mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-04 12:32:23 +08:00
Implement auto-indenting for CSConsole, some cleanups
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@ -37,7 +37,23 @@ namespace UnityExplorer
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/// <summary>Key: Type.FullName</summary>
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public static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase);
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private static readonly SortedSet<string> allTypeNames = new SortedSet<string>(StringComparer.OrdinalIgnoreCase);
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//private static readonly SortedSet<string> allTypeNames = new SortedSet<string>(StringComparer.OrdinalIgnoreCase);
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private static string[] allTypesArray;
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private static string[] GetTypeNameArray()
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{
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if (allTypesArray == null || allTypesArray.Length != AllTypes.Count)
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{
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allTypesArray = new string[AllTypes.Count];
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int i = 0;
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foreach (var name in AllTypes.Keys)
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{
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allTypesArray[i] = name;
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i++;
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}
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}
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return allTypesArray;
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}
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private static void SetupTypeCache()
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{
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@ -64,7 +80,7 @@ namespace UnityExplorer
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else
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{
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AllTypes.Add(type.FullName, type);
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allTypeNames.Add(type.FullName);
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//allTypeNames.Add(type.FullName);
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}
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OnTypeLoaded?.Invoke(type);
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@ -211,14 +227,24 @@ namespace UnityExplorer
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/// </summary>
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/// <param name="baseType">The base type, which can optionally be abstract / interface.</param>
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/// <returns>All implementations of the type in the current AppDomain.</returns>
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public static HashSet<Type> GetImplementationsOf(Type baseType, bool allowAbstract, bool allowGeneric)
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public static HashSet<Type> GetImplementationsOf(Type baseType, bool allowAbstract, bool allowGeneric, bool allowRecursive = true)
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{
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var key = GetImplementationKey(baseType); //baseType.FullName;
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var key = GetImplementationKey(baseType);
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int count = AllTypes.Count;
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HashSet<Type> ret;
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if (!baseType.IsGenericParameter)
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return GetImplementations(key, baseType, allowAbstract, allowGeneric);
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ret = GetImplementations(key, baseType, allowAbstract, allowGeneric);
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else
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return GetGenericParameterImplementations(key, baseType, allowAbstract, allowGeneric);
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ret = GetGenericParameterImplementations(key, baseType, allowAbstract, allowGeneric);
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// types were resolved during the parse, do it again if we're not already rebuilding.
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if (allowRecursive && AllTypes.Count != count)
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{
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ret = GetImplementationsOf(baseType, allowAbstract, allowGeneric, false);
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}
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return ret;
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}
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private static HashSet<Type> GetImplementations(string key, Type baseType, bool allowAbstract, bool allowGeneric)
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@ -226,8 +252,10 @@ namespace UnityExplorer
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if (!typeInheritance.ContainsKey(key))
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{
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var set = new HashSet<Type>();
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foreach (var name in allTypeNames)
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var names = GetTypeNameArray();
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for (int i = 0; i < names.Length; i++)
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{
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var name = names[i];
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try
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{
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var type = AllTypes[name];
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@ -263,8 +291,10 @@ namespace UnityExplorer
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{
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var set = new HashSet<Type>();
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foreach (var name in allTypeNames)
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var names = GetTypeNameArray();
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for (int i = 0; i < names.Length; i++)
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{
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var name = names[i];
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try
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{
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var type = AllTypes[name];
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