mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-16 00:07:52 +08:00
Some progress on inspector rewrites, most of the framework figured out now.
This commit is contained in:
288
src/UI/Panels/UIPanel.cs
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288
src/UI/Panels/UIPanel.cs
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Core.Input;
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using UnityExplorer.UI.Models;
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using UnityExplorer.UI.Utility;
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namespace UnityExplorer.UI.Panels
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{
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public abstract class UIPanel : UIBehaviourModel
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{
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// STATIC
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internal static void InvokeOnPanelsReordered() => OnPanelsReordered?.Invoke();
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public static event Action OnPanelsReordered;
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public static event Action OnClickedOutsidePanels;
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public static void UpdateFocus()
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{
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// if the user is clicking
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if (InputManager.GetMouseButtonDown(0) || InputManager.GetMouseButtonDown(1))
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{
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int count = UIManager.PanelHolder.transform.childCount;
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var mousePos = InputManager.MousePosition;
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bool clickedInAny = false;
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for (int i = count - 1; i >= 0; i--)
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{
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// make sure this is a real recognized panel
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var transform = UIManager.PanelHolder.transform.GetChild(i);
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if (!transformToPanelDict.TryGetValue(transform.GetInstanceID(), out UIPanel panel))
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continue;
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// check if our mouse is clicking inside the panel
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var pos = panel.mainPanelRect.InverseTransformPoint(mousePos);
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if (!panel.Enabled || !panel.mainPanelRect.rect.Contains(pos))
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continue;
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// if this is not the top panel, reorder and invoke the onchanged event
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if (transform.GetSiblingIndex() != count - 1)
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{
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transform.SetAsLastSibling();
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OnPanelsReordered?.Invoke();
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}
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// panel was found, break
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clickedInAny = true;
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break;
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}
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if (!clickedInAny)
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OnClickedOutsidePanels?.Invoke();
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}
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}
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private static readonly List<UIPanel> instances = new List<UIPanel>();
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private static readonly Dictionary<int, UIPanel> transformToPanelDict = new Dictionary<int, UIPanel>();
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// INSTANCE
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public UIPanel()
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{
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instances.Add(this);
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}
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public abstract UIManager.Panels PanelType { get; }
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public abstract string Name { get; }
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public virtual bool ShouldSaveActiveState => true;
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public virtual bool CanDrag => true;
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//public virtual bool CanResize => true;
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public PanelDragger Dragger;
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public override GameObject UIRoot => uiRoot;
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protected GameObject uiRoot;
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protected RectTransform mainPanelRect;
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public GameObject content;
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public abstract void ConstructPanelContent();
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public virtual void OnFinishResize(RectTransform panel)
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{
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SaveToConfigManager();
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}
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public virtual void OnFinishDrag(RectTransform panel)
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{
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SaveToConfigManager();
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}
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public override void Destroy()
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{
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instances.Remove(this);
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base.Destroy();
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}
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public void ConstructUI()
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{
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// create core canvas
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uiRoot = UIFactory.CreatePanel(Name, out GameObject panelContent);
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mainPanelRect = this.uiRoot.GetComponent<RectTransform>();
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content = panelContent;
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transformToPanelDict.Add(this.uiRoot.transform.GetInstanceID(), this);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiRoot, true, true, true, true, 0, 0, 0, 0, 0, TextAnchor.UpperLeft);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(content, true, true, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
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// always apply default pos and anchors (save data may only be partial)
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SetDefaultPosAndAnchors();
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// Title bar
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var titleGroup = UIFactory.CreateHorizontalGroup(content, "TitleBar", false, true, true, true, 2,
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new Vector4(2, 2, 2, 2), new Color(0.09f, 0.09f, 0.09f));
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UIFactory.SetLayoutElement(titleGroup, minHeight: 25, flexibleHeight: 0);
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// Title text
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var titleTxt = UIFactory.CreateLabel(titleGroup, "TitleBar", Name, TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(titleTxt.gameObject, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
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// close button
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var closeBtn = UIFactory.CreateButton(titleGroup, "CloseButton", "X");
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UIFactory.SetLayoutElement(closeBtn.Button.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0);
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RuntimeProvider.Instance.SetColorBlock(closeBtn.Button, new Color(0.63f, 0.32f, 0.31f),
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new Color(0.81f, 0.25f, 0.2f), new Color(0.6f, 0.18f, 0.16f));
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closeBtn.OnClick += () =>
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{
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UIManager.SetPanelActive(this.PanelType, false);
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SaveToConfigManager();
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};
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if (!CanDrag)
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titleGroup.SetActive(false);
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// Panel dragger
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Dragger = new PanelDragger(titleTxt.GetComponent<RectTransform>(), mainPanelRect);
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Dragger.OnFinishResize += OnFinishResize;
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Dragger.OnFinishDrag += OnFinishDrag;
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Dragger.AllowDragAndResize = this.CanDrag;
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//Dragger.CanResize = this.CanResize;
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// content (abstract)
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ConstructPanelContent();
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// apply panel save data or revert to default
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try
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{
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LoadSaveData();
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Dragger.OnEndResize();
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}
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catch (Exception ex)
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{
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ExplorerCore.Log($"Exception loading panel save data: {ex}");
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SetDefaultPosAndAnchors();
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}
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// simple listener for saving enabled state
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this.OnToggleEnabled += (bool val) =>
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{
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SaveToConfigManager();
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};
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}
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public override void ConstructUI(GameObject parent) => ConstructUI();
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// SAVE DATA
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public abstract void SaveToConfigManager();
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public abstract void SetDefaultPosAndAnchors();
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public abstract void LoadSaveData();
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public virtual string ToSaveData()
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{
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try
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{
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return $"{ShouldSaveActiveState && Enabled}" +
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$"|{mainPanelRect.RectAnchorsToString()}" +
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$"|{mainPanelRect.RectPositionToString()}";
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}
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catch
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{
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return "";
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}
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}
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public virtual void ApplySaveData(string data)
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{
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if (string.IsNullOrEmpty(data))
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return;
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var split = data.Split('|');
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try
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{
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mainPanelRect.SetAnchorsFromString(split[1]);
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mainPanelRect.SetPositionFromString(split[2]);
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UIManager.SetPanelActive(this.PanelType, bool.Parse(split[0]));
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}
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catch
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{
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ExplorerCore.LogWarning("Invalid or corrupt panel save data! Restoring to default.");
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SetDefaultPosAndAnchors();
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}
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}
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}
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#region WINDOW ANCHORS / POSITION HELPERS
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public static class RectSaveExtensions
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{
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// Window Anchors helpers
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internal static CultureInfo _enCulture = new CultureInfo("en-US");
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internal static string RectAnchorsToString(this RectTransform rect)
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{
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if (!rect)
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throw new ArgumentNullException("rect");
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return string.Format(_enCulture, "{0},{1},{2},{3}", new object[]
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{
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rect.anchorMin.x,
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rect.anchorMin.y,
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rect.anchorMax.x,
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rect.anchorMax.y
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});
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}
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internal static void SetAnchorsFromString(this RectTransform panel, string stringAnchors)
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{
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if (string.IsNullOrEmpty(stringAnchors))
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throw new ArgumentNullException("stringAnchors");
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var split = stringAnchors.Split(',');
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if (split.Length != 4)
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throw new Exception($"stringAnchors split is unexpected length: {split.Length}");
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Vector4 anchors;
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anchors.x = float.Parse(split[0], _enCulture);
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anchors.y = float.Parse(split[1], _enCulture);
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anchors.z = float.Parse(split[2], _enCulture);
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anchors.w = float.Parse(split[3], _enCulture);
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panel.anchorMin = new Vector2(anchors.x, anchors.y);
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panel.anchorMax = new Vector2(anchors.z, anchors.w);
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}
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internal static string RectPositionToString(this RectTransform rect)
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{
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if (!rect)
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throw new ArgumentNullException("rect");
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return string.Format(_enCulture, "{0},{1}", new object[]
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{
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rect.localPosition.x, rect.localPosition.y
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});
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}
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internal static void SetPositionFromString(this RectTransform rect, string stringPosition)
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{
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var split = stringPosition.Split(',');
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if (split.Length != 2)
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throw new Exception($"stringPosition split is unexpected length: {split.Length}");
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Vector3 vector = rect.localPosition;
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vector.x = float.Parse(split[0], _enCulture);
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vector.y = float.Parse(split[1], _enCulture);
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rect.localPosition = vector;
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}
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}
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#endregion
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}
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