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Prevent update overwriting input field changes
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@ -171,6 +171,9 @@ namespace UnityExplorer.UI.Panels
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if (!ourCamera)
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if (!ourCamera)
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return;
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return;
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if (positionInput.Component.isFocused)
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return;
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lastSetCameraPosition = ourCamera.transform.position;
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lastSetCameraPosition = ourCamera.transform.position;
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positionInput.Text = ParseUtility.ToStringForInput<Vector3>(lastSetCameraPosition);
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positionInput.Text = ParseUtility.ToStringForInput<Vector3>(lastSetCameraPosition);
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}
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}
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