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https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-10 05:53:55 +08:00
Cleanup
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@ -61,6 +61,17 @@ namespace UnityExplorer.CacheObject
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protected abstract void TrySetValue(object value);
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/// <summary>
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/// Evaluate is called when first shown (if ShouldAutoEvaluate), or else when Evaluate button is clicked, or auto-updated.
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/// </summary>
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public void Evaluate()
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{
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SetValueFromSource(TryEvaluate());
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}
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/// <summary>
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/// Called when user presses the Evaluate button.
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/// </summary>
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public void EvaluateAndSetCell()
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{
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Evaluate();
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@ -68,14 +79,6 @@ namespace UnityExplorer.CacheObject
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SetDataToCell(CellView);
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}
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/// <summary>
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/// Evaluate when first shown (if ShouldAutoEvaluate), or else when Evaluate button is clicked, or auto-updated.
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/// </summary>
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public void Evaluate()
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{
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SetValueFromSource(TryEvaluate());
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}
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public override void TrySetUserValue(object value)
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{
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TrySetValue(value);
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@ -85,9 +88,6 @@ namespace UnityExplorer.CacheObject
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protected override void SetValueState(CacheObjectCell cell, ValueStateArgs args)
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{
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base.SetValueState(cell, args);
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//var memCell = cell as CacheMemberCell;
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//memCell.UpdateToggle.gameObject.SetActive(ShouldAutoEvaluate);
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}
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private static readonly Color evalEnabledColor = new Color(0.15f, 0.25f, 0.15f);
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@ -100,7 +100,6 @@ namespace UnityExplorer.CacheObject
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cell.EvaluateHolder.SetActive(!ShouldAutoEvaluate);
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if (!ShouldAutoEvaluate)
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{
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//cell.UpdateToggle.gameObject.SetActive(false);
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cell.EvaluateButton.Component.gameObject.SetActive(true);
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if (HasArguments)
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{
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@ -119,11 +118,6 @@ namespace UnityExplorer.CacheObject
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if (!Evaluating)
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RuntimeProvider.Instance.SetColorBlock(cell.EvaluateButton.Component, evalDisabledColor, evalDisabledColor * 1.3f);
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}
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//else
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//{
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// cell.UpdateToggle.gameObject.SetActive(true);
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// cell.UpdateToggle.isOn = AutoUpdateWanted;
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//}
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if (State == ValueState.NotEvaluated && !ShouldAutoEvaluate)
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{
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@ -169,7 +169,6 @@ namespace UnityExplorer.CacheObject.IValues
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}
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public int AdjustedWidth => (int)UIRect.rect.width - 80;
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//public int AdjustedKeyWidth => HalfWidth - 50;
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public override void SetLayout()
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{
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