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2.0.2
* Added support for viewing Texture2D (and Sprite) from the Inspector, and exporting them to PNG * Fixed an issue with generic methods not showing their return value type * Fixed an issue where destroyed UnityEngine.Objects would cause issues in the inspector * Fixed an issue when caching a ValueCollection of a Dictionary (the generic argument for the Entry Type is the last arg, not the first as with other Enumerables)
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@ -129,7 +129,7 @@ namespace Explorer.CacheObject
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GUILayout.Label(i.ToString(), new GUILayoutOption[] { GUILayout.Width(15) });
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GUILayout.Label(label, new GUILayoutOption[] { GUILayout.ExpandWidth(false) });
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this.m_argumentInput[i] = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.ExpandWidth(true) });
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this.m_argumentInput[i] = GUIUnstrip.TextField(input, new GUILayoutOption[] { GUILayout.ExpandWidth(true) });
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GUI.skin.label.alignment = TextAnchor.MiddleLeft;
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