more progress

This commit is contained in:
Sinai
2021-04-28 23:58:13 +10:00
parent 324d3afa5b
commit a2a2b09d33
17 changed files with 185 additions and 92 deletions

View File

@ -9,20 +9,27 @@ using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input;
using UnityExplorer.UI.Models;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Panels
{
public abstract class UIPanel : UIBehaviourModel
{
// STATIC
#region STATIC
internal static void InvokeOnPanelsReordered() => OnPanelsReordered?.Invoke();
public static event Action OnPanelsReordered;
public static event Action OnClickedOutsidePanels;
internal static readonly List<UIPanel> instances = new List<UIPanel>();
internal static readonly Dictionary<int, UIPanel> transformToPanelDict = new Dictionary<int, UIPanel>();
public static void UpdateFocus()
{
if (PanelDragger.ResizePrompting)
return;
// if the user is clicking
if (InputManager.GetMouseButtonDown(0) || InputManager.GetMouseButtonDown(1))
{
@ -57,8 +64,7 @@ namespace UnityExplorer.UI.Panels
}
}
private static readonly List<UIPanel> instances = new List<UIPanel>();
private static readonly Dictionary<int, UIPanel> transformToPanelDict = new Dictionary<int, UIPanel>();
#endregion
// INSTANCE
@ -71,10 +77,10 @@ namespace UnityExplorer.UI.Panels
public abstract string Name { get; }
public virtual bool ShouldSaveActiveState => true;
public virtual bool CanDragAndResize => true;
public virtual bool NavButtonWanted => true;
public virtual bool CanDrag => true;
//public virtual bool CanResize => true;
public ButtonRef NavButton;
public PanelDragger Dragger;
public override GameObject UIRoot => uiRoot;
@ -94,6 +100,19 @@ namespace UnityExplorer.UI.Panels
SaveToConfigManager();
}
public override void SetActive(bool active)
{
base.SetActive(active);
if (NavButtonWanted)
{
if (active)
RuntimeProvider.Instance.SetColorBlock(NavButton.Button, UIManager.navButtonEnabledColor, UIManager.navButtonEnabledColor * 1.2f);
else
RuntimeProvider.Instance.SetColorBlock(NavButton.Button, UIManager.navButtonDisabledColor, UIManager.navButtonDisabledColor * 1.2f);
}
}
public override void Destroy()
{
instances.Remove(this);
@ -102,22 +121,36 @@ namespace UnityExplorer.UI.Panels
public void ConstructUI()
{
if (NavButtonWanted)
{
// create navbar button
NavButton = UIFactory.CreateButton(UIManager.navbarButtonHolder, $"Button_{PanelType}", Name);
UIFactory.SetLayoutElement(NavButton.Button.gameObject, minWidth: 118, flexibleWidth: 0);
RuntimeProvider.Instance.SetColorBlock(NavButton.Button, UIManager.navButtonDisabledColor, UIManager.navButtonDisabledColor * 1.2f);
NavButton.OnClick += () =>
{
UIManager.TogglePanel(PanelType);
};
}
// create core canvas
uiRoot = UIFactory.CreatePanel(Name, out GameObject panelContent);
mainPanelRect = this.uiRoot.GetComponent<RectTransform>();
content = panelContent;
transformToPanelDict.Add(this.uiRoot.transform.GetInstanceID(), this);
int id = this.uiRoot.transform.GetInstanceID();
transformToPanelDict.Add(id, this);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiRoot, true, true, true, true, 0, 0, 0, 0, 0, TextAnchor.UpperLeft);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(content, true, true, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.content, true, true, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
// always apply default pos and anchors (save data may only be partial)
SetDefaultPosAndAnchors();
// Title bar
var titleGroup = UIFactory.CreateHorizontalGroup(content, "TitleBar", false, true, true, true, 2,
new Vector4(2, 2, 2, 2), new Color(0.09f, 0.09f, 0.09f));
new Vector4(2, 2, 2, 2), new Color(0.06f, 0.06f, 0.06f));
UIFactory.SetLayoutElement(titleGroup, minHeight: 25, flexibleHeight: 0);
// Title text
@ -138,7 +171,7 @@ namespace UnityExplorer.UI.Panels
SaveToConfigManager();
};
if (!CanDrag)
if (!CanDragAndResize)
titleGroup.SetActive(false);
// Panel dragger
@ -146,7 +179,7 @@ namespace UnityExplorer.UI.Panels
Dragger = new PanelDragger(titleTxt.GetComponent<RectTransform>(), mainPanelRect);
Dragger.OnFinishResize += OnFinishResize;
Dragger.OnFinishDrag += OnFinishDrag;
Dragger.AllowDragAndResize = this.CanDrag;
Dragger.AllowDragAndResize = this.CanDragAndResize;
//Dragger.CanResize = this.CanResize;
// content (abstract)