mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-16 00:07:52 +08:00
A few important fixes
* Reflection on Il2CppSystem-namespace instances has been fixed * Type/Value Syntax highlighting generalized and improved globally * Scene changes now refresh the scene-picker dropdown * probably other minor stuff too
This commit is contained in:
@ -41,7 +41,7 @@ namespace UnityExplorer.UI.Shared
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get => m_currentPage;
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set
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{
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if (value < LastPage)
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if (value < PageCount)
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m_currentPage = value;
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}
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}
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@ -60,11 +60,11 @@ namespace UnityExplorer.UI.Shared
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{
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m_listCount = value;
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if (LastPage <= 0 && m_pageUIHolder.activeSelf)
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if (PageCount <= 0 && m_pageUIHolder.activeSelf)
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{
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m_pageUIHolder.SetActive(false);
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}
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else if (LastPage > 0 && !m_pageUIHolder.activeSelf)
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else if (PageCount > 0 && !m_pageUIHolder.activeSelf)
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{
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m_pageUIHolder.SetActive(true);
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}
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@ -73,7 +73,7 @@ namespace UnityExplorer.UI.Shared
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}
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}
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public int LastPage => (int)Math.Ceiling(ListCount / (decimal)ItemsPerPage) - 1;
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public int PageCount => (int)Math.Ceiling(ListCount / (decimal)ItemsPerPage) - 1;
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// The index of the first element of the current page
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public int StartIndex
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@ -138,7 +138,7 @@ namespace UnityExplorer.UI.Shared
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}
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else
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{
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if (m_currentPage < LastPage)
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if (m_currentPage < PageCount)
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{
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m_currentPage++;
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didTurn = true;
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@ -160,7 +160,7 @@ namespace UnityExplorer.UI.Shared
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public void RefreshUI()
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{
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m_currentPageLabel.text = $"Page {m_currentPage + 1} / {LastPage + 1}";
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m_currentPageLabel.text = $"Page {m_currentPage + 1} / {PageCount + 1}";
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}
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public void ConstructUI(GameObject parent)
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@ -22,7 +22,7 @@ namespace UnityExplorer.UI.Shared
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public const string Local = "#a6e9e9";
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public const string StructGreen = "#0e9931";
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public const string StructGreen = "#0fba3a";
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public static string Enum = "#92c470";
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@ -33,7 +33,7 @@ namespace UnityExplorer.UI.Shared
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string classColor;
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if (type.IsAbstract && type.IsSealed)
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classColor = Class_Static;
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else if (type.IsEnum)
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else if (type.IsEnum || type.IsGenericParameter)
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classColor = Enum;
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else if (type.IsValueType)
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classColor = StructGreen;
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@ -43,7 +43,7 @@ namespace UnityExplorer.UI.Shared
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return classColor;
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}
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public static string GetHighlight(Type type, bool includeNamespace, MemberInfo memberInfo = null)
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public static string ParseFullSyntax(Type type, bool includeNamespace, MemberInfo memberInfo = null)
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{
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string ret = "";
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@ -55,91 +55,132 @@ namespace UnityExplorer.UI.Shared
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}
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else
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{
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string ns = includeNamespace
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? $"<color=#{s_silver.ToHex()}>{type.Namespace}</color>."
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: "";
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ret += ns;
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if (includeNamespace && !string.IsNullOrEmpty(type.Namespace))
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ret += $"<color=#{s_silver.ToHex()}>{type.Namespace}</color>.";
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var declaring = type.DeclaringType;
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while (declaring != null)
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{
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ret += $"<color={GetClassColor(declaring)}>{declaring.Name}</color>.";
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ret += HighlightTypeName(declaring) + ".";
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declaring = declaring.DeclaringType;
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}
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ret += $"<color={GetClassColor(type)}>{type.Name}</color>";
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ret += HighlightTypeName(type);
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}
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// todo MemberInfo
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if (memberInfo != null)
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{
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ret += ".";
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string memberColor = "";
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bool isStatic = false;
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string memberColor = GetMemberInfoColor(memberInfo, out bool isStatic);
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string memberHighlight = $"<color={memberColor}>{memberInfo.Name}</color>";
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if (memberInfo is FieldInfo fi)
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{
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if (fi.IsStatic)
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{
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isStatic = true;
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memberColor = Field_Static;
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}
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else
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memberColor = Field_Instance;
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}
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else if (memberInfo is MethodInfo mi)
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{
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if (mi.IsStatic)
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{
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isStatic = true;
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memberColor = Method_Static;
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}
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else
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memberColor = Method_Instance;
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}
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else if (memberInfo is PropertyInfo pi)
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{
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if (pi.GetAccessors(true)[0].IsStatic)
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{
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isStatic = true;
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memberColor = Prop_Static;
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}
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else
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memberColor = Prop_Instance;
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}
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if (isStatic)
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memberHighlight = $"<i>{memberHighlight}</i>";
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if (isStatic)
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ret += "<i>";
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ret += $"<color={memberColor}>{memberInfo.Name}</color>";
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if (isStatic)
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ret += "</i>";
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ret += memberHighlight;
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// generic method args
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if (memberInfo is MethodInfo method)
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{
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var gArgs = method.GetGenericArguments();
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if (gArgs.Length > 0)
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{
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ret += "<";
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var args = "";
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for (int i = 0; i < gArgs.Length; i++)
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{
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if (i > 0) args += ", ";
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args += $"<color={Enum}>{gArgs[i].Name}</color>";
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}
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ret += args;
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ret += ">";
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}
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ret += ParseGenericArgs(gArgs, true);
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}
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}
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return ret;
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}
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private static string HighlightTypeName(Type type)
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{
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var typeName = type.Name;
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var gArgs = type.GetGenericArguments();
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if (gArgs.Length > 0)
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{
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// remove the `N from the end of the type name
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// this could actually be >9 in some cases, so get the length of the length string and use that.
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// eg, if it was "List`15", we would remove the ending 3 chars
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int suffixLen = 1 + gArgs.Length.ToString().Length;
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// make sure the typename actually has expected "`N" format.
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if (typeName[typeName.Length - suffixLen] == '`')
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typeName = typeName.Substring(0, typeName.Length - suffixLen);
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}
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// highlight the base name itself
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// do this after removing the `N suffix, so only the name itself is in the color tags.
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typeName = $"<color={GetClassColor(type)}>{typeName}</color>";
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// parse the generic args, if any
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if (gArgs.Length > 0)
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typeName += ParseGenericArgs(gArgs);
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return typeName;
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}
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private static string ParseGenericArgs(Type[] gArgs, bool allGeneric = false)
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{
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if (gArgs.Length < 1)
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return "";
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var args = "<";
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for (int i = 0; i < gArgs.Length; i++)
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{
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if (i > 0)
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args += ", ";
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var arg = gArgs[i];
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if (allGeneric)
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{
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args += $"<color={Enum}>{arg.Name}</color>";
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continue;
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}
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// using HighlightTypeName makes it recursive, so we can parse nested generic args.
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args += HighlightTypeName(arg);
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}
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return args + ">";
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}
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private static string GetMemberInfoColor(MemberInfo memberInfo, out bool isStatic)
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{
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string memberColor = "";
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isStatic = false;
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if (memberInfo is FieldInfo fi)
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{
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if (fi.IsStatic)
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{
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isStatic = true;
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memberColor = Field_Static;
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}
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else
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memberColor = Field_Instance;
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}
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else if (memberInfo is MethodInfo mi)
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{
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if (mi.IsStatic)
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{
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isStatic = true;
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memberColor = Method_Static;
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}
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else
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memberColor = Method_Instance;
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}
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else if (memberInfo is PropertyInfo pi)
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{
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if (pi.GetAccessors(true)[0].IsStatic)
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{
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isStatic = true;
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memberColor = Prop_Static;
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}
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else
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memberColor = Prop_Instance;
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}
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return memberColor;
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}
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}
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}
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