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Swapping to INI instead of XML config, including an AssetBundle for old (5.6.1) Unity versions.
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@ -24,13 +24,10 @@
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<PlatformTarget>x64</PlatformTarget>
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<Prefer32Bit>false</Prefer32Bit>
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<RootNamespace>UnityExplorer</RootNamespace>
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<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
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<BIECppGameFolder>D:\source\Unity Projects\Test\_BUILD</BIECppGameFolder>
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<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
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<MLCppGameFolder>D:\source\Unity Projects\Test\_BUILD</MLCppGameFolder>
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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@ -72,6 +69,10 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c, processorArchitecture=MSIL">
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<HintPath>packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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