mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-05 04:42:54 +08:00
1.5.6
* Added a fallback method for GetRootSceneObjects for games where this fails. * Fixed an issue where the `new Rect(Rect source)` constructor was failing in some games, using the normal ctor now. * Added special support for `Vector2`, `Vector3`, `Vector4`, `Quaternion`, `Color` and `Rect` structs in the reflection inspector to allow for easier editing. * Several improvements to GameObject Inspector, such as position/rotation freezing, local/global context, and an improved way to edit the transform values.
This commit is contained in:
87
src/CachedObjects/Struct/CacheRect.cs
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87
src/CachedObjects/Struct/CacheRect.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Explorer.CachedObjects
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{
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public class CacheRect : CacheObjectBase
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{
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private string x = "0";
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private string y = "0";
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private string w = "0";
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private string h = "0";
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public override void UpdateValue()
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{
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base.UpdateValue();
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var rect = (Rect)Value;
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x = rect.x.ToString();
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y = rect.y.ToString();
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w = rect.width.ToString();
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h = rect.height.ToString();
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}
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public override void DrawValue(Rect window, float width)
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{
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GUILayout.Label($"<color=yellow>Rect</color>: {(Rect)Value}", null);
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if (CanWrite)
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{
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GUILayout.EndHorizontal();
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var whitespace = window.width - width - 90;
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GUILayout.BeginHorizontal(null);
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GUILayout.Space(whitespace);
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GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
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x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(70) });
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal(null);
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GUILayout.Space(whitespace);
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GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
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y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(70) });
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal(null);
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GUILayout.Space(whitespace);
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GUILayout.Label("W:", new GUILayoutOption[] { GUILayout.Width(30) });
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w = GUILayout.TextField(w, new GUILayoutOption[] { GUILayout.Width(70) });
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal(null);
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GUILayout.Space(whitespace);
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GUILayout.Label("H:", new GUILayoutOption[] { GUILayout.Width(30) });
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h = GUILayout.TextField(h, new GUILayoutOption[] { GUILayout.Width(70) });
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GUILayout.EndHorizontal();
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// draw set value button
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GUILayout.BeginHorizontal(null);
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GUILayout.Space(whitespace);
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if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(130) }))
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{
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SetValueFromInput();
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal(null);
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}
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}
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private void SetValueFromInput()
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{
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if (float.TryParse(x, out float fX)
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&& float.TryParse(y, out float fY)
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&& float.TryParse(w, out float fW)
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&& float.TryParse(h, out float fH))
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{
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Value = new Rect(fX, fY, fW, fH);
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SetValue();
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}
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}
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}
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}
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