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https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 15:57:52 +08:00
1.8.0, merging Mono and Il2Cpp builds, adding BepInEx support
* Project renamed to Explorer to reflect the new scope * Merged Mono and Il2Cpp builds * Merged BepInEx and MelonLoader builds * Some minor changes to accommodate for this * The release DLL and the config file now use "Explorer" in place of "CppExplorer" for file and folder names
This commit is contained in:
@ -1,6 +1,5 @@
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using System;
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using System.Reflection;
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using MelonLoader;
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using UnityEngine;
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namespace Explorer
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@ -48,7 +47,7 @@ namespace Explorer
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get
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{
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if (NO_INPUT) return Vector3.zero;
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return (Vector3)_mousePosition.GetValue(null);
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return (Vector3)_mousePosition.GetValue(null, null);
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}
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}
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#pragma warning restore IDE1006
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@ -81,17 +80,17 @@ namespace Explorer
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private static bool TryManuallyLoadInput()
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{
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MelonLogger.Log("UnityEngine.Input is null, trying to load manually....");
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ExplorerCore.Log("UnityEngine.Input is null, trying to load manually....");
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if ((ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule.dll") || ReflectionHelpers.LoadModule("UnityEngine.CoreModule.dll"))
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&& Input != null)
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{
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MelonLogger.Log("Ok!");
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ExplorerCore.Log("Ok!");
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return true;
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}
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else
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{
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MelonLogger.Log("Could not load Input module!");
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ExplorerCore.Log("Could not load Input module!");
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return false;
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}
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}
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@ -3,12 +3,14 @@ using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using MelonLoader;
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using UnhollowerBaseLib;
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using UnhollowerRuntimeLib;
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using UnityEngine;
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using BF = System.Reflection.BindingFlags;
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#if CPP
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using ILType = Il2CppSystem.Type;
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using UnhollowerBaseLib;
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using UnhollowerRuntimeLib;
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#endif
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namespace Explorer
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{
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@ -16,11 +18,12 @@ namespace Explorer
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{
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public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
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public static ILType GameObjectType => Il2CppType.Of<GameObject>();
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public static ILType TransformType => Il2CppType.Of<Transform>();
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public static ILType ObjectType => Il2CppType.Of<UnityEngine.Object>();
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public static ILType ComponentType => Il2CppType.Of<Component>();
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public static ILType BehaviourType => Il2CppType.Of<Behaviour>();
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#if CPP
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public static ILType GameObjectType => Il2CppType.Of<GameObject>();
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public static ILType TransformType => Il2CppType.Of<Transform>();
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public static ILType ObjectType => Il2CppType.Of<UnityEngine.Object>();
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public static ILType ComponentType => Il2CppType.Of<Component>();
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public static ILType BehaviourType => Il2CppType.Of<Behaviour>();
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private static readonly MethodInfo tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast");
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private static readonly Dictionary<Type, MethodInfo> cachedTryCastMethods = new Dictionary<Type, MethodInfo>();
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@ -36,15 +39,22 @@ namespace Explorer
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return cachedTryCastMethods[castTo].Invoke(obj, null);
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}
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#else
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public static Type GameObjectType => typeof(GameObject);
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public static Type TransformType => typeof(Transform);
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public static Type ObjectType => typeof(UnityEngine.Object);
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public static Type ComponentType => typeof(Component);
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public static Type BehaviourType => typeof(Behaviour);
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#endif
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public static bool IsEnumerable(Type t)
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{
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return typeof(IEnumerable).IsAssignableFrom(t) || IsCppEnumerable(t);
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}
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if (typeof(IEnumerable).IsAssignableFrom(t))
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{
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return true;
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}
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// Checks for Il2Cpp List or HashSet.
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public static bool IsCppEnumerable(Type t)
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{
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#if CPP
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if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
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{
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return typeof(Il2CppSystem.Collections.Generic.List<>).IsAssignableFrom(g)
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@ -55,6 +65,9 @@ namespace Explorer
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{
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return typeof(Il2CppSystem.Collections.IList).IsAssignableFrom(t);
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}
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#else
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return false;
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#endif
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}
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public static bool IsDictionary(Type t)
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@ -64,6 +77,7 @@ namespace Explorer
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return true;
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}
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#if CPP
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if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
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{
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return typeof(Il2CppSystem.Collections.Generic.Dictionary<,>).IsAssignableFrom(g)
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@ -74,6 +88,9 @@ namespace Explorer
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return typeof(Il2CppSystem.Collections.IDictionary).IsAssignableFrom(t)
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|| typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(t);
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}
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#else
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return false;
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#endif
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}
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public static Type GetTypeByName(string fullName)
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@ -96,6 +113,7 @@ namespace Explorer
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{
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if (obj == null) return null;
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#if CPP
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// Need to use GetIl2CppType for Il2CppSystem Objects
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if (obj is Il2CppSystem.Object ilObject)
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{
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@ -107,6 +125,7 @@ namespace Explorer
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return Type.GetType(ilObject.GetIl2CppType().AssemblyQualifiedName) ?? obj.GetType();
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}
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#endif
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// It's a normal object, this is fine
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return obj.GetType();
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@ -139,13 +158,14 @@ namespace Explorer
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}
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catch (Exception e)
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{
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MelonLogger.Log(e.GetType() + ", " + e.Message);
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ExplorerCore.Log(e.GetType() + ", " + e.Message);
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return false;
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}
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}
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public static string ExceptionToString(Exception e)
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{
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#if CPP
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if (IsFailedGeneric(e))
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{
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return "Unable to initialize this type.";
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@ -154,10 +174,12 @@ namespace Explorer
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{
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return "Garbage collected in Il2Cpp.";
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}
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#endif
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return e.GetType() + ", " + e.Message;
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}
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#if CPP
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public static bool IsFailedGeneric(Exception e)
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{
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return IsExceptionOfType(e, typeof(TargetInvocationException)) && IsExceptionOfType(e, typeof(TypeLoadException));
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@ -184,5 +206,6 @@ namespace Explorer
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else
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return false;
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}
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#endif
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}
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}
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