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More progress, cleanups and fixes
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@ -121,7 +121,7 @@ namespace UnityExplorer.UI.Inspectors
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if (!compToStringCache.ContainsKey(type.AssemblyQualifiedName))
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{
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compToStringCache.Add(type.AssemblyQualifiedName, SignatureHighlighter.ParseFullType(type, true));
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compToStringCache.Add(type.AssemblyQualifiedName, SignatureHighlighter.ParseType(type, true));
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}
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cell.Button.ButtonText.text = compToStringCache[type.AssemblyQualifiedName];
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