mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-13 07:16:37 +08:00
Remove "Core" namespace, move everything in it up one level
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@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UnityExplorer.CacheObject.Views;
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namespace UnityExplorer.CacheObject
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.Runtime;
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using UnityExplorer.CacheObject.Views;
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using UnityExplorer.Inspectors;
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using UniverseLib.UI.Models;
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@ -6,7 +6,7 @@ using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.Runtime;
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using UnityExplorer.CacheObject.IValues;
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using UnityExplorer.CacheObject.Views;
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using UniverseLib.UI.Models;
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@ -5,7 +5,7 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UnityExplorer.CacheObject;
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using UnityExplorer.UI.Widgets;
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using UnityExplorer.UI;
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@ -12,15 +12,11 @@ namespace UnityExplorer.CacheObject.Views
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{
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public class CacheMemberCell : CacheObjectCell
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{
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//public ReflectionInspector Owner { get; set; }
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public CacheMember MemberOccupant => Occupant as CacheMember;
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public GameObject EvaluateHolder;
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public ButtonRef EvaluateButton;
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//public Toggle UpdateToggle;
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protected virtual void EvaluateClicked()
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{
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this.MemberOccupant.OnEvaluateClicked();
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@ -38,16 +34,5 @@ namespace UnityExplorer.CacheObject.Views
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UIFactory.SetLayoutElement(EvaluateButton.Component.gameObject, minWidth: 100, minHeight: 25);
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EvaluateButton.OnClick += EvaluateClicked;
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}
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//protected override void ConstructUpdateToggle(GameObject parent)
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//{
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// // Auto-update toggle
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//
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// var updateToggle = UIFactory.CreateToggle(parent, "AutoUpdate", out UpdateToggle, out Text autoText);
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// UIFactory.SetLayoutElement(updateToggle, minHeight: 25, minWidth: 30, flexibleWidth: 0, flexibleHeight: 0);
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// GameObject.Destroy(autoText);
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// UpdateToggle.isOn = false;
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// UpdateToggle.onValueChanged.AddListener((bool val) => { MemberOccupant.AutoUpdateWanted = val; });
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//}
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}
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}
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@ -45,6 +45,7 @@ namespace UnityExplorer.CacheObject.Views
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public bool SubContentActive => SubContentHolder.activeSelf;
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public LayoutElement NameLayout;
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public GameObject RightGroupContent;
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public LayoutElement RightGroupLayout;
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public Text NameLabel;
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@ -136,16 +137,16 @@ namespace UnityExplorer.CacheObject.Views
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// Right vertical group
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var rightGroupHolder = UIFactory.CreateUIObject("RightGroup", horiRow);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(rightGroupHolder, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
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UIFactory.SetLayoutElement(rightGroupHolder, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
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RightGroupLayout = rightGroupHolder.GetComponent<LayoutElement>();
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RightGroupContent = UIFactory.CreateUIObject("RightGroup", horiRow);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(RightGroupContent, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
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UIFactory.SetLayoutElement(RightGroupContent, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
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RightGroupLayout = RightGroupContent.GetComponent<LayoutElement>();
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ConstructEvaluateHolder(rightGroupHolder);
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ConstructEvaluateHolder(RightGroupContent);
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// Right horizontal group
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var rightHoriGroup = UIFactory.CreateUIObject("RightHoriGroup", rightGroupHolder);
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var rightHoriGroup = UIFactory.CreateUIObject("RightHoriGroup", RightGroupContent);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rightHoriGroup, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
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UIFactory.SetLayoutElement(rightHoriGroup, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
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