mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-17 08:37:49 +08:00
GameObject inspector taking shape
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@ -142,15 +142,14 @@ namespace ExplorerBeta.UI.Main
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if (!handles.Contains(m_currentSceneHandle))
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{
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ExplorerCore.Log("Reverting to default scene");
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m_sceneDropdown.transform.Find("Label").GetComponent<Text>().text = names[0];
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SetScene(handles[0]);
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SetTargetScene(handles[0]);
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}
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}
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public void SetScene(string name) => SetScene(GetSceneHandle(name));
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public void SetTargetScene(string name) => SetTargetScene(GetSceneHandle(name));
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public void SetScene(int handle)
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public void SetTargetScene(int handle)
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{
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if (handle == -1)
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return;
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@ -172,8 +171,11 @@ namespace ExplorerBeta.UI.Main
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//m_scenePathText.ForceMeshUpdate();
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}
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public void SetSceneListObject(GameObject obj)
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public void SetTargetObject(GameObject obj)
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{
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if (!obj)
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return;
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m_scenePathText.text = obj.name;
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//m_scenePathText.ForceMeshUpdate();
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@ -195,7 +197,7 @@ namespace ExplorerBeta.UI.Main
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return;
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}
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SetSceneListObject(m_sceneShortList[index]);
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SetTargetObject(m_sceneShortList[index]);
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}
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private void OnSceneListPageTurn()
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@ -242,10 +244,13 @@ namespace ExplorerBeta.UI.Main
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{
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GameObject obj = objects[i + startIndex];
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if (!obj)
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continue;
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if (i >= m_sceneShortList.Count)
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{
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m_sceneShortList.Add(obj);
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AddSceneButton();
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AddObjectListButton();
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}
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else
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{
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@ -316,7 +321,7 @@ namespace ExplorerBeta.UI.Main
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void SetSceneFromDropdown(int val)
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{
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string scene = m_sceneDropdown.options[val].text;
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SetScene(scene);
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SetTargetScene(scene);
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}
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GameObject scenePathGroupObj = UIFactory.CreateHorizontalGroup(leftPane, new Color(1, 1, 1, 0f));
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@ -346,14 +351,14 @@ namespace ExplorerBeta.UI.Main
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void SetSceneObjectParent()
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{
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if (!m_selectedSceneObject || !m_selectedSceneObject.transform.parent)
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if (!m_selectedSceneObject || !m_selectedSceneObject.transform.parent?.gameObject)
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{
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m_selectedSceneObject = null;
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SetScene(m_currentSceneHandle);
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SetTargetScene(m_currentSceneHandle);
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}
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else
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{
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SetSceneListObject(m_selectedSceneObject.transform.parent.gameObject);
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SetTargetObject(m_selectedSceneObject.transform.parent.gameObject);
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}
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}
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@ -400,7 +405,13 @@ namespace ExplorerBeta.UI.Main
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colors.normalColor = new Color(0.6f, 0.6f, 0.6f, 1.0f);
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scroll.colors = colors;
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VerticalLayoutGroup sceneGroup = m_sceneListCanvas.GetComponent<VerticalLayoutGroup>();
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var horiScroll = scrollObj.transform.Find("Scrollbar Horizontal");
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horiScroll.gameObject.SetActive(false);
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var scrollRect = scrollObj.GetComponentInChildren<ScrollRect>();
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scrollRect.horizontalScrollbar = null;
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var sceneGroup = m_sceneListCanvas.GetComponent<VerticalLayoutGroup>();
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sceneGroup.childControlHeight = true;
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sceneGroup.spacing = 2;
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@ -409,7 +420,7 @@ namespace ExplorerBeta.UI.Main
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m_sceneListPageHandler.OnPageChanged += OnSceneListPageTurn;
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}
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private void AddSceneButton()
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private void AddObjectListButton()
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{
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int thisIndex = m_sceneListTexts.Count();
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