mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-17 16:47:52 +08:00
Made ParseUtility helper to simplify and improve parsing of various input types
This commit is contained in:
390
src/Core/Utility/ParseUtility.cs
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390
src/Core/Utility/ParseUtility.cs
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@ -0,0 +1,390 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace UnityExplorer
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{
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public static class ParseUtility
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{
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public static CultureInfo en_US = new CultureInfo("en-US");
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private static readonly HashSet<Type> nonPrimitiveTypes = new HashSet<Type>
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{
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typeof(string),
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typeof(decimal),
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typeof(DateTime),
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};
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public static bool CanParse(Type type)
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{
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if (string.IsNullOrEmpty(type.FullName))
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return false;
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return type.IsPrimitive || nonPrimitiveTypes.Contains(type) || customTypes.ContainsKey(type.FullName);
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}
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public static bool TryParse(string input, Type type, out object obj, out Exception parseException)
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{
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obj = null;
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parseException = null;
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if (type == null)
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return false;
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if (type == typeof(string))
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{
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obj = input;
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return true;
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}
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try
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{
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if (customTypes.ContainsKey(type.FullName))
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{
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obj = customTypes[type.FullName].Invoke(input);
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}
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else
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{
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obj = ReflectionUtility.GetMethodInfo(type, "Parse", ArgumentUtility.ParseArgs)
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.Invoke(null, new object[] { input });
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}
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return true;
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}
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catch (Exception ex)
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{
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ex = ex.GetInnerMostException();
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parseException = ex;
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}
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return false;
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}
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public static string ToStringForInput(object obj, Type type)
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{
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if (type == null || obj == null)
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return null;
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if (type == typeof(string))
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return obj as string;
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try
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{
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if (customTypes.ContainsKey(type.FullName))
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{
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return customTypesToString[type.FullName].Invoke(obj);
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}
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else
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{
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if (obj is IntPtr ptr)
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return ptr.ToString();
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else if (obj is UIntPtr uPtr)
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return uPtr.ToString();
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else
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return ReflectionUtility.GetMethodInfo(type, "ToString", new Type[] { typeof(IFormatProvider) })
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.Invoke(obj, new object[] { en_US })
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as string;
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}
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Exception formatting object for input: {ex}");
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return null;
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}
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}
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private static readonly Dictionary<string, string> typeInputExamples = new Dictionary<string, string>();
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public static string GetExampleInput(Type type)
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{
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if (!typeInputExamples.ContainsKey(type.AssemblyQualifiedName))
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{
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try
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{
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var instance = Activator.CreateInstance(type);
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typeInputExamples.Add(type.AssemblyQualifiedName, ToStringForInput(instance, type));
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning("Exception generating default instance for example input for '" + type.FullName + "'");
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ExplorerCore.Log(ex);
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return "";
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}
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}
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return typeInputExamples[type.AssemblyQualifiedName];
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}
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#region Custom parse methods
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internal delegate object ParseMethod(string input);
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private static readonly Dictionary<string, ParseMethod> customTypes = new Dictionary<string, ParseMethod>
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{
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{ typeof(Vector2).FullName, TryParseVector2 },
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{ typeof(Vector3).FullName, TryParseVector3 },
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{ typeof(Vector4).FullName, TryParseVector4 },
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{ typeof(Quaternion).FullName, TryParseQuaternion },
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{ typeof(Rect).FullName, TryParseRect },
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{ typeof(Color).FullName, TryParseColor },
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{ typeof(Color32).FullName, TryParseColor32 },
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{ typeof(LayerMask).FullName, TryParseLayerMask },
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};
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internal delegate string ToStringMethod(object obj);
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private static readonly Dictionary<string, ToStringMethod> customTypesToString = new Dictionary<string, ToStringMethod>
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{
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{ typeof(Vector2).FullName, Vector2ToString },
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{ typeof(Vector3).FullName, Vector3ToString },
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{ typeof(Vector4).FullName, Vector4ToString },
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{ typeof(Quaternion).FullName, QuaternionToString },
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{ typeof(Rect).FullName, RectToString },
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{ typeof(Color).FullName, ColorToString },
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{ typeof(Color32).FullName, Color32ToString },
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{ typeof(LayerMask).FullName, LayerMaskToString },
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};
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// Vector2
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public static object TryParseVector2(string input)
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{
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Vector2 vector = default;
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var split = input.Split(',');
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vector.x = float.Parse(split[0].Trim(), en_US);
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vector.y = float.Parse(split[1].Trim(), en_US);
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return vector;
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}
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public static string Vector2ToString(object obj)
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{
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if (!(obj is Vector2 vector))
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return null;
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return string.Format(en_US, "{0}, {1}", new object[]
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{
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vector.x,
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vector.y
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});
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}
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// Vector3
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public static object TryParseVector3(string input)
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{
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Vector3 vector = default;
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var split = input.Split(',');
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vector.x = float.Parse(split[0].Trim(), en_US);
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vector.y = float.Parse(split[1].Trim(), en_US);
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vector.z = float.Parse(split[2].Trim(), en_US);
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return vector;
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}
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public static string Vector3ToString(object obj)
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{
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if (!(obj is Vector3 vector))
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return null;
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return string.Format(en_US, "{0}, {1}, {2}", new object[]
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{
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vector.x,
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vector.y,
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vector.z
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});
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}
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// Vector4
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public static object TryParseVector4(string input)
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{
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Vector4 vector = default;
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var split = input.Split(',');
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vector.x = float.Parse(split[0].Trim(), en_US);
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vector.y = float.Parse(split[1].Trim(), en_US);
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vector.z = float.Parse(split[2].Trim(), en_US);
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vector.w = float.Parse(split[3].Trim(), en_US);
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return vector;
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}
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public static string Vector4ToString(object obj)
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{
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if (!(obj is Vector4 vector))
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return null;
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return string.Format(en_US, "{0}, {1}, {2}, {3}", new object[]
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{
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vector.x,
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vector.y,
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vector.z,
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vector.w
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});
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}
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// Quaternion
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public static object TryParseQuaternion(string input)
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{
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Vector3 vector = default;
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var split = input.Split(',');
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if (split.Length == 4)
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{
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Quaternion quat = default;
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quat.x = float.Parse(split[0].Trim(), en_US);
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quat.y = float.Parse(split[1].Trim(), en_US);
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quat.z = float.Parse(split[2].Trim(), en_US);
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quat.w = float.Parse(split[3].Trim(), en_US);
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return quat;
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}
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else
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{
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vector.x = float.Parse(split[0].Trim(), en_US);
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vector.y = float.Parse(split[1].Trim(), en_US);
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vector.z = float.Parse(split[2].Trim(), en_US);
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return Quaternion.Euler(vector);
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}
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}
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public static string QuaternionToString(object obj)
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{
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if (!(obj is Quaternion quaternion))
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return null;
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Vector3 vector = Quaternion.ToEulerAngles(quaternion);
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return string.Format(en_US, "{0}, {1}, {2}", new object[]
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{
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vector.x,
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vector.y,
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vector.z,
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});
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}
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// Rect
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public static object TryParseRect(string input)
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{
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Rect rect = default;
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var split = input.Split(',');
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rect.x = float.Parse(split[0].Trim(), en_US);
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rect.y = float.Parse(split[1].Trim(), en_US);
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rect.width = float.Parse(split[2].Trim(), en_US);
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rect.height = float.Parse(split[3].Trim(), en_US);
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return rect;
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}
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public static string RectToString(object obj)
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{
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if (!(obj is Rect rect))
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return null;
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return string.Format(en_US, "{0}, {1}, {2}, {3}", new object[]
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{
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rect.x,
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rect.y,
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rect.width,
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rect.height
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});
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}
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// Color
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public static object TryParseColor(string input)
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{
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Color color = default;
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var split = input.Split(',');
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color.r = float.Parse(split[0].Trim(), en_US);
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color.g = float.Parse(split[1].Trim(), en_US);
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color.b = float.Parse(split[2].Trim(), en_US);
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if (split.Length > 3)
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color.a = float.Parse(split[3].Trim(), en_US);
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else
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color.a = 1;
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return color;
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}
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public static string ColorToString(object obj)
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{
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if (!(obj is Color color))
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return null;
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return string.Format(en_US, "{0}, {1}, {2}, {3}", new object[]
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{
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color.r,
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color.g,
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color.b,
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color.a
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});
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}
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// Color32
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public static object TryParseColor32(string input)
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{
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Color32 color = default;
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var split = input.Split(',');
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color.r = byte.Parse(split[0].Trim(), en_US);
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color.g = byte.Parse(split[1].Trim(), en_US);
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color.b = byte.Parse(split[2].Trim(), en_US);
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if (split.Length > 3)
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color.a = byte.Parse(split[3].Trim(), en_US);
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else
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color.a = 255;
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return color;
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}
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public static string Color32ToString(object obj)
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{
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if (!(obj is Color32 color))
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return null;
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return string.Format(en_US, "{0}, {1}, {2}, {3}", new object[]
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{
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color.r,
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color.g,
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color.b,
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color.a
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});
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}
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// Layermask (Int32)
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public static object TryParseLayerMask(string input)
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{
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return (LayerMask)int.Parse(input);
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}
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public static string LayerMaskToString(object obj)
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{
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if (!(obj is LayerMask mask))
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return null;
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return mask.ToString();
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}
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#endregion
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}
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}
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