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https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-12 23:06:56 +08:00
Made ParseUtility helper to simplify and improve parsing of various input types
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@ -295,14 +295,12 @@ namespace UnityExplorer.UI.Panels
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{
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// Window Anchors helpers
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internal static CultureInfo _enCulture = new CultureInfo("en-US");
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internal static string RectAnchorsToString(this RectTransform rect)
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{
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if (!rect)
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throw new ArgumentNullException("rect");
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return string.Format(_enCulture, "{0},{1},{2},{3}", new object[]
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return string.Format(ParseUtility.en_US, "{0},{1},{2},{3}", new object[]
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{
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rect.anchorMin.x,
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rect.anchorMin.y,
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@ -322,10 +320,10 @@ namespace UnityExplorer.UI.Panels
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throw new Exception($"stringAnchors split is unexpected length: {split.Length}");
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Vector4 anchors;
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anchors.x = float.Parse(split[0], _enCulture);
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anchors.y = float.Parse(split[1], _enCulture);
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anchors.z = float.Parse(split[2], _enCulture);
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anchors.w = float.Parse(split[3], _enCulture);
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anchors.x = float.Parse(split[0], ParseUtility.en_US);
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anchors.y = float.Parse(split[1], ParseUtility.en_US);
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anchors.z = float.Parse(split[2], ParseUtility.en_US);
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anchors.w = float.Parse(split[3], ParseUtility.en_US);
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panel.anchorMin = new Vector2(anchors.x, anchors.y);
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panel.anchorMax = new Vector2(anchors.z, anchors.w);
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@ -336,7 +334,7 @@ namespace UnityExplorer.UI.Panels
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if (!rect)
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throw new ArgumentNullException("rect");
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return string.Format(_enCulture, "{0},{1}", new object[]
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return string.Format(ParseUtility.en_US, "{0},{1}", new object[]
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{
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rect.localPosition.x, rect.localPosition.y
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});
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@ -350,8 +348,8 @@ namespace UnityExplorer.UI.Panels
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throw new Exception($"stringPosition split is unexpected length: {split.Length}");
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Vector3 vector = rect.localPosition;
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vector.x = float.Parse(split[0], _enCulture);
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vector.y = float.Parse(split[1], _enCulture);
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vector.x = float.Parse(split[0], ParseUtility.en_US);
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vector.y = float.Parse(split[1], ParseUtility.en_US);
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rect.localPosition = vector;
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}
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}
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