* Added support for viewing Texture2D (and Sprite) from the Inspector, and exporting them to PNG
* Fixed an issue with generic methods not showing their return value type
* Fixed an issue where destroyed UnityEngine.Objects would cause issues in the inspector
* Fixed an issue when caching a ValueCollection of a Dictionary (the generic argument for the Entry Type is the last arg, not the first as with other Enumerables)
This commit is contained in:
sinaioutlander
2020-10-10 20:19:56 +11:00
parent 867370ccee
commit ad54d2c76b
14 changed files with 400 additions and 57 deletions

View File

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#if CPP
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnhollowerBaseLib;
using UnityEngine;
using System.IO;
namespace Explorer.Unstrip.ImageConversion
{
public static class ImageConversionUnstrip
{
// byte[] ImageConversion.EncodeToPNG(this Texture2D image);
public static byte[] EncodeToPNG(this Texture2D tex)
{
return EncodeToPNG_iCall(tex.Pointer);
}
internal delegate byte[] EncodeToPNG_delegate(IntPtr tex);
internal static EncodeToPNG_delegate EncodeToPNG_iCall =
IL2CPP.ResolveICall<EncodeToPNG_delegate>("UnityEngine.ImageConversion::EncodeToPNG");
// bool ImageConversion.LoadImage(this Texture2D tex, byte[] data, bool markNonReadable);
public static bool LoadImage(this Texture2D tex, byte[] data, bool markNonReadable)
{
return LoadImage_iCall(tex.Pointer, data, markNonReadable);
}
internal delegate bool LoadImage_delegate(IntPtr tex, byte[] data, bool markNonReadable);
internal static LoadImage_delegate LoadImage_iCall =
IL2CPP.ResolveICall<LoadImage_delegate>("UnityEngine.ImageConversion::LoadImage");
// Helper for LoadImage
public static bool LoadImage(this Texture2D tex, string filePath, bool markNonReadable)
{
if (!File.Exists(filePath))
{
return false;
}
var data = File.ReadAllBytes(filePath);
return tex.LoadImage(data, markNonReadable);
}
}
}
#endif