A little bit of work on Inspectors, fixed a few issues in Mono/BepInEx builds

This commit is contained in:
sinaioutlander
2020-10-28 20:52:40 +11:00
parent b61ac481b9
commit b5b3e90b09
19 changed files with 222 additions and 206 deletions

View File

@ -28,15 +28,15 @@
<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
<MLCppGameFolder>D:\Steam\steamapps\common\VRChat</MLCppGameFolder>
<!-- Set this to the MelonLoader Mono Game folder, without the ending '\' character. -->
<MLMonoGameFolder>D:\Steam\steamapps\common\Outward</MLMonoGameFolder>
<MLMonoGameFolder>D:\source\Unity Projects\Test\_BUILD_MONO</MLMonoGameFolder>
<!-- Set this to the Mono Managed folder, without the ending '\' character. -->
<MLMonoManagedFolder>D:\Steam\steamapps\common\Outward\Outward_Data\Managed</MLMonoManagedFolder>
<MLMonoManagedFolder>D:\source\Unity Projects\Test\_BUILD_MONO\Test_Data\Managed</MLMonoManagedFolder>
<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
<BIECppGameFolder>D:\Steam\steamapps\common\Outward_Il2Cpp</BIECppGameFolder>
<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
<BIEMonoGameFolder>D:\Steam\steamapps\common\Outward</BIEMonoGameFolder>
<BIEMonoGameFolder>D:\source\Unity Projects\Test\_BUILD_MONO</BIEMonoGameFolder>
<!-- Set this to the BepInEx Managed folder, without the ending '\' character. -->
<BIEMonoManagedFolder>D:\Steam\steamapps\common\Outward\Outward_Data\Managed</BIEMonoManagedFolder>
<BIEMonoManagedFolder>D:\source\Unity Projects\Test\_BUILD_MONO\Test_Data\Managed</BIEMonoManagedFolder>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
@ -49,7 +49,7 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' ">
<!-- <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> -->
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<OutputPath>..\Release\Explorer.MelonLoader.Mono\</OutputPath>
<DefineConstants>MONO,ML</DefineConstants>
<Prefer32Bit>false</Prefer32Bit>
@ -66,7 +66,7 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Mono|AnyCPU' ">
<!-- <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> -->
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<OutputPath>..\Release\Explorer.BepInEx.Mono\</OutputPath>
<DefineConstants>MONO,BIE</DefineConstants>
<IsCpp>false</IsCpp>
@ -108,6 +108,10 @@
<HintPath>$(MLMonoGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
<Private>False</Private>
</Reference>
<!--<Reference Include="netstandard">
<HintPath>$(MLMonoManagedFolder)\netstandard.dll</HintPath>
<Private>False</Private>
</Reference>-->
<Reference Include="Unity.TextMeshPro">
<HintPath>$(MLMonoManagedFolder)\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
@ -159,6 +163,10 @@
<HintPath>$(BIEMonoGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<!--<Reference Include="netstandard">
<HintPath>$(BIEMonoManagedFolder)\netstandard.dll</HintPath>
<Private>False</Private>
</Reference>-->
<Reference Include="Unity.TextMeshPro">
<HintPath>$(BIEMonoManagedFolder)\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>