mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-03 12:02:28 +08:00
1.3.1
- Added ability to cycle through "pages" with lists/arrays and with search results. Also reduced default array display limit to 20 elements, since we can now just cycle through pages. - Some backend restructuring / cleanups
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@ -12,9 +12,9 @@ using MelonLoader;
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namespace Explorer
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{
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public class ConsolePage : MainMenu.WindowPage
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public class ConsolePage : WindowPage
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{
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public override string Name { get => "Console"; set => base.Name = value; }
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public override string Name { get => "C# Console"; set => base.Name = value; }
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private ScriptEvaluator _evaluator;
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private readonly StringBuilder _sb = new StringBuilder();
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@ -41,13 +41,18 @@ namespace Explorer
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try
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{
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MethodInput = @"// This is a basic REPL console used to execute a method.
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// Some common directives are added by default, you can add more below.
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MethodInput = @"// This is a basic C# REPL console.
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// Some common using directives are added by default, you can add more below.
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// If you want to return some output, MelonLogger.Log() it.
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MelonLogger.Log(""hello world"");";
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ResetConsole();
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foreach (var use in m_defaultUsing)
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{
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AddUsing(use);
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}
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}
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catch (Exception e)
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{
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@ -65,11 +70,6 @@ MelonLogger.Log(""hello world"");";
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_evaluator = new ScriptEvaluator(new StringWriter(_sb)) { InteractiveBaseClass = typeof(REPL) };
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UsingDirectives = new List<string>();
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UsingDirectives.AddRange(m_defaultUsing);
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foreach (string asm in UsingDirectives)
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{
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Evaluate(AsmToUsing(asm));
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}
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}
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public string AsmToUsing(string asm, bool richtext = false)
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@ -111,7 +111,7 @@ MelonLogger.Log(""hello world"");";
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public override void DrawWindow()
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{
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GUILayout.Label("<b><size=15><color=cyan>REPL Console</color></size></b>", null);
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GUILayout.Label("<b><size=15><color=cyan>C# REPL Console</color></size></b>", null);
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GUILayout.Label("Method:", null);
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MethodInput = GUILayout.TextArea(MethodInput, new GUILayoutOption[] { GUILayout.Height(300) });
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