mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 07:56:41 +08:00
A little bit of work on Inspectors, fixed a few issues in Mono/BepInEx builds
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@ -28,15 +28,15 @@
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<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
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<MLCppGameFolder>D:\Steam\steamapps\common\VRChat</MLCppGameFolder>
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<!-- Set this to the MelonLoader Mono Game folder, without the ending '\' character. -->
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<MLMonoGameFolder>D:\Steam\steamapps\common\Outward</MLMonoGameFolder>
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<MLMonoGameFolder>D:\source\Unity Projects\Test\_BUILD_MONO</MLMonoGameFolder>
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<!-- Set this to the Mono Managed folder, without the ending '\' character. -->
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<MLMonoManagedFolder>D:\Steam\steamapps\common\Outward\Outward_Data\Managed</MLMonoManagedFolder>
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<MLMonoManagedFolder>D:\source\Unity Projects\Test\_BUILD_MONO\Test_Data\Managed</MLMonoManagedFolder>
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<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
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<BIECppGameFolder>D:\Steam\steamapps\common\Outward_Il2Cpp</BIECppGameFolder>
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<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
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<BIEMonoGameFolder>D:\Steam\steamapps\common\Outward</BIEMonoGameFolder>
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<BIEMonoGameFolder>D:\source\Unity Projects\Test\_BUILD_MONO</BIEMonoGameFolder>
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<!-- Set this to the BepInEx Managed folder, without the ending '\' character. -->
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<BIEMonoManagedFolder>D:\Steam\steamapps\common\Outward\Outward_Data\Managed</BIEMonoManagedFolder>
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<BIEMonoManagedFolder>D:\source\Unity Projects\Test\_BUILD_MONO\Test_Data\Managed</BIEMonoManagedFolder>
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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@ -49,7 +49,7 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' ">
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<!-- <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> -->
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<OutputPath>..\Release\Explorer.MelonLoader.Mono\</OutputPath>
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<DefineConstants>MONO,ML</DefineConstants>
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<Prefer32Bit>false</Prefer32Bit>
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@ -66,7 +66,7 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Mono|AnyCPU' ">
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<!-- <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> -->
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<OutputPath>..\Release\Explorer.BepInEx.Mono\</OutputPath>
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<DefineConstants>MONO,BIE</DefineConstants>
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<IsCpp>false</IsCpp>
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@ -108,6 +108,10 @@
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<HintPath>$(MLMonoGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!--<Reference Include="netstandard">
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<HintPath>$(MLMonoManagedFolder)\netstandard.dll</HintPath>
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<Private>False</Private>
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</Reference>-->
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<Reference Include="Unity.TextMeshPro">
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<HintPath>$(MLMonoManagedFolder)\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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@ -159,6 +163,10 @@
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<HintPath>$(BIEMonoGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!--<Reference Include="netstandard">
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<HintPath>$(BIEMonoManagedFolder)\netstandard.dll</HintPath>
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<Private>False</Private>
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</Reference>-->
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<Reference Include="Unity.TextMeshPro">
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<HintPath>$(BIEMonoManagedFolder)\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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