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https://github.com/GrahamKracker/UnityExplorer.git
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1.8.23
* Fixed an issue in Mono games when the target you are inspecting is destroyed (window would not close as it should). * Cleaned up and refactored the Input support so it's easier to manage.
This commit is contained in:
109
src/Input/InputSystem.cs
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109
src/Input/InputSystem.cs
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace Explorer.Input
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{
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public class InputSystem : AbstractInput
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{
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public static Type TKeyboard => _keyboard ?? (_keyboard = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
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private static Type _keyboard;
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public static Type TMouse => _mouse ?? (_mouse = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Mouse"));
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private static Type _mouse;
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public static Type TKey => _key ?? (_key = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Key"));
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private static Type _key;
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private static PropertyInfo _btnIsPressedProp;
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private static PropertyInfo _btnWasPressedProp;
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private static object CurrentKeyboard => _currentKeyboard ?? (_currentKeyboard = _kbCurrentProp.GetValue(null, null));
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private static object _currentKeyboard;
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private static PropertyInfo _kbCurrentProp;
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private static PropertyInfo _kbIndexer;
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private static object CurrentMouse => _currentMouse ?? (_currentMouse = _mouseCurrentProp.GetValue(null, null));
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private static object _currentMouse;
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private static PropertyInfo _mouseCurrentProp;
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private static object LeftMouseButton => _lmb ?? (_lmb = _leftButtonProp.GetValue(CurrentMouse, null));
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private static object _lmb;
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private static PropertyInfo _leftButtonProp;
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private static object RightMouseButton => _rmb ?? (_rmb = _rightButtonProp.GetValue(CurrentMouse, null));
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private static object _rmb;
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private static PropertyInfo _rightButtonProp;
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private static object MousePositionInfo => _pos ?? (_pos = _positionProp.GetValue(CurrentMouse, null));
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private static object _pos;
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private static PropertyInfo _positionProp;
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private static MethodInfo _readVector2InputMethod;
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public override Vector2 MousePosition => (Vector2)_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
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public override bool GetKeyDown(KeyCode key)
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{
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var parsedKey = Enum.Parse(TKey, key.ToString());
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var actualKey = _kbIndexer.GetValue(CurrentKeyboard, new object[] { parsedKey });
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return (bool)_btnWasPressedProp.GetValue(actualKey, null);
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}
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public override bool GetKey(KeyCode key)
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{
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var parsed = Enum.Parse(TKey, key.ToString());
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var actualKey = _kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
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return (bool)_btnIsPressedProp.GetValue(actualKey, null);
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}
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public override bool GetMouseButtonDown(int btn)
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{
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switch (btn)
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{
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case 0: return (bool)_btnWasPressedProp.GetValue(LeftMouseButton, null);
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case 1: return (bool)_btnWasPressedProp.GetValue(RightMouseButton, null);
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// case 2: return (bool)_btnWasPressedProp.GetValue(MiddleMouseButton, null);
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default: throw new NotImplementedException();
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}
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}
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public override bool GetMouseButton(int btn)
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{
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switch (btn)
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{
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case 0: return (bool)_btnIsPressedProp.GetValue(LeftMouseButton, null);
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case 1: return (bool)_btnIsPressedProp.GetValue(RightMouseButton, null);
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// case 2: return (bool)_btnIsPressedProp.GetValue(MiddleMouseButton, null);
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default: throw new NotImplementedException();
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}
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}
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public override void Init()
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{
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ExplorerCore.Log("Initializing new InputSystem support...");
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_kbCurrentProp = TKeyboard.GetProperty("current");
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_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
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var btnControl = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
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_btnIsPressedProp = btnControl.GetProperty("isPressed");
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_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
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_mouseCurrentProp = TMouse.GetProperty("current");
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_leftButtonProp = TMouse.GetProperty("leftButton");
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_rightButtonProp = TMouse.GetProperty("rightButton");
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_positionProp = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Pointer")
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.GetProperty("position");
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_readVector2InputMethod = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
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.MakeGenericType(typeof(Vector2))
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.GetMethod("ReadValue");
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}
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}
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}
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