mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-03 12:02:28 +08:00
various improvements to reflection inspector and C# console
This commit is contained in:
@ -16,10 +16,6 @@ namespace UnityExplorer.UI.Modules
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public CodeEditor m_codeEditor;
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public ScriptEvaluator m_evaluator;
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public static bool EnableAutocompletes { get; set; } = true;
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public static bool EnableAutoIndent { get; set; } = true;
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public static List<Suggestion> AutoCompletes = new List<Suggestion>();
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public static List<string> UsingDirectives;
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public static readonly string[] DefaultUsing = new string[]
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@ -115,26 +111,6 @@ namespace UnityExplorer.UI.Modules
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UsingDirectives = new List<string>();
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}
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internal void OnInputChanged()
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{
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if (!EnableAutocompletes)
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return;
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AutoCompleter.CheckAutocomplete();
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AutoCompleter.SetSuggestions(AutoCompletes.ToArray());
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}
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public void UseAutocomplete(string suggestion)
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{
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int cursorIndex = m_codeEditor.InputField.caretPosition;
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string input = m_codeEditor.InputField.text;
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input = input.Insert(cursorIndex, suggestion);
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m_codeEditor.InputField.text = input;
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m_codeEditor.InputField.caretPosition += suggestion.Length;
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AutoCompleter.ClearAutocompletes();
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}
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private class VoidType
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{
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public static readonly VoidType Value = new VoidType();
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@ -150,7 +150,7 @@ namespace UnityExplorer.UI.Modules
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var text = m_resultListTexts[i];
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var name = $"<color={SyntaxColors.Class_Instance}>{ReflectionHelpers.GetActualType(obj).Name}</color>";
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var name = $"<color={UISyntaxHighlight.Class_Instance}>{ReflectionHelpers.GetActualType(obj).Name}</color>";
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if (m_context != SearchContext.Instance && m_context != SearchContext.StaticClass)
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{
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@ -18,6 +18,8 @@ namespace UnityExplorer.UI
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public RectTransform Panel { get; set; }
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public static event Action OnFinishResize;
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private static bool s_loadedCursorImage;
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public PanelDragger(RectTransform dragArea, RectTransform panelToDrag)
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@ -330,6 +332,7 @@ namespace UnityExplorer.UI
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{
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WasResizing = false;
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UpdateResizeCache();
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OnFinishResize?.Invoke();
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}
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private void LoadCursorImage()
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@ -351,7 +354,7 @@ namespace UnityExplorer.UI
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m_resizeCursorImage = new GameObject("ResizeCursorImage");
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m_resizeCursorImage.transform.SetParent(UIManager.CanvasRoot.transform);
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Image image = m_resizeCursorImage.AddGraphic<Image>();
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Image image = m_resizeCursorImage.AddComponent<Image>();
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image.sprite = sprite;
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RectTransform rect = image.transform.GetComponent<RectTransform>();
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rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 32);
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@ -90,7 +90,7 @@ namespace UnityExplorer.UI.Shared
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// Preferred text rect height
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var textGen = inputField.textComponent.cachedTextGeneratorForLayout;
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float preferredHeight = (textGen.GetPreferredHeight(m_lastText, texGenSettings) / scaleFactor) + 10;
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float preferredHeight = textGen.GetPreferredHeight(m_lastText, texGenSettings) + 10;
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// Default text rect height (fit to scroll parent or expand to fit text)
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float minHeight = Mathf.Max(preferredHeight, sliderScroller.m_scrollRect.rect.height - 25);
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@ -95,7 +95,7 @@ public class SliderScrollbar
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GameObject handleSlideAreaObj = UIFactory.CreateUIObject("Handle Slide Area", sliderObj);
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GameObject handleObj = UIFactory.CreateUIObject("Handle", handleSlideAreaObj);
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Image bgImage = bgObj.AddGraphic<Image>();
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Image bgImage = bgObj.AddComponent<Image>();
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bgImage.type = Image.Type.Sliced;
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bgImage.color = new Color(0.05f, 0.05f, 0.05f, 1.0f);
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@ -111,7 +111,7 @@ public class SliderScrollbar
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fillAreaRect.anchoredPosition = new Vector2(-5f, 0f);
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fillAreaRect.sizeDelta = new Vector2(-20f, 0f);
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Image fillImage = fillObj.AddGraphic<Image>();
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Image fillImage = fillObj.AddComponent<Image>();
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fillImage.type = Image.Type.Sliced;
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fillImage.color = Color.clear;
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@ -124,7 +124,7 @@ public class SliderScrollbar
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handleSlideRect.offsetMax = new Vector2(-15f, 0f);
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handleSlideRect.sizeDelta = new Vector2(-30f, -30f);
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Image handleImage = handleObj.AddGraphic<Image>();
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Image handleImage = handleObj.AddComponent<Image>();
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handleImage.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
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var handleRect = handleObj.GetComponent<RectTransform>();
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@ -1,21 +0,0 @@
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namespace UnityExplorer.UI.Shared
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{
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public class SyntaxColors
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{
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public const string Field_Static = "#8d8dc6";
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public const string Field_Instance = "#c266ff";
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public const string Method_Static = "#b55b02";
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public const string Method_Instance = "#ff8000";
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public const string Prop_Static = "#588075";
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public const string Prop_Instance = "#55a38e";
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public const string Class_Static = "#3a8d71";
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public const string Class_Instance = "#2df7b2";
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public const string Local = "#a6e9e9";
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public const string StructGreen = "#92c470";
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}
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}
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145
src/UI/Shared/UISyntaxHighlight.cs
Normal file
145
src/UI/Shared/UISyntaxHighlight.cs
Normal file
@ -0,0 +1,145 @@
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using System;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityExplorer.Unstrip;
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namespace UnityExplorer.UI.Shared
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{
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public class UISyntaxHighlight
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{
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public const string Field_Static = "#8d8dc6";
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public const string Field_Instance = "#c266ff";
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public const string Method_Static = "#b55b02";
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public const string Method_Instance = "#ff8000";
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public const string Prop_Static = "#588075";
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public const string Prop_Instance = "#55a38e";
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public const string Class_Static = "#3a8d71";
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public const string Class_Instance = "#2df7b2";
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public const string Local = "#a6e9e9";
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public const string StructGreen = "#0e9931";
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public static string Enum = "#92c470";
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internal static readonly Color s_silver = new Color(0.66f, 0.66f, 0.66f);
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internal static string GetClassColor(Type type)
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{
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string classColor;
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if (type.IsAbstract && type.IsSealed)
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classColor = Class_Static;
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else if (type.IsEnum)
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classColor = Enum;
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else if (type.IsValueType)
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classColor = StructGreen;
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else
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classColor = Class_Instance;
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return classColor;
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}
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public static string GetHighlight(Type type, bool includeNamespace, MemberInfo memberInfo = null)
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{
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string ret = "";
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if (type.IsGenericParameter
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|| type.GetGenericArguments().Any(it => it.IsGenericParameter)
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|| (type.HasElementType && type.GetElementType().IsGenericParameter))
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{
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ret = $"<color={Enum}>{type.Name}</color>";
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}
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else
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{
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string ns = includeNamespace
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? $"<color=#{s_silver.ToHex()}>{type.Namespace}</color>."
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: "";
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ret += ns;
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var declaring = type.DeclaringType;
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while (declaring != null)
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{
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ret += $"<color={GetClassColor(declaring)}>{declaring.Name}</color>.";
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declaring = declaring.DeclaringType;
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}
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ret += $"<color={GetClassColor(type)}>{type.Name}</color>";
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}
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// todo MemberInfo
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if (memberInfo != null)
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{
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ret += ".";
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string memberColor = "";
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bool isStatic = false;
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if (memberInfo is FieldInfo fi)
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{
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if (fi.IsStatic)
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{
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isStatic = true;
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memberColor = Field_Static;
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}
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else
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memberColor = Field_Instance;
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}
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else if (memberInfo is MethodInfo mi)
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{
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if (mi.IsStatic)
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{
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isStatic = true;
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memberColor = Method_Static;
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}
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else
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memberColor = Method_Instance;
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}
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else if (memberInfo is PropertyInfo pi)
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{
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if (pi.GetAccessors(true)[0].IsStatic)
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{
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isStatic = true;
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memberColor = Prop_Static;
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}
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else
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memberColor = Prop_Instance;
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}
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if (isStatic)
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ret += "<i>";
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ret += $"<color={memberColor}>{memberInfo.Name}</color>";
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if (isStatic)
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ret += "</i>";
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// generic method args
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if (memberInfo is MethodInfo method)
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{
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var gArgs = method.GetGenericArguments();
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if (gArgs.Length > 0)
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{
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ret += "<";
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var args = "";
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for (int i = 0; i < gArgs.Length; i++)
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{
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if (i > 0) args += ", ";
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args += $"<color={Enum}>{gArgs[i].Name}</color>";
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}
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ret += args;
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ret += ">";
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}
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}
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}
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return ret;
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}
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}
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}
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@ -48,13 +48,6 @@ namespace UnityExplorer.UI
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}
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}
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public static T AddGraphic<T>(this GameObject obj) where T : Graphic
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{
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var ret = obj.AddComponent<T>();
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ret.material = UIManager.UIMaterial;
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return ret;
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}
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private static void SetDefaultTextValues(Text lbl)
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{
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lbl.color = defaultTextColor;
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@ -103,7 +96,7 @@ namespace UnityExplorer.UI
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rect.anchoredPosition = Vector2.zero;
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rect.sizeDelta = Vector2.zero;
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Image image = panelObj.AddGraphic<Image>();
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Image image = panelObj.AddComponent<Image>();
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image.type = Image.Type.Filled;
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image.color = new Color(0.05f, 0.05f, 0.05f);
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@ -120,7 +113,7 @@ namespace UnityExplorer.UI
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content = new GameObject("Content");
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content.transform.parent = panelObj.transform;
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Image image2 = content.AddGraphic<Image>();
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Image image2 = content.AddComponent<Image>();
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image2.type = Image.Type.Filled;
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image2.color = new Color(0.1f, 0.1f, 0.1f);
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@ -147,7 +140,7 @@ namespace UnityExplorer.UI
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gridGroup.cellSize = cellSize;
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gridGroup.spacing = spacing;
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Image image = groupObj.AddGraphic<Image>();
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Image image = groupObj.AddComponent<Image>();
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if (color != default)
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{
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image.color = color;
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@ -168,7 +161,7 @@ namespace UnityExplorer.UI
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horiGroup.childAlignment = TextAnchor.UpperLeft;
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horiGroup.childControlWidth = false;
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Image image = groupObj.AddGraphic<Image>();
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Image image = groupObj.AddComponent<Image>();
|
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if (color != default)
|
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{
|
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image.color = color;
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@ -189,7 +182,7 @@ namespace UnityExplorer.UI
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horiGroup.childAlignment = TextAnchor.UpperLeft;
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horiGroup.childControlWidth = false;
|
||||
|
||||
Image image = groupObj.AddGraphic<Image>();
|
||||
Image image = groupObj.AddComponent<Image>();
|
||||
if (color != default)
|
||||
{
|
||||
image.color = color;
|
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@ -206,7 +199,7 @@ namespace UnityExplorer.UI
|
||||
//{
|
||||
// GameObject labelObj = CreateUIObject("Label", parent, thinSize);
|
||||
|
||||
// TextMeshProUGUI text = labelObj.AddGraphic<TextMeshProUGUI>();
|
||||
// TextMeshProUGUI text = labelObj.AddComponent<TextMeshProUGUI>();
|
||||
|
||||
// text.alignment = alignment;
|
||||
// text.richText = true;
|
||||
@ -218,7 +211,7 @@ namespace UnityExplorer.UI
|
||||
{
|
||||
GameObject labelObj = CreateUIObject("Label", parent, thinSize);
|
||||
|
||||
Text text = labelObj.AddGraphic<Text>();
|
||||
Text text = labelObj.AddComponent<Text>();
|
||||
SetDefaultTextValues(text);
|
||||
text.alignment = alignment;
|
||||
text.supportRichText = true;
|
||||
@ -234,7 +227,7 @@ namespace UnityExplorer.UI
|
||||
textObj.AddComponent<RectTransform>();
|
||||
SetParentAndAlign(textObj, buttonObj);
|
||||
|
||||
Image image = buttonObj.AddGraphic<Image>();
|
||||
Image image = buttonObj.AddComponent<Image>();
|
||||
image.type = Image.Type.Sliced;
|
||||
image.color = new Color(1, 1, 1, 0.75f);
|
||||
|
||||
@ -248,7 +241,7 @@ namespace UnityExplorer.UI
|
||||
btn.colors = colors;
|
||||
}
|
||||
|
||||
Text text = textObj.AddGraphic<Text>();
|
||||
Text text = textObj.AddComponent<Text>();
|
||||
text.text = "Button";
|
||||
SetDefaultTextValues(text);
|
||||
text.alignment = TextAnchor.MiddleCenter;
|
||||
@ -271,7 +264,7 @@ namespace UnityExplorer.UI
|
||||
GameObject handleSlideAreaObj = CreateUIObject("Handle Slide Area", sliderObj);
|
||||
GameObject handleObj = CreateUIObject("Handle", handleSlideAreaObj);
|
||||
|
||||
Image bgImage = bgObj.AddGraphic<Image>();
|
||||
Image bgImage = bgObj.AddComponent<Image>();
|
||||
bgImage.type = Image.Type.Sliced;
|
||||
bgImage.color = new Color(0.15f, 0.15f, 0.15f, 1.0f);
|
||||
|
||||
@ -286,7 +279,7 @@ namespace UnityExplorer.UI
|
||||
fillAreaRect.anchoredPosition = new Vector2(-5f, 0f);
|
||||
fillAreaRect.sizeDelta = new Vector2(-20f, 0f);
|
||||
|
||||
Image fillImage = fillObj.AddGraphic<Image>();
|
||||
Image fillImage = fillObj.AddComponent<Image>();
|
||||
fillImage.type = Image.Type.Sliced;
|
||||
fillImage.color = new Color(0.3f, 0.3f, 0.3f, 1.0f);
|
||||
|
||||
@ -297,7 +290,7 @@ namespace UnityExplorer.UI
|
||||
handleSlideRect.anchorMin = new Vector2(0f, 0f);
|
||||
handleSlideRect.anchorMax = new Vector2(1f, 1f);
|
||||
|
||||
Image handleImage = handleObj.AddGraphic<Image>();
|
||||
Image handleImage = handleObj.AddComponent<Image>();
|
||||
handleImage.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
|
||||
handleObj.GetComponent<RectTransform>().sizeDelta = new Vector2(20f, 0f);
|
||||
@ -319,11 +312,11 @@ namespace UnityExplorer.UI
|
||||
GameObject slideAreaObj = CreateUIObject("Sliding Area", scrollObj);
|
||||
GameObject handleObj = CreateUIObject("Handle", slideAreaObj);
|
||||
|
||||
Image scrollImage = scrollObj.AddGraphic<Image>();
|
||||
Image scrollImage = scrollObj.AddComponent<Image>();
|
||||
scrollImage.type = Image.Type.Sliced;
|
||||
scrollImage.color = new Color(0.1f, 0.1f, 0.1f);
|
||||
|
||||
Image handleImage = handleObj.AddGraphic<Image>();
|
||||
Image handleImage = handleObj.AddComponent<Image>();
|
||||
handleImage.type = Image.Type.Sliced;
|
||||
handleImage.color = new Color(0.4f, 0.4f, 0.4f);
|
||||
|
||||
@ -368,14 +361,14 @@ namespace UnityExplorer.UI
|
||||
}
|
||||
#endif
|
||||
|
||||
Image bgImage = bgObj.AddGraphic<Image>();
|
||||
Image bgImage = bgObj.AddComponent<Image>();
|
||||
bgImage.type = Image.Type.Sliced;
|
||||
bgImage.color = new Color(0.1f, 0.1f, 0.1f, 1.0f);
|
||||
|
||||
Image checkImage = checkObj.AddGraphic<Image>();
|
||||
Image checkImage = checkObj.AddComponent<Image>();
|
||||
checkImage.color = new Color(90f / 255f, 115f / 255f, 90f / 255f, 1.0f);
|
||||
|
||||
text = labelObj.AddGraphic<Text>();
|
||||
text = labelObj.AddComponent<Text>();
|
||||
text.text = "Toggle";
|
||||
SetDefaultTextValues(text);
|
||||
|
||||
@ -425,7 +418,7 @@ namespace UnityExplorer.UI
|
||||
{
|
||||
GameObject mainObj = CreateUIObject("InputField", parent);
|
||||
|
||||
Image mainImage = mainObj.AddGraphic<Image>();
|
||||
Image mainImage = mainObj.AddComponent<Image>();
|
||||
mainImage.type = Image.Type.Sliced;
|
||||
mainImage.color = new Color(0.15f, 0.15f, 0.15f);
|
||||
|
||||
@ -463,7 +456,7 @@ namespace UnityExplorer.UI
|
||||
// mainInput.textViewport = textArea.GetComponent<RectTransform>();
|
||||
|
||||
GameObject placeHolderObj = CreateUIObject("Placeholder", textArea);
|
||||
Text placeholderText = placeHolderObj.AddGraphic<Text>();
|
||||
Text placeholderText = placeHolderObj.AddComponent<Text>();
|
||||
SetDefaultTextValues(placeholderText);
|
||||
placeholderText.text = "...";
|
||||
placeholderText.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
@ -484,7 +477,7 @@ namespace UnityExplorer.UI
|
||||
mainInput.placeholder = placeholderText;
|
||||
|
||||
GameObject inputTextObj = CreateUIObject("Text", textArea);
|
||||
Text inputText = inputTextObj.AddGraphic<Text>();
|
||||
Text inputText = inputTextObj.AddComponent<Text>();
|
||||
SetDefaultTextValues(inputText);
|
||||
inputText.text = "";
|
||||
inputText.color = new Color(1f, 1f, 1f, 1f);
|
||||
@ -532,11 +525,11 @@ namespace UnityExplorer.UI
|
||||
scrollRectTransform.pivot = Vector2.one;
|
||||
scrollRectTransform.sizeDelta = new Vector2(scrollRectTransform.sizeDelta.x, 0f);
|
||||
|
||||
Text itemLabelText = itemLabelObj.AddGraphic<Text>();
|
||||
Text itemLabelText = itemLabelObj.AddComponent<Text>();
|
||||
SetDefaultTextValues(itemLabelText);
|
||||
itemLabelText.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
var arrowText = arrowObj.AddGraphic<Text>();
|
||||
var arrowText = arrowObj.AddComponent<Text>();
|
||||
SetDefaultTextValues(arrowText);
|
||||
arrowText.text = "▼";
|
||||
var arrowRect = arrowObj.GetComponent<RectTransform>();
|
||||
@ -545,7 +538,7 @@ namespace UnityExplorer.UI
|
||||
arrowRect.sizeDelta = new Vector2(20f, 20f);
|
||||
arrowRect.anchoredPosition = new Vector2(-15f, 0f);
|
||||
|
||||
Image itemBgImage = itemBgObj.AddGraphic<Image>();
|
||||
Image itemBgImage = itemBgObj.AddComponent<Image>();
|
||||
itemBgImage.color = new Color(0.25f, 0.45f, 0.25f, 1.0f);
|
||||
|
||||
Toggle itemToggle = itemObj.AddComponent<Toggle>();
|
||||
@ -561,7 +554,7 @@ namespace UnityExplorer.UI
|
||||
#else
|
||||
itemToggle.onValueChanged.AddListener((bool val) => { itemToggle.OnDeselect(null); });
|
||||
#endif
|
||||
Image templateImage = templateObj.AddGraphic<Image>();
|
||||
Image templateImage = templateObj.AddComponent<Image>();
|
||||
templateImage.type = Image.Type.Sliced;
|
||||
templateImage.color = new Color(0.15f, 0.15f, 0.15f, 1.0f);
|
||||
|
||||
@ -577,14 +570,14 @@ namespace UnityExplorer.UI
|
||||
|
||||
viewportObj.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
Image viewportImage = viewportObj.AddGraphic<Image>();
|
||||
Image viewportImage = viewportObj.AddComponent<Image>();
|
||||
viewportImage.type = Image.Type.Sliced;
|
||||
|
||||
Text labelText = labelObj.AddGraphic<Text>();
|
||||
Text labelText = labelObj.AddComponent<Text>();
|
||||
SetDefaultTextValues(labelText);
|
||||
labelText.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
Image dropdownImage = dropdownObj.AddGraphic<Image>();
|
||||
Image dropdownImage = dropdownObj.AddComponent<Image>();
|
||||
dropdownImage.color = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
dropdownImage.type = Image.Type.Sliced;
|
||||
|
||||
@ -653,7 +646,7 @@ namespace UnityExplorer.UI
|
||||
mainLayout.flexibleWidth = 5000;
|
||||
mainLayout.flexibleHeight = 5000;
|
||||
|
||||
Image mainImage = mainObj.AddGraphic<Image>();
|
||||
Image mainImage = mainObj.AddComponent<Image>();
|
||||
mainImage.type = Image.Type.Filled;
|
||||
mainImage.color = (color == default) ? new Color(0.3f, 0.3f, 0.3f, 1f) : color;
|
||||
|
||||
@ -666,7 +659,7 @@ namespace UnityExplorer.UI
|
||||
viewportRect.sizeDelta = new Vector2(-15.0f, 0.0f);
|
||||
viewportRect.offsetMax = new Vector2(-20.0f, 0.0f);
|
||||
|
||||
viewportObj.AddGraphic<Image>().color = Color.white;
|
||||
viewportObj.AddComponent<Image>().color = Color.white;
|
||||
viewportObj.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
content = CreateUIObject("Content", viewportObj);
|
||||
|
@ -20,7 +20,7 @@ namespace UnityExplorer.UI
|
||||
public static EventSystem EventSys { get; private set; }
|
||||
public static StandaloneInputModule InputModule { get; private set; }
|
||||
|
||||
internal static Material UIMaterial { get; private set; }
|
||||
//internal static Material UIMaterial { get; private set; }
|
||||
internal static Sprite ResizeCursor { get; private set; }
|
||||
internal static Font ConsoleFont { get; private set; }
|
||||
|
||||
|
Reference in New Issue
Block a user