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https://github.com/GrahamKracker/UnityExplorer.git
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Add GameObject.activeSelf toggle to TransformTree, adjust UI Toggle design
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@ -409,56 +409,49 @@ namespace UnityExplorer.UI
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/// <summary>
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/// Create a Toggle control.
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/// </summary>
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public static GameObject CreateToggle(GameObject parent, string name, out Toggle toggle, out Text text, Color bgColor = default)
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public static GameObject CreateToggle(GameObject parent, string name, out Toggle toggle, out Text text, Color bgColor = default,
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int checkWidth = 20, int checkHeight = 20)
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{
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// Main obj
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GameObject toggleObj = CreateUIObject(name, parent, _smallElementSize);
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GameObject bgObj = CreateUIObject("Background", toggleObj);
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GameObject checkObj = CreateUIObject("Checkmark", bgObj);
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GameObject labelObj = CreateUIObject("Label", toggleObj);
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SetLayoutGroup<HorizontalLayoutGroup>(toggleObj, false, false, true, true, 5, 0,0,0,0, childAlignment: TextAnchor.MiddleLeft);
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toggle = toggleObj.AddComponent<Toggle>();
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toggle.isOn = true;
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SetDefaultSelectableColors(toggle);
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// need a second reference so we can use it inside the lambda, since 'toggle' is an out var.
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Toggle t2 = toggle;
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toggle.onValueChanged.AddListener((bool _) => { t2.OnDeselect(null); });
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// second reference so we can use it inside the lambda, 'toggle' is an out var.
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Toggle toggleComp = toggle;
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toggle.onValueChanged.AddListener(Deselect);
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void Deselect(bool _)
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{
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toggleComp.OnDeselect(null);
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}
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// Check mark background
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Image bgImage = bgObj.AddComponent<Image>();
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GameObject checkBgObj = CreateUIObject("Background", toggleObj);
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Image bgImage = checkBgObj.AddComponent<Image>();
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bgImage.color = bgColor == default ? new Color(0.04f, 0.04f, 0.04f, 0.75f) : bgColor;
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Image checkImage = checkObj.AddComponent<Image>();
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SetLayoutGroup<HorizontalLayoutGroup>(checkBgObj, true, true, true, true, 0, 2, 2, 2, 2);
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SetLayoutElement(checkBgObj, minWidth: checkWidth, flexibleWidth: 0, minHeight: checkHeight, flexibleHeight: 0);
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// Check mark image
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GameObject checkMarkObj = CreateUIObject("Checkmark", checkBgObj);
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Image checkImage = checkMarkObj.AddComponent<Image>();
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checkImage.color = new Color(0.8f, 1, 0.8f, 0.3f);
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// Label
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GameObject labelObj = CreateUIObject("Label", toggleObj);
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text = labelObj.AddComponent<Text>();
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text.text = "Toggle";
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text.text = "";
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text.alignment = TextAnchor.MiddleLeft;
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SetDefaultTextValues(text);
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SetLayoutElement(labelObj, minWidth: 0, flexibleWidth: 0, minHeight: checkHeight, flexibleHeight: 0);
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// References
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toggle.graphic = checkImage;
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toggle.targetGraphic = bgImage;
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SetDefaultSelectableColors(toggle);
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RectTransform bgRect = bgObj.GetComponent<RectTransform>();
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bgRect.anchorMin = new Vector2(0f, 1f);
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bgRect.anchorMax = new Vector2(0f, 1f);
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bgRect.anchoredPosition = new Vector2(13f, -13f);
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bgRect.sizeDelta = new Vector2(20f, 20f);
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RectTransform checkRect = checkObj.GetComponent<RectTransform>();
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checkRect.anchorMin = new Vector2(0.5f, 0.5f);
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checkRect.anchorMax = new Vector2(0.5f, 0.5f);
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checkRect.anchoredPosition = Vector2.zero;
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checkRect.sizeDelta = new Vector2(14f, 14f);
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RectTransform labelRect = labelObj.GetComponent<RectTransform>();
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labelRect.anchorMin = new Vector2(0f, 0f);
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labelRect.anchorMax = new Vector2(1f, 1f);
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labelRect.offsetMin = new Vector2(28f, 2f);
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labelRect.offsetMax = new Vector2(-5f, -5f);
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return toggleObj;
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}
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