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Made ParseUtility helper to simplify and improve parsing of various input types
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@ -275,7 +275,7 @@ namespace UnityExplorer
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var name = toType.AssemblyQualifiedName;
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if (!unboxMethods.ContainsKey(toType.AssemblyQualifiedName))
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if (!unboxMethods.ContainsKey(name))
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{
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unboxMethods.Add(name, typeof(Il2CppObjectBase)
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.GetMethod("Unbox")
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