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Prevent Unity crashing on PropertyInfo evaluation
Unity crashes from checking Canvas.renderingDisplaySize on a Canvas set to WorldSpace with no worldCamera set.
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@ -259,6 +259,7 @@
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<Compile Include="CacheObject\Views\CacheListEntryCell.cs" />
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<Compile Include="CacheObject\Views\CacheMemberCell.cs" />
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<Compile Include="CacheObject\Views\CacheObjectCell.cs" />
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<Compile Include="Runtime\UnityCrashPrevention.cs" />
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<Compile Include="UI\DisplayManager.cs" />
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<Compile Include="UI\Notification.cs" />
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<Compile Include="UI\Panels\ClipboardPanel.cs" />
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