* Added support for viewing Texture2D (and Sprite) from the Inspector, and exporting them to PNG
* Fixed an issue with generic methods not showing their return value type
* Fixed an issue where destroyed UnityEngine.Objects would cause issues in the inspector
* Fixed an issue when caching a ValueCollection of a Dictionary (the generic argument for the Entry Type is the last arg, not the first as with other Enumerables)
This commit is contained in:
sinaioutlander
2020-10-10 20:19:56 +11:00
parent 867370ccee
commit ad54d2c76b
14 changed files with 400 additions and 57 deletions

View File

@ -129,7 +129,7 @@ namespace Explorer.CacheObject
GUILayout.Label(i.ToString(), new GUILayoutOption[] { GUILayout.Width(15) });
GUILayout.Label(label, new GUILayoutOption[] { GUILayout.ExpandWidth(false) });
this.m_argumentInput[i] = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.ExpandWidth(true) });
this.m_argumentInput[i] = GUIUnstrip.TextField(input, new GUILayoutOption[] { GUILayout.ExpandWidth(true) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft;