Refactor unity inspector widgets into proper classes

This commit is contained in:
Sinai
2022-03-20 21:21:01 +11:00
parent d1eb5671bf
commit bd9e80f2b4
4 changed files with 465 additions and 312 deletions

View File

@ -226,6 +226,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="CacheObject\CacheConstructor.cs" />
<Compile Include="CacheObject\CacheMemberFactory.cs" />
<Compile Include="Hooks\HookCell.cs" />
<Compile Include="Hooks\HookInstance.cs" />
<Compile Include="Hooks\HookManager.cs" />
@ -323,6 +324,8 @@
<Compile Include="UI\Widgets\TransformTree\CachedTransform.cs" />
<Compile Include="UI\Widgets\TransformTree\TransformCell.cs" />
<Compile Include="UI\Widgets\TransformTree\TransformTree.cs" />
<Compile Include="UI\Widgets\UnityObjects\Texture2DWidget.cs" />
<Compile Include="UI\Widgets\UnityObjects\UnityObjectWidget.cs" />
</ItemGroup>
<ItemGroup>
<None Include="ILRepack.targets" />