, attempts to support content of any size and provide a scrollbar for it.
/// </summary>
public class ScrollPool : UIBehaviourModel
public class ScrollPool<T> : UIBehaviourModel where T : ICell
{
public ScrollPool(ScrollRect scrollRect)
{
this.ScrollRect = scrollRect;
}
public IPoolDataSource DataSource;
public RectTransform PrototypeCell;
public IPoolDataSource<T> DataSource { get; set; }
private float PrototypeHeight => PrototypeCell.rect.height;
public float PrototypeHeight => _protoHeight ?? (float)(_protoHeight = Pool<T>.Instance.DefaultHeight);
private float? _protoHeight;
//private float PrototypeHeight => DefaultHeight.rect.height;
public int ExtraPoolCells => 6;
public float RecycleThreshold => PrototypeHeight * ExtraPoolCells;
@ -64,9 +76,9 @@ namespace UnityExplorer.UI.Widgets
private int bottomDataIndex;
private int TopDataIndex => Math.Max(0, bottomDataIndex - CellPool.Count + 1);
private readonly List<ICell> CellPool = new List<ICell>();
private readonly List<T> CellPool = new List<T>();
internal DataHeightCache HeightCache;
internal DataHeightCache<T> HeightCache;
private float TotalDataHeight => HeightCache.TotalHeight + contentLayout.padding.top + contentLayout.padding.bottom;
@ -99,8 +111,16 @@ namespace UnityExplorer.UI.Widgets
private float prevContentHeight;
public void SetUninitialized()
{
m_initialized = false;
}
public override void Update()
{
if (!m_initialized || !ScrollRect || DataSource == null)
return;
if (writingLocked && timeofLastWriteLock < Time.time)
writingLocked = false;
@ -125,6 +145,8 @@ namespace UnityExplorer.UI.Widgets
writingLocked = false;
Content.anchoredPosition = Vector2.zero;
UpdateSliderHandle(true);
m_initialized = true;
}
public void RefreshAndJumpToTop()
@ -137,22 +159,10 @@ namespace UnityExplorer.UI.Widgets
public void RecreateHeightCache()
{
//if (tempHeightCache == null)
// tempHeightCache = HeightCache;
HeightCache = new DataHeightCache(this);
HeightCache = new DataHeightCache<T>(this);
CheckDataSourceCountChange(out _);
}
//public void DisableTempCache()
//{
// if (tempHeightCache == null)
// return;
// HeightCache = tempHeightCache;
// tempHeightCache = null;
//}
public void RefreshCells(bool reloadData)
{
RefreshCells(reloadData, true);
@ -160,15 +170,14 @@ namespace UnityExplorer.UI.Widgets
// Initialize
public void Initialize(IPoolDataSource dataSource, RectTransform prototypeCell)
private bool m_initialized;
public void Initialize(IPoolDataSource<T> dataSource)
{
if (!prototypeCell)
throw new Exception("No prototype cell set, cannot initialize");
// Ensure the pool for the cell type is initialized.
Pool<T>.GetPool();
this.PrototypeCell = prototypeCell;
PrototypeCell.transform.SetParent(Viewport, false);
HeightCache = new DataHeightCache(this);
HeightCache = new DataHeightCache<T>(this);
DataSource = dataSource;
this.contentLayout = ScrollRect.content.GetComponent<VerticalLayoutGroup>();
@ -200,6 +209,8 @@ namespace UnityExplorer.UI.Widgets
// add onValueChanged listener after setup
ScrollRect.onValueChanged.AddListener(OnValueChangedListener);
m_initialized = true;
}
private void SetScrollBounds()
@ -209,14 +220,22 @@ namespace UnityExplorer.UI.Widgets
// Cell pool
private void CreateCellPool(bool andResetDataIndex = true)
public void ReturnCells()
{
if (CellPool.Any())
{
foreach (var cell in CellPool)
GameObject.Destroy(cell.Rect.gameObject);
{
DataSource.OnCellReturned(cell);
Pool<T>.Return(cell);
}
CellPool.Clear();
}
}
private void CreateCellPool(bool andResetDataIndex = true)
{
ReturnCells();
float currentPoolCoverage = 0f;
float requiredCoverage = ScrollRect.viewport.rect.height + RecycleThreshold;
@ -230,11 +249,17 @@ namespace UnityExplorer.UI.Widgets
{
bottomPoolIndex++;
//Instantiate and add to Pool
RectTransform rect = GameObject.Instantiate(PrototypeCell.gameObject).GetComponent<RectTransform>();
rect.gameObject.SetActive(true);
rect.name = $"Cell_{CellPool.Count}";
var cell = DataSource.CreateCell(rect);
////Instantiate and add to Pool
//RectTransform rect = GameObject.Instantiate(PrototypeCell.gameObject).GetComponent<RectTransform>();
//rect.gameObject.SetActive(true);
//rect.name = $"Cell_{CellPool.Count}";
//var cell = DataSource.CreateCell(rect);
//CellPool.Add(cell);
//rect.SetParent(ScrollRect.content, false);
var cell = Pool<T>.Borrow();
DataSource.OnCellBorrowed(cell);
var rect = cell.Rect;
CellPool.Add(cell);
rect.SetParent(ScrollRect.content, false);
@ -400,7 +425,7 @@ namespace UnityExplorer.UI.Widgets
ScrollRect.UpdatePrevData();
}
private void SetCell(ICell cachedCell, int dataIndex)
private void SetCell(T cachedCell, int dataIndex)
{
cachedCell.Enable();
DataSource.SetCell(cachedCell, dataIndex);

View File

@ -19,21 +19,21 @@ namespace UnityExplorer.UI.Widgets
public bool Expanded => Tree.IsCellExpanded(InstanceID);
public CachedTransform(TransformTree tree, Transform transform, CachedTransform parent = null)
public CachedTransform(TransformTree tree, Transform transform, int depth, CachedTransform parent = null)
{
Tree = tree;
Value = transform;
Parent = parent;
Update(transform);
Update(transform, depth);
}
public void Update(Transform transform)
public void Update(Transform transform, int depth)
{
Value = transform;
InstanceID = transform.GetInstanceID();
//Name = Value.name;
//ChildCount = Value.childCount;
Depth = Parent?.Depth + 1 ?? 0;
Depth = depth;
}
}
}

View File

@ -4,48 +4,33 @@ using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Inspectors;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Widgets
{
public class TransformCell : ICell
{
public float DefaultHeight => 25f;
public bool Enabled => m_enabled;
private bool m_enabled;
public TransformTree tree;
public Action<CachedTransform> OnExpandToggled;
public CachedTransform cachedTransform;
public int _cellIndex;
public GameObject UIRoot => uiRoot;
public GameObject uiRoot;
public RectTransform Rect => m_rect;
private readonly RectTransform m_rect;
private RectTransform m_rect;
public Text nameLabel;
public Button nameButton;
public Text expandLabel;
public Button expandButton;
public ButtonRef ExpandButton;
public ButtonRef NameButton;
public LayoutElement spacer;
public TransformCell(TransformTree tree, GameObject cellUI, Button nameButton, Button expandButton, LayoutElement spacer)
{
this.tree = tree;
this.uiRoot = cellUI;
m_rect = uiRoot.GetComponent<RectTransform>();
this.nameButton = nameButton;
this.nameLabel = nameButton.GetComponentInChildren<Text>();
this.expandButton = expandButton;
this.expandLabel = expandButton.GetComponentInChildren<Text>();
this.spacer = spacer;
nameButton.onClick.AddListener(OnMainButtonClicked);
expandButton.onClick.AddListener(OnExpandClicked);
}
//This is called from the SetCell method in DataSource
public void ConfigureCell(CachedTransform cached, int cellIndex)
{
if (cached == null)
@ -64,29 +49,29 @@ namespace UnityExplorer.UI.Widgets
if (cached.Value)
{
nameLabel.text = cached.Value.name;
nameLabel.color = cached.Value.gameObject.activeSelf ? Color.white : Color.grey;
NameButton.ButtonText.text = cached.Value.name;
NameButton.ButtonText.color = cached.Value.gameObject.activeSelf ? Color.white : Color.grey;
int childCount = cached.Value.childCount;
if (childCount > 0)
{
nameLabel.text = $"<color=grey>[{childCount}]</color> {nameLabel.text}";
NameButton.ButtonText.text = $"<color=grey>[{childCount}]</color> {NameButton.ButtonText.text}";
expandButton.interactable = true;
expandLabel.text = cached.Expanded ? "▼" : "►";
expandLabel.color = cached.Expanded ? new Color(0.5f, 0.5f, 0.5f) : new Color(0.3f, 0.3f, 0.3f);
ExpandButton.Button.interactable = true;
ExpandButton.ButtonText.text = cached.Expanded ? "▼" : "►";
ExpandButton.ButtonText.color = cached.Expanded ? new Color(0.5f, 0.5f, 0.5f) : new Color(0.3f, 0.3f, 0.3f);
}
else
{
expandButton.interactable = false;
expandLabel.text = "▪";
expandLabel.color = new Color(0.3f, 0.3f, 0.3f);
ExpandButton.Button.interactable = false;
ExpandButton.ButtonText.text = "▪";
ExpandButton.ButtonText.color = new Color(0.3f, 0.3f, 0.3f);
}
}
else
{
nameLabel.text = $"[Destroyed]";
nameLabel.color = Color.red;
NameButton.ButtonText.text = $"[Destroyed]";
NameButton.ButtonText.color = Color.red;
}
}
@ -104,51 +89,54 @@ namespace UnityExplorer.UI.Widgets
public void OnExpandClicked()
{
tree.ToggleExpandCell(this);
OnExpandToggled?.Invoke(cachedTransform);
}
public void OnMainButtonClicked()
{
if (cachedTransform.Value)
ExplorerCore.Log($"TODO Inspect {cachedTransform.Value.name}");
InspectorManager.Inspect(cachedTransform.Value.gameObject);
else
ExplorerCore.LogWarning("The object was destroyed!");
}
public static RectTransform CreatePrototypeCell(GameObject parent)
public GameObject CreateContent(GameObject parent)
{
var prototype = UIFactory.CreateHorizontalGroup(parent, "PrototypeCell", true, true, true, true, 2, default,
new Color(0.15f, 0.15f, 0.15f), TextAnchor.MiddleCenter);
//var cell = prototype.AddComponent<TransformCell>();
var rect = prototype.GetComponent<RectTransform>();
rect.anchorMin = new Vector2(0, 1);
rect.anchorMax = new Vector2(0, 1);
rect.pivot = new Vector2(0.5f, 1);
rect.sizeDelta = new Vector2(25, 25);
UIFactory.SetLayoutElement(prototype, minWidth: 100, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
uiRoot = UIFactory.CreateUIObject("TransformCell", parent);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(uiRoot, true, true, true, true, 2, childAlignment: TextAnchor.MiddleCenter);
m_rect = uiRoot.GetComponent<RectTransform>();
m_rect.anchorMin = new Vector2(0, 1);
m_rect.anchorMax = new Vector2(0, 1);
m_rect.pivot = new Vector2(0.5f, 1);
m_rect.sizeDelta = new Vector2(25, 25);
UIFactory.SetLayoutElement(uiRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
var spacer = UIFactory.CreateUIObject("Spacer", prototype, new Vector2(0, 0));
UIFactory.SetLayoutElement(spacer, minWidth: 0, flexibleWidth: 0, minHeight: 0, flexibleHeight: 0);
var spacerObj = UIFactory.CreateUIObject("Spacer", uiRoot, new Vector2(0, 0));
UIFactory.SetLayoutElement(spacerObj, minWidth: 0, flexibleWidth: 0, minHeight: 0, flexibleHeight: 0);
this.spacer = spacerObj.GetComponent<LayoutElement>();
var expandButton = UIFactory.CreateButton(prototype, "ExpandButton", "►", null);
UIFactory.SetLayoutElement(expandButton.gameObject, minWidth: 15, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
ExpandButton = UIFactory.CreateButton(this.uiRoot, "ExpandButton", "►");
UIFactory.SetLayoutElement(ExpandButton.Button.gameObject, minWidth: 15, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
var nameButton = UIFactory.CreateButton(prototype, "NameButton", "Name", null);
UIFactory.SetLayoutElement(nameButton.gameObject, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
var nameLabel = nameButton.GetComponentInChildren<Text>();
NameButton = UIFactory.CreateButton(this.uiRoot, "NameButton", "Name", null);
UIFactory.SetLayoutElement(NameButton.Button.gameObject, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
var nameLabel = NameButton.Button.GetComponentInChildren<Text>();
nameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
nameLabel.alignment = TextAnchor.MiddleLeft;
Color normal = new Color(0.15f, 0.15f, 0.15f);
Color normal = new Color(0.11f, 0.11f, 0.11f);
Color highlight = new Color(0.25f, 0.25f, 0.25f);
Color pressed = new Color(0.05f, 0.05f, 0.05f);
Color disabled = new Color(1, 1, 1, 0);
RuntimeProvider.Instance.SetColorBlock(expandButton, normal, highlight, pressed, disabled);
RuntimeProvider.Instance.SetColorBlock(nameButton, normal, highlight, pressed, disabled);
RuntimeProvider.Instance.SetColorBlock(ExpandButton.Button, normal, highlight, pressed, disabled);
RuntimeProvider.Instance.SetColorBlock(NameButton.Button, normal, highlight, pressed, disabled);
prototype.SetActive(false);
NameButton.OnClick += OnMainButtonClicked;
ExpandButton.OnClick += OnExpandClicked;
return rect;
uiRoot.SetActive(false);
return this.uiRoot;
}
}
}

View File

@ -5,14 +5,13 @@ using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.ObjectPool;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Widgets
{
public class TransformTree : IPoolDataSource
public class TransformTree : IPoolDataSource<TransformCell>
{
public int GetRealIndexOfTempIndex(int index) => throw new NotImplementedException("TODO");
public Func<IEnumerable<GameObject>> GetRootEntriesMethod;
public bool Filtering => !string.IsNullOrEmpty(currentFilter);
@ -35,7 +34,7 @@ namespace UnityExplorer.UI.Widgets
}
private string currentFilter;
internal ScrollPool Scroller;
internal ScrollPool<TransformCell> ScrollPool;
internal readonly List<CachedTransform> displayedObjects = new List<CachedTransform>();
@ -46,48 +45,20 @@ namespace UnityExplorer.UI.Widgets
public int ItemCount => displayedObjects.Count;
public TransformTree(ScrollPool infiniteScroller)
public TransformTree(ScrollPool<TransformCell> scrollPool)
{
Scroller = infiniteScroller;
ScrollPool = scrollPool;
}
public void Init()
{
RuntimeProvider.Instance.StartCoroutine(InitCoroutine());
//test
var root = new GameObject("StressTest");
for (int i = 0; i < 100; i++)
{
var obj = new GameObject("GameObject " + i);
obj.transform.parent = root.transform;
for (int j = 0; j < 100; j++)
{
new GameObject("Child " + j).transform.parent = obj.transform;
}
}
ScrollPool.Initialize(this);
}
private IEnumerator InitCoroutine()
{
yield return null;
public int GetRealIndexOfTempIndex(int index) => -1;// not needed
var prototype = TransformCell.CreatePrototypeCell(Scroller.UIRoot);
public void DisableCell(TransformCell cell, int index) => cell.Disable();
RefreshData();
Scroller.Initialize(this, prototype);
}
public void DisableCell(ICell cell, int index) => cell.Disable();
public ICell CreateCell(RectTransform cellTransform)
{
var nameButton = cellTransform.Find("NameButton").GetComponent<Button>();
var expandButton = cellTransform.Find("ExpandButton").GetComponent<Button>();
var spacer = cellTransform.Find("Spacer").GetComponent<LayoutElement>();
return new TransformCell(this, cellTransform.gameObject, nameButton, expandButton, spacer);
}
public bool IsCellExpanded(int instanceID)
{
@ -95,6 +66,14 @@ namespace UnityExplorer.UI.Widgets
: expandedInstanceIDs.Contains(instanceID);
}
public void Rebuild()
{
autoExpandedIDs.Clear();
expandedInstanceIDs.Clear();
RefreshData(true, true);
}
public void RefreshData(bool andReload = false, bool hardReload = false)
{
displayedObjects.Clear();
@ -110,13 +89,13 @@ namespace UnityExplorer.UI.Widgets
if (andReload)
{
if (!hardReload)
Scroller.RefreshCells(true);
ScrollPool.RefreshCells(true);
else
Scroller.Rebuild();
ScrollPool.Rebuild();
}
}
private void Traverse(Transform transform, CachedTransform parent = null)
private void Traverse(Transform transform, CachedTransform parent = null, int depth = 0)
{
int instanceID = transform.GetInstanceID();
@ -137,11 +116,11 @@ namespace UnityExplorer.UI.Widgets
if (objectCache.ContainsKey(instanceID))
{
cached = objectCache[instanceID];
cached.Update(transform);
cached.Update(transform, depth);
}
else
{
cached = new CachedTransform(this, transform, parent);
cached = new CachedTransform(this, transform, depth, parent);
objectCache.Add(instanceID, cached);
}
@ -150,7 +129,7 @@ namespace UnityExplorer.UI.Widgets
if (IsCellExpanded(instanceID) && cached.Value.childCount > 0)
{
for (int i = 0; i < transform.childCount; i++)
Traverse(transform.GetChild(i), cached);
Traverse(transform.GetChild(i), cached, depth + 1);
}
}
@ -169,7 +148,7 @@ namespace UnityExplorer.UI.Widgets
return false;
}
public void SetCell(ICell iCell, int index)
public void SetCell(TransformCell iCell, int index)
{
var cell = iCell as TransformCell;
@ -179,9 +158,9 @@ namespace UnityExplorer.UI.Widgets
cell.Disable();
}
public void ToggleExpandCell(TransformCell cell)
public void ToggleExpandCell(CachedTransform cache)
{
var instanceID = cell.cachedTransform.InstanceID;
var instanceID = cache.InstanceID;
if (expandedInstanceIDs.Contains(instanceID))
expandedInstanceIDs.Remove(instanceID);
else
@ -189,5 +168,15 @@ namespace UnityExplorer.UI.Widgets
RefreshData(true);
}
public void OnCellBorrowed(TransformCell cell)
{
cell.OnExpandToggled += ToggleExpandCell;
}
public void OnCellReturned(TransformCell cell)
{
cell.OnExpandToggled -= ToggleExpandCell;
}
}
}