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progress on lists and dictionaries, fixes for scrollpool
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@ -51,6 +51,9 @@ namespace UnityExplorer.UI.Panels
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private void InvokeOnValueChanged(string value)
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{
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if (value.Length == UIManager.MAX_INPUTFIELD_CHARS)
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ExplorerCore.LogWarning($"Reached maximum InputField character length! ({UIManager.MAX_INPUTFIELD_CHARS})");
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if (Time.time <= m_timeOfLastInputInvoke)
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return;
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