mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 15:57:52 +08:00
A few important fixes
* Reflection on Il2CppSystem-namespace instances has been fixed * Type/Value Syntax highlighting generalized and improved globally * Scene changes now refresh the scene-picker dropdown * probably other minor stuff too
This commit is contained in:
454
src/Inspectors/GameObjects/GameObjectInspector.cs
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454
src/Inspectors/GameObjects/GameObjectInspector.cs
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@ -0,0 +1,454 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityExplorer.Helpers;
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using UnityExplorer.UI;
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using UnityExplorer.Unstrip;
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//using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Inspectors.GameObjects;
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namespace UnityExplorer.Inspectors
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{
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public class GameObjectInspector : InspectorBase
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{
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public override string TabLabel => $" <color=cyan>[G]</color> {TargetGO?.name}";
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public static GameObjectInspector ActiveInstance { get; private set; }
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public GameObject TargetGO;
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// sub modules
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private static ChildList s_childList;
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private static ComponentList s_compList;
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private static GameObjectControls s_controls;
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// static UI elements (only constructed once)
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private static bool m_UIConstructed;
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private static GameObject s_content;
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public override GameObject Content
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{
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get => s_content;
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set => s_content = value;
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}
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private static string m_lastName;
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public static InputField m_nameInput;
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private static string m_lastPath;
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public static InputField m_pathInput;
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private static RectTransform m_pathInputRect;
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private static GameObject m_pathGroupObj;
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private static Text m_hiddenPathText;
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private static RectTransform m_hiddenPathRect;
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private static Toggle m_enabledToggle;
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private static Text m_enabledText;
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private static bool? m_lastEnabledState;
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private static Dropdown m_layerDropdown;
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private static int m_lastLayer = -1;
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private static Text m_sceneText;
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private static string m_lastScene;
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public GameObjectInspector(GameObject target) : base(target)
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{
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ActiveInstance = this;
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TargetGO = target;
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if (!TargetGO)
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{
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ExplorerCore.LogWarning("Target GameObject is null!");
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return;
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}
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// one UI is used for all gameobject inspectors. no point recreating it.
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if (!m_UIConstructed)
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{
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m_UIConstructed = true;
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s_childList = new ChildList();
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s_compList = new ComponentList();
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s_controls = new GameObjectControls();
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ConstructUI();
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}
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}
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public override void SetActive()
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{
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base.SetActive();
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ActiveInstance = this;
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}
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public override void SetInactive()
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{
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base.SetInactive();
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ActiveInstance = null;
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}
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internal void ChangeInspectorTarget(GameObject newTarget)
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{
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if (!newTarget)
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return;
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this.Target = this.TargetGO = newTarget;
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}
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// Update
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public override void Update()
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{
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base.Update();
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if (m_pendingDestroy || !this.IsActive)
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return;
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RefreshTopInfo();
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s_childList.RefreshChildObjectList();
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s_compList.RefreshComponentList();
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s_controls.RefreshControls();
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if (GameObjectControls.s_sliderChangedWanted)
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GameObjectControls.UpdateSliderControl();
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}
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private void RefreshTopInfo()
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{
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if (m_lastName != TargetGO.name)
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{
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m_lastName = TargetGO.name;
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m_nameInput.text = m_lastName;
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}
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if (TargetGO.transform.parent)
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{
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if (!m_pathGroupObj.activeSelf)
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m_pathGroupObj.SetActive(true);
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var path = TargetGO.transform.GetTransformPath(true);
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if (m_lastPath != path)
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{
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m_lastPath = path;
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m_pathInput.text = path;
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m_hiddenPathText.text = path;
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LayoutRebuilder.ForceRebuildLayoutImmediate(m_pathInputRect);
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LayoutRebuilder.ForceRebuildLayoutImmediate(m_hiddenPathRect);
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}
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}
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else if (m_pathGroupObj.activeSelf)
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m_pathGroupObj.SetActive(false);
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if (m_lastEnabledState != TargetGO.activeSelf)
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{
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m_lastEnabledState = TargetGO.activeSelf;
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m_enabledToggle.isOn = TargetGO.activeSelf;
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m_enabledText.text = TargetGO.activeSelf ? "Enabled" : "Disabled";
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m_enabledText.color = TargetGO.activeSelf ? Color.green : Color.red;
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}
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if (m_lastLayer != TargetGO.layer)
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{
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m_lastLayer = TargetGO.layer;
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m_layerDropdown.value = TargetGO.layer;
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}
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if (m_lastScene != TargetGO.scene.name)
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{
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m_lastScene = TargetGO.scene.name;
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if (!string.IsNullOrEmpty(TargetGO.scene.name))
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m_sceneText.text = m_lastScene;
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else
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m_sceneText.text = "None (Asset/Resource)";
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}
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}
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// UI Callbacks
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private static void OnApplyNameClicked()
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{
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if (ActiveInstance == null)
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return;
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ActiveInstance.TargetGO.name = m_nameInput.text;
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}
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private static void OnEnableToggled(bool enabled)
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{
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if (ActiveInstance == null)
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return;
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ActiveInstance.TargetGO.SetActive(enabled);
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}
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private static void OnLayerSelected(int layer)
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{
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if (ActiveInstance == null)
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return;
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ActiveInstance.TargetGO.layer = layer;
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}
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internal static void OnBackButtonClicked()
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{
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if (ActiveInstance == null)
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return;
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ActiveInstance.ChangeInspectorTarget(ActiveInstance.TargetGO.transform.parent.gameObject);
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}
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#region UI CONSTRUCTION
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private void ConstructUI()
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{
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var parent = InspectorManager.Instance.m_inspectorContent;
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s_content = UIFactory.CreateScrollView(parent, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
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var scrollGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
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scrollGroup.childForceExpandHeight = true;
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scrollGroup.childControlHeight = true;
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scrollGroup.spacing = 5;
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ConstructTopArea(scrollContent);
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s_controls.ConstructControls(scrollContent);
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var midGroupObj = ConstructMidGroup(scrollContent);
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s_childList.ConstructChildList(midGroupObj);
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s_compList.ConstructCompList(midGroupObj);
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}
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private void ConstructTopArea(GameObject scrollContent)
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{
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// path row
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m_pathGroupObj = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
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var pathGroup = m_pathGroupObj.GetComponent<HorizontalLayoutGroup>();
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pathGroup.childForceExpandHeight = false;
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pathGroup.childForceExpandWidth = false;
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pathGroup.childControlHeight = false;
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pathGroup.childControlWidth = true;
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pathGroup.spacing = 5;
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var pathRect = m_pathGroupObj.GetComponent<RectTransform>();
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pathRect.sizeDelta = new Vector2(pathRect.sizeDelta.x, 20);
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var pathLayout = m_pathGroupObj.AddComponent<LayoutElement>();
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pathLayout.minHeight = 20;
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pathLayout.flexibleHeight = 75;
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var backButtonObj = UIFactory.CreateButton(m_pathGroupObj);
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var backButton = backButtonObj.GetComponent<Button>();
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#if CPP
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backButton.onClick.AddListener(new Action(OnBackButtonClicked));
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#else
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backButton.onClick.AddListener(OnBackButtonClicked);
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#endif
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var backColors = backButton.colors;
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backColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
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backButton.colors = backColors;
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var backText = backButtonObj.GetComponentInChildren<Text>();
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backText.text = "◄";
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var backLayout = backButtonObj.AddComponent<LayoutElement>();
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backLayout.minWidth = 55;
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backLayout.flexibleWidth = 0;
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backLayout.minHeight = 25;
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backLayout.flexibleHeight = 0;
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var pathHiddenTextObj = UIFactory.CreateLabel(m_pathGroupObj, TextAnchor.MiddleLeft);
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m_hiddenPathText = pathHiddenTextObj.GetComponent<Text>();
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m_hiddenPathText.color = Color.clear;
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m_hiddenPathText.fontSize = 14;
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//m_hiddenPathText.lineSpacing = 1.5f;
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m_hiddenPathText.raycastTarget = false;
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var hiddenFitter = pathHiddenTextObj.AddComponent<ContentSizeFitter>();
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hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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var hiddenLayout = pathHiddenTextObj.AddComponent<LayoutElement>();
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hiddenLayout.minHeight = 25;
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hiddenLayout.flexibleHeight = 125;
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hiddenLayout.minWidth = 250;
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hiddenLayout.flexibleWidth = 9000;
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var hiddenGroup = pathHiddenTextObj.AddComponent<HorizontalLayoutGroup>();
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hiddenGroup.childForceExpandWidth = true;
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hiddenGroup.childControlWidth = true;
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hiddenGroup.childForceExpandHeight = true;
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hiddenGroup.childControlHeight = true;
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var pathInputObj = UIFactory.CreateInputField(pathHiddenTextObj);
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var pathInputRect = pathInputObj.GetComponent<RectTransform>();
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pathInputRect.sizeDelta = new Vector2(pathInputRect.sizeDelta.x, 25);
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m_pathInput = pathInputObj.GetComponent<InputField>();
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m_pathInput.text = TargetGO.transform.GetTransformPath();
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m_pathInput.readOnly = true;
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m_pathInput.lineType = InputField.LineType.MultiLineNewline;
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var pathInputLayout = pathInputObj.AddComponent<LayoutElement>();
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pathInputLayout.minHeight = 25;
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pathInputLayout.flexibleHeight = 75;
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pathInputLayout.preferredWidth = 400;
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pathInputLayout.flexibleWidth = 9999;
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var textRect = m_pathInput.textComponent.GetComponent<RectTransform>();
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textRect.offsetMin = new Vector2(3, 3);
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textRect.offsetMax = new Vector2(3, 3);
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m_pathInput.textComponent.color = new Color(0.75f, 0.75f, 0.75f);
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//m_pathInput.textComponent.lineSpacing = 1.5f;
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m_pathInputRect = m_pathInput.GetComponent<RectTransform>();
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m_hiddenPathRect = m_hiddenPathText.GetComponent<RectTransform>();
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// name row
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var nameRowObj = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
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var nameGroup = nameRowObj.GetComponent<HorizontalLayoutGroup>();
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nameGroup.childForceExpandHeight = false;
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nameGroup.childForceExpandWidth = false;
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nameGroup.childControlHeight = true;
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nameGroup.childControlWidth = true;
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nameGroup.spacing = 5;
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var nameRect = nameRowObj.GetComponent<RectTransform>();
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nameRect.sizeDelta = new Vector2(nameRect.sizeDelta.x, 25);
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var nameLayout = nameRowObj.AddComponent<LayoutElement>();
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nameLayout.minHeight = 25;
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nameLayout.flexibleHeight = 0;
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var nameTextObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleCenter);
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var nameTextText = nameTextObj.GetComponent<Text>();
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nameTextText.text = "Name:";
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nameTextText.fontSize = 14;
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nameTextText.color = Color.grey;
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var nameTextLayout = nameTextObj.AddComponent<LayoutElement>();
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nameTextLayout.minHeight = 25;
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nameTextLayout.flexibleHeight = 0;
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nameTextLayout.minWidth = 55;
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nameTextLayout.flexibleWidth = 0;
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var nameInputObj = UIFactory.CreateInputField(nameRowObj);
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var nameInputRect = nameInputObj.GetComponent<RectTransform>();
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nameInputRect.sizeDelta = new Vector2(nameInputRect.sizeDelta.x, 25);
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m_nameInput = nameInputObj.GetComponent<InputField>();
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m_nameInput.text = TargetGO.name;
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var applyNameBtnObj = UIFactory.CreateButton(nameRowObj);
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var applyNameBtn = applyNameBtnObj.GetComponent<Button>();
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#if CPP
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applyNameBtn.onClick.AddListener(new Action(OnApplyNameClicked));
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#else
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applyNameBtn.onClick.AddListener(OnApplyNameClicked);
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#endif
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var applyNameText = applyNameBtnObj.GetComponentInChildren<Text>();
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applyNameText.text = "Apply";
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applyNameText.fontSize = 14;
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var applyNameLayout = applyNameBtnObj.AddComponent<LayoutElement>();
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applyNameLayout.minWidth = 65;
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applyNameLayout.minHeight = 25;
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applyNameLayout.flexibleHeight = 0;
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var applyNameRect = applyNameBtnObj.GetComponent<RectTransform>();
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applyNameRect.sizeDelta = new Vector2(applyNameRect.sizeDelta.x, 25);
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var activeLabel = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleCenter);
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var activeLabelLayout = activeLabel.AddComponent<LayoutElement>();
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activeLabelLayout.minWidth = 55;
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activeLabelLayout.minHeight = 25;
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var activeText = activeLabel.GetComponent<Text>();
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activeText.text = "Active:";
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activeText.color = Color.grey;
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activeText.fontSize = 14;
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var enabledToggleObj = UIFactory.CreateToggle(nameRowObj, out m_enabledToggle, out m_enabledText);
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var toggleLayout = enabledToggleObj.AddComponent<LayoutElement>();
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toggleLayout.minHeight = 25;
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toggleLayout.minWidth = 100;
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toggleLayout.flexibleWidth = 0;
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m_enabledText.text = "Enabled";
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m_enabledText.color = Color.green;
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#if CPP
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m_enabledToggle.onValueChanged.AddListener(new Action<bool>(OnEnableToggled));
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#else
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m_enabledToggle.onValueChanged.AddListener(OnEnableToggled);
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#endif
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// layer and scene row
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var sceneLayerRow = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
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var sceneLayerGroup = sceneLayerRow.GetComponent<HorizontalLayoutGroup>();
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sceneLayerGroup.childForceExpandWidth = false;
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sceneLayerGroup.childControlWidth = true;
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sceneLayerGroup.spacing = 5;
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var layerLabel = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleCenter);
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var layerText = layerLabel.GetComponent<Text>();
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layerText.text = "Layer:";
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layerText.fontSize = 14;
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layerText.color = Color.grey;
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var layerTextLayout = layerLabel.AddComponent<LayoutElement>();
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layerTextLayout.minWidth = 55;
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layerTextLayout.flexibleWidth = 0;
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var layerDropdownObj = UIFactory.CreateDropdown(sceneLayerRow, out m_layerDropdown);
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m_layerDropdown.options.Clear();
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for (int i = 0; i < 32; i++)
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{
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var layer = LayerMaskUnstrip.LayerToName(i);
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m_layerDropdown.options.Add(new Dropdown.OptionData { text = $"{i}: {layer}" });
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}
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//var itemText = layerDropdownObj.transform.Find("Label").GetComponent<Text>();
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//itemText.resizeTextForBestFit = true;
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var layerDropdownLayout = layerDropdownObj.AddComponent<LayoutElement>();
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layerDropdownLayout.minWidth = 120;
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layerDropdownLayout.flexibleWidth = 2000;
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layerDropdownLayout.minHeight = 25;
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#if CPP
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m_layerDropdown.onValueChanged.AddListener(new Action<int>(OnLayerSelected));
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#else
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m_layerDropdown.onValueChanged.AddListener(OnLayerSelected);
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#endif
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var scenelabelObj = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleCenter);
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var sceneLabel = scenelabelObj.GetComponent<Text>();
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sceneLabel.text = "Scene:";
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sceneLabel.color = Color.grey;
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sceneLabel.fontSize = 14;
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var sceneLabelLayout = scenelabelObj.AddComponent<LayoutElement>();
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sceneLabelLayout.minWidth = 55;
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sceneLabelLayout.flexibleWidth = 0;
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var objectSceneText = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleLeft);
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m_sceneText = objectSceneText.GetComponent<Text>();
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m_sceneText.fontSize = 14;
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m_sceneText.horizontalOverflow = HorizontalWrapMode.Overflow;
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var sceneTextLayout = objectSceneText.AddComponent<LayoutElement>();
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sceneTextLayout.minWidth = 120;
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sceneTextLayout.flexibleWidth = 2000;
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}
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private GameObject ConstructMidGroup(GameObject parent)
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{
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var midGroupObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
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var midGroup = midGroupObj.GetComponent<HorizontalLayoutGroup>();
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midGroup.spacing = 5;
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midGroup.childForceExpandWidth = true;
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midGroup.childControlWidth = true;
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midGroup.childForceExpandHeight = true;
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midGroup.childControlHeight = true;
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var midlayout = midGroupObj.AddComponent<LayoutElement>();
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midlayout.minHeight = 350;
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midlayout.flexibleHeight = 10000;
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midlayout.minWidth = 200;
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midlayout.flexibleWidth = 25000;
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return midGroupObj;
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}
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#endregion
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}
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}
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Reference in New Issue
Block a user