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1.5.6
* Added a fallback method for GetRootSceneObjects for games where this fails. * Fixed an issue where the `new Rect(Rect source)` constructor was failing in some games, using the normal ctor now. * Added special support for `Vector2`, `Vector3`, `Vector4`, `Quaternion`, `Color` and `Rect` structs in the reflection inspector to allow for easier editing. * Several improvements to GameObject Inspector, such as position/rotation freezing, local/global context, and an improved way to edit the transform values.
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@ -120,13 +120,17 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="CachedObjects\CacheDictionary.cs" />
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<Compile Include="CachedObjects\CacheEnum.cs" />
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<Compile Include="CachedObjects\CacheGameObject.cs" />
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<Compile Include="CachedObjects\CacheList.cs" />
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<Compile Include="CachedObjects\CachePrimitive.cs" />
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<Compile Include="CachedObjects\CacheOther.cs" />
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<Compile Include="CachedObjects\CacheMethod.cs" />
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<Compile Include="CachedObjects\Struct\CacheColor.cs" />
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<Compile Include="CachedObjects\Object\CacheDictionary.cs" />
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<Compile Include="CachedObjects\Struct\CacheEnum.cs" />
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<Compile Include="CachedObjects\Object\CacheGameObject.cs" />
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<Compile Include="CachedObjects\Object\CacheList.cs" />
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<Compile Include="CachedObjects\Struct\CachePrimitive.cs" />
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<Compile Include="CachedObjects\Other\CacheOther.cs" />
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<Compile Include="CachedObjects\Other\CacheMethod.cs" />
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<Compile Include="CachedObjects\Struct\CacheQuaternion.cs" />
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<Compile Include="CachedObjects\Struct\CacheVector.cs" />
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<Compile Include="CachedObjects\Struct\CacheRect.cs" />
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<Compile Include="CppExplorer.cs" />
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<Compile Include="Extensions\ReflectionExtensions.cs" />
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<Compile Include="UnstripFixes\GUIUnstrip.cs" />
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