mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-01 11:12:49 +08:00
Rewrite lexer from scratch
This commit is contained in:
@ -55,7 +55,7 @@ The following helper methods are available:
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#endregion
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public static ScriptEvaluator Evaluator;
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public static CSLexer Lexer;
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public static LexerBuilder Lexer;
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private static StringBuilder evaluatorOutput;
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private static HashSet<string> usingDirectives;
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@ -72,7 +72,7 @@ The following helper methods are available:
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{
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try
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{
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Lexer = new CSLexer();
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Lexer = new LexerBuilder();
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ResetConsole(false);
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Evaluator.Compile("0 == 0");
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@ -173,8 +173,8 @@ The following helper methods are available:
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}
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}
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if (EnableAutoIndent && InputManager.GetKeyDown(KeyCode.Return))
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DoAutoIndent();
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//if (EnableAutoIndent && InputManager.GetKeyDown(KeyCode.Return))
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// DoAutoIndent();
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//if (EnableAutocompletes && InputField.isFocused)
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//{
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@ -183,55 +183,31 @@ The following helper methods are available:
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//}
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}
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// Invoked at most once per frame
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private static void OnConsoleInputChanged(string input)
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{
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// todo update auto completes
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// todo update syntax highlight
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// update syntax highlight
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Panel.HighlightText.text = Lexer.SyntaxHighlight(input);
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}
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// TODO?
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//private static void DoAutoIndent()
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//{
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// int caret = Panel.LastCaretPosition;
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// Panel.InputField.Text = Lexer.AutoIndentOnEnter(InputField.text, ref caret);
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// InputField.caretPosition = caret;
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//
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// Panel.InputText.Rebuild(CanvasUpdate.Prelayout);
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// InputField.ForceLabelUpdate();
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// InputField.Rebuild(CanvasUpdate.Prelayout);
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//
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// OnConsoleInputChanged(InputField.text);
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//}
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// Autocompletes
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private static string SyntaxHighlight(string input)
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{
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var sb = new StringBuilder();
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int curIdx = 0;
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foreach (var match in Lexer.GetMatches(input))
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{
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// append non-highlighted text between last match and this
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for (int i = curIdx; i < match.startIndex; i++)
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sb.Append(input[i]);
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// append the highlighted match
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sb.Append(match.htmlColorTag);
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for (int i = match.startIndex; i < match.endIndex; i++)
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sb.Append(input[i]);
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sb.Append(SignatureHighlighter.CLOSE_COLOR);
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// update the index
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curIdx = match.endIndex;
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}
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return sb.ToString();
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}
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// Indent
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private static void DoAutoIndent()
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{
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int caret = Panel.LastCaretPosition;
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Panel.InputField.Text = Lexer.AutoIndentOnEnter(InputField.text, ref caret);
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InputField.caretPosition = caret;
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Panel.InputText.Rebuild(CanvasUpdate.Prelayout);
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InputField.ForceLabelUpdate();
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InputField.Rebuild(CanvasUpdate.Prelayout);
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OnConsoleInputChanged(InputField.text);
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}
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}
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}
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@ -1,355 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine.UI;
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using UnityExplorer.UI.CSharpConsole.Lexer;
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namespace UnityExplorer.UI.CSharpConsole
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{
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public struct LexerMatchInfo
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{
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public int startIndex;
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public int endIndex;
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public string htmlColorTag;
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}
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public enum DelimiterType
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{
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Start,
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End,
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};
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public class CSLexer
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{
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private string inputString;
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private readonly Matcher[] matchers;
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private readonly HashSet<char> startDelimiters;
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private readonly HashSet<char> endDelimiters;
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private int currentIndex;
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private int currentLookaheadIndex;
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public char Current { get; private set; }
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public char Previous { get; private set; }
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public bool EndOfStream => currentLookaheadIndex >= inputString.Length;
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public static char indentOpen = '{';
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public static char indentClose = '}';
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//private static StringBuilder indentBuilder = new StringBuilder();
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public static char[] delimiters = new[]
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{
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'[', ']', '(', ')', '{', '}', ';', ':', ',', '.'
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};
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private static readonly CommentMatch commentMatcher = new CommentMatch();
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private static readonly SymbolMatch symbolMatcher = new SymbolMatch();
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private static readonly NumberMatch numberMatcher = new NumberMatch();
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private static readonly StringMatch stringMatcher = new StringMatch();
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private static readonly KeywordMatch keywordMatcher = new KeywordMatch();
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public CSLexer()
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{
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startDelimiters = new HashSet<char>(delimiters);
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endDelimiters = new HashSet<char>(delimiters);
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this.matchers = new Matcher[]
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{
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commentMatcher,
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symbolMatcher,
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numberMatcher,
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stringMatcher,
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keywordMatcher,
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};
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foreach (Matcher lexer in matchers)
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{
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foreach (char c in lexer.StartChars)
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{
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if (!startDelimiters.Contains(c))
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startDelimiters.Add(c);
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}
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foreach (char c in lexer.EndChars)
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{
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if (!endDelimiters.Contains(c))
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endDelimiters.Add(c);
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}
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}
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}
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public IEnumerable<LexerMatchInfo> GetMatches(string input)
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{
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if (input == null || matchers == null || matchers.Length == 0)
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yield break;
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inputString = input;
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Current = ' ';
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Previous = ' ';
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currentIndex = 0;
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currentLookaheadIndex = 0;
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while (!EndOfStream)
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{
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bool didMatchLexer = false;
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ReadWhiteSpace();
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foreach (Matcher matcher in matchers)
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{
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int startIndex = currentIndex;
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bool isMatched = matcher.IsMatch(this);
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if (isMatched)
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{
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int endIndex = currentIndex;
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didMatchLexer = true;
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yield return new LexerMatchInfo
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{
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startIndex = startIndex,
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endIndex = endIndex,
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htmlColorTag = matcher.HexColorTag,
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};
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break;
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}
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}
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if (!didMatchLexer)
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{
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ReadNext();
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Commit();
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}
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}
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}
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// Lexer reading
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public char ReadNext()
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{
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if (EndOfStream)
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return '\0';
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Previous = Current;
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Current = inputString[currentLookaheadIndex];
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currentLookaheadIndex++;
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return Current;
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}
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public void Rollback(int amount = -1)
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{
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if (amount == -1)
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currentLookaheadIndex = currentIndex;
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else
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{
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if (currentLookaheadIndex > currentIndex)
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currentLookaheadIndex -= amount;
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}
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int previousIndex = currentLookaheadIndex - 1;
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if (previousIndex >= inputString.Length)
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Previous = inputString[inputString.Length - 1];
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else if (previousIndex >= 0)
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Previous = inputString[previousIndex];
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else
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Previous = ' ';
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}
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public void Commit()
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{
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currentIndex = currentLookaheadIndex;
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}
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public bool IsSpecialSymbol(char character, DelimiterType position = DelimiterType.Start)
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{
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if (position == DelimiterType.Start)
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return startDelimiters.Contains(character);
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return endDelimiters.Contains(character);
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}
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private void ReadWhiteSpace()
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{
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while (char.IsWhiteSpace(ReadNext()) == true)
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Commit();
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Rollback();
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}
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// Auto-indenting
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public int GetIndentLevel(string input, int toIndex)
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{
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bool stringState = false;
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int indent = 0;
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for (int i = 0; i < toIndex && i < input.Length; i++)
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{
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char character = input[i];
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if (character == '"')
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stringState = !stringState;
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else if (!stringState && character == indentOpen)
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indent++;
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else if (!stringState && character == indentClose)
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indent--;
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}
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if (indent < 0)
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indent = 0;
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return indent;
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}
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// TODO not quite correct, but almost there.
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public string AutoIndentOnEnter(string input, ref int caretPos)
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{
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var sb = new StringBuilder(input);
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bool inString = false;
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bool inChar = false;
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int currentIndent = 0;
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int curLineIndent = 0;
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bool prevWasNewLine = true;
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// process before caret position
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for (int i = 0; i < caretPos; i++)
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{
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char c = sb[i];
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ExplorerCore.Log(i + ": " + c);
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// update string/char state
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if (!inChar && c == '\"')
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inString = !inString;
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else if (!inString && c == '\'')
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inChar = !inChar;
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// continue if inside string or char
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if (inString || inChar)
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continue;
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// check for new line
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if (c == '\n')
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{
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ExplorerCore.Log("new line, resetting line counts");
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curLineIndent = 0;
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prevWasNewLine = true;
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}
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// check for indent
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else if (c == '\t' && prevWasNewLine)
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{
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ExplorerCore.Log("its a tab");
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if (curLineIndent > currentIndent)
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{
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ExplorerCore.Log("too many tabs, removing");
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// already reached the indent we should have
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sb.Remove(i, 1);
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i--;
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caretPos--;
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curLineIndent--;
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}
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else
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curLineIndent++;
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}
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// remove spaces on new lines
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else if (c == ' ' && prevWasNewLine)
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{
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ExplorerCore.Log("removing newline-space");
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sb.Remove(i, 1);
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i--;
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caretPos--;
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}
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else
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{
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if (c == indentClose)
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currentIndent--;
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if (prevWasNewLine && curLineIndent < currentIndent)
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{
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ExplorerCore.Log("line is not indented enough");
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// line is not indented enough
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int diff = currentIndent - curLineIndent;
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sb.Insert(i, new string('\t', diff));
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caretPos += diff;
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i += diff;
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}
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// check for brackets
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if ((c == indentClose || c == indentOpen) && !prevWasNewLine)
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{
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ExplorerCore.Log("bracket needs new line");
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// need to put it on a new line
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sb.Insert(i, $"\n{new string('\t', currentIndent)}");
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caretPos += 1 + currentIndent;
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i += 1 + currentIndent;
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}
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if (c == indentOpen)
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currentIndent++;
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prevWasNewLine = false;
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}
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}
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// todo put caret on new line after previous bracket if needed
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// indent caret to current indent
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// process after caret position, make sure there are equal opened/closed brackets
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ExplorerCore.Log("-- after caret --");
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for (int i = caretPos; i < sb.Length; i++)
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{
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char c = sb[i];
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ExplorerCore.Log(i + ": " + c);
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// update string/char state
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if (!inChar && c == '\"')
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inString = !inString;
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else if (!inString && c == '\'')
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inChar = !inChar;
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if (inString || inChar)
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continue;
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if (c == indentOpen)
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currentIndent++;
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else if (c == indentClose)
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currentIndent--;
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}
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if (currentIndent > 0)
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{
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ExplorerCore.Log("there are not enough closing brackets, curIndent is " + currentIndent);
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// There are not enough close brackets
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// TODO this should append in reverse indent order (small indents inserted first, then biggest).
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while (currentIndent > 0)
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{
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ExplorerCore.Log("Inserting closing bracket with " + currentIndent + " indent");
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// append the indented '}' on a new line
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sb.Insert(caretPos, $"\n{new string('\t', currentIndent - 1)}}}");
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currentIndent--;
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}
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}
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//else if (currentIndent < 0)
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//{
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// // There are too many close brackets
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//
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// // todo?
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//}
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return sb.ToString();
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}
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}
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}
|
52
src/UI/CSConsole/Lexer/CommentLexer.cs
Normal file
52
src/UI/CSConsole/Lexer/CommentLexer.cs
Normal file
@ -0,0 +1,52 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
|
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namespace UnityExplorer.UI.CSharpConsole.Lexers
|
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{
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public class CommentLexer : Lexer
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{
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private enum CommentType
|
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{
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Line,
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Block
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}
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|
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protected override Color HighlightColor => new Color(0.34f, 0.65f, 0.29f, 1.0f);
|
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|
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public override bool TryMatchCurrent(LexerBuilder lexer)
|
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{
|
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if (lexer.Current == '/')
|
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{
|
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lexer.PeekNext();
|
||||
if (lexer.Current == '/')
|
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{
|
||||
// line comment. read to end of line or file.
|
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do
|
||||
{
|
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lexer.Commit();
|
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lexer.PeekNext();
|
||||
}
|
||||
while (!lexer.EndOrNewLine);
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (lexer.Current == '*')
|
||||
{
|
||||
// block comment, read until end of file or closing '*/'
|
||||
lexer.PeekNext();
|
||||
do
|
||||
{
|
||||
lexer.PeekNext();
|
||||
lexer.Commit();
|
||||
}
|
||||
while (!lexer.EndOfInput && !(lexer.Current == '/' && lexer.Previous == '*'));
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,48 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSharpConsole.Lexer
|
||||
{
|
||||
public class CommentMatch : Matcher
|
||||
{
|
||||
public string lineCommentStart = @"//";
|
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public string blockCommentStart = @"/*";
|
||||
public string blockCommentEnd = @"*/";
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||||
|
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public override Color HighlightColor => new Color(0.34f, 0.65f, 0.29f, 1.0f);
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||||
|
||||
public override IEnumerable<char> StartChars => new char[] { lineCommentStart[0], blockCommentStart[0] };
|
||||
public override IEnumerable<char> EndChars => new char[] { blockCommentEnd[0] };
|
||||
|
||||
public override bool IsImplicitMatch(CSLexer lexer) => IsMatch(lexer, lineCommentStart) || IsMatch(lexer, blockCommentStart);
|
||||
|
||||
private bool IsMatch(CSLexer lexer, string commentType)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(commentType))
|
||||
{
|
||||
lexer.Rollback();
|
||||
|
||||
bool match = true;
|
||||
for (int i = 0; i < commentType.Length; i++)
|
||||
{
|
||||
if (commentType[i] != lexer.ReadNext())
|
||||
{
|
||||
match = false;
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||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (match)
|
||||
{
|
||||
// Read until end of line or file
|
||||
while (!IsEndLineOrEndFile(lexer, lexer.ReadNext())) { }
|
||||
|
||||
return true;
|
||||
}
|
||||
}
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||||
return false;
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||||
}
|
||||
|
||||
private bool IsEndLineOrEndFile(CSLexer lexer, char character) => lexer.EndOfStream || character == '\n' || character == '\r';
|
||||
}
|
||||
}
|
61
src/UI/CSConsole/Lexer/KeywordLexer.cs
Normal file
61
src/UI/CSConsole/Lexer/KeywordLexer.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSharpConsole.Lexers
|
||||
{
|
||||
public class KeywordLexer : Lexer
|
||||
{
|
||||
private readonly string[] Keywords = new[] { "add", "as", "ascending", "await", "bool", "break", "by", "byte",
|
||||
"case", "catch", "char", "checked", "const", "continue", "decimal", "default", "descending", "do", "dynamic",
|
||||
"else", "equals", "false", "finally", "float", "for", "foreach", "from", "global", "goto", "group", "if", "in",
|
||||
"int", "into", "is", "join", "let", "lock", "long", "new", "null", "object", "on", "orderby", "out", "ref",
|
||||
"remove", "return", "sbyte", "select", "short", "sizeof", "stackalloc", "string", "switch", "throw", "true",
|
||||
"try", "typeof", "uint", "ulong", "ushort", "var", "where", "while", "yield", "abstract", "async", "base",
|
||||
"class", "delegate", "enum", "explicit", "extern", "fixed", "get", "implicit", "interface", "internal",
|
||||
"namespace", "operator", "override", "params", "private", "protected", "public", "using", "partial", "readonly",
|
||||
"sealed", "set", "static", "struct", "this", "unchecked", "unsafe", "value", "virtual", "volatile", "void" };
|
||||
|
||||
private readonly Dictionary<int, HashSet<string>> keywordsByLength = new Dictionary<int, HashSet<string>>();
|
||||
|
||||
public KeywordLexer()
|
||||
{
|
||||
foreach (var kw in Keywords)
|
||||
{
|
||||
if (!keywordsByLength.ContainsKey(kw.Length))
|
||||
keywordsByLength.Add(kw.Length, new HashSet<string>());
|
||||
|
||||
keywordsByLength[kw.Length].Add(kw);
|
||||
}
|
||||
}
|
||||
|
||||
protected override Color HighlightColor => new Color(0.33f, 0.61f, 0.83f, 1.0f);
|
||||
|
||||
public override bool TryMatchCurrent(LexerBuilder lexer)
|
||||
{
|
||||
if (!lexer.IsDelimiter(lexer.Previous, true))
|
||||
return false;
|
||||
|
||||
int len = 0;
|
||||
var sb = new StringBuilder();
|
||||
while (!lexer.EndOfInput)
|
||||
{
|
||||
sb.Append(lexer.Current);
|
||||
len++;
|
||||
var next = lexer.PeekNext();
|
||||
if (lexer.IsDelimiter(next, true))
|
||||
{
|
||||
lexer.RollbackBy(1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (keywordsByLength.TryGetValue(len, out var keywords) && keywords.Contains(sb.ToString()))
|
||||
{
|
||||
lexer.Commit();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,91 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSharpConsole.Lexer
|
||||
{
|
||||
public class KeywordMatch : Matcher
|
||||
{
|
||||
public string[] Keywords = new[] { "add", "as", "ascending", "await", "bool", "break", "by", "byte",
|
||||
"case", "catch", "char", "checked", "const", "continue", "decimal", "default", "descending", "do", "dynamic",
|
||||
"else", "equals", "false", "finally", "float", "for", "foreach", "from", "global", "goto", "group",
|
||||
"if", "in", "int", "into", "is", "join", "let", "lock", "long", "new", "null", "object", "on", "orderby", "out",
|
||||
"ref", "remove", "return", "sbyte", "select", "short", "sizeof", "stackalloc", "string",
|
||||
"switch", "throw", "true", "try", "typeof", "uint", "ulong", "ushort", "var", "where", "while", "yield",
|
||||
"abstract", "async", "base", "class", "delegate", "enum", "explicit", "extern", "fixed", "get",
|
||||
"implicit", "interface", "internal", "namespace", "operator", "override", "params", "private", "protected", "public",
|
||||
"using", "partial", "readonly", "sealed", "set", "static", "struct", "this", "unchecked", "unsafe", "value", "virtual", "volatile", "void" };
|
||||
|
||||
public override Color HighlightColor => highlightColor;
|
||||
public Color highlightColor = new Color(0.33f, 0.61f, 0.83f, 1.0f);
|
||||
|
||||
private readonly HashSet<string> shortlist = new HashSet<string>();
|
||||
private readonly Stack<string> removeList = new Stack<string>();
|
||||
|
||||
public override bool IsImplicitMatch(CSLexer lexer)
|
||||
{
|
||||
if (!char.IsWhiteSpace(lexer.Previous) &&
|
||||
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
shortlist.Clear();
|
||||
|
||||
int currentIndex = 0;
|
||||
char currentChar = lexer.ReadNext();
|
||||
|
||||
for (int i = 0; i < Keywords.Length; i++)
|
||||
{
|
||||
if (Keywords[i][0] == currentChar)
|
||||
shortlist.Add(Keywords[i]);
|
||||
}
|
||||
|
||||
if (shortlist.Count == 0)
|
||||
return false;
|
||||
|
||||
do
|
||||
{
|
||||
if (lexer.EndOfStream)
|
||||
{
|
||||
RemoveLongStrings(currentIndex + 1);
|
||||
break;
|
||||
}
|
||||
|
||||
currentChar = lexer.ReadNext();
|
||||
currentIndex++;
|
||||
|
||||
if (char.IsWhiteSpace(currentChar) ||
|
||||
lexer.IsSpecialSymbol(currentChar, DelimiterType.Start))
|
||||
{
|
||||
RemoveLongStrings(currentIndex);
|
||||
lexer.Rollback(1);
|
||||
break;
|
||||
}
|
||||
|
||||
foreach (string keyword in shortlist)
|
||||
{
|
||||
if (currentIndex >= keyword.Length || keyword[currentIndex] != currentChar)
|
||||
removeList.Push(keyword);
|
||||
}
|
||||
|
||||
while (removeList.Count > 0)
|
||||
shortlist.Remove(removeList.Pop());
|
||||
}
|
||||
while (shortlist.Count > 0);
|
||||
|
||||
return shortlist.Count > 0;
|
||||
}
|
||||
|
||||
private void RemoveLongStrings(int length)
|
||||
{
|
||||
foreach (string keyword in shortlist)
|
||||
{
|
||||
if (keyword.Length > length)
|
||||
removeList.Push(keyword);
|
||||
}
|
||||
|
||||
while (removeList.Count > 0)
|
||||
shortlist.Remove(removeList.Pop());
|
||||
}
|
||||
}
|
||||
}
|
18
src/UI/CSConsole/Lexer/Lexer.cs
Normal file
18
src/UI/CSConsole/Lexer/Lexer.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
|
||||
namespace UnityExplorer.UI.CSharpConsole.Lexers
|
||||
{
|
||||
public abstract class Lexer
|
||||
{
|
||||
public virtual IEnumerable<char> Delimiters => Enumerable.Empty<char>();
|
||||
|
||||
protected abstract Color HighlightColor { get; }
|
||||
|
||||
public string ColorTag => colorTag ?? (colorTag = "<color=#" + HighlightColor.ToHex() + ">");
|
||||
private string colorTag;
|
||||
|
||||
public abstract bool TryMatchCurrent(LexerBuilder lexer);
|
||||
}
|
||||
}
|
@ -1,31 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
|
||||
namespace UnityExplorer.UI.CSharpConsole.Lexer
|
||||
{
|
||||
public abstract class Matcher
|
||||
{
|
||||
public abstract Color HighlightColor { get; }
|
||||
|
||||
public string HexColorTag => htmlColor ?? (htmlColor = "<color=#" + HighlightColor.ToHex() + ">");
|
||||
private string htmlColor;
|
||||
|
||||
public virtual IEnumerable<char> StartChars => Enumerable.Empty<char>();
|
||||
public virtual IEnumerable<char> EndChars => Enumerable.Empty<char>();
|
||||
|
||||
public abstract bool IsImplicitMatch(CSLexer lexer);
|
||||
|
||||
public bool IsMatch(CSLexer lexer)
|
||||
{
|
||||
if (IsImplicitMatch(lexer))
|
||||
{
|
||||
lexer.Commit();
|
||||
return true;
|
||||
}
|
||||
|
||||
lexer.Rollback();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
31
src/UI/CSConsole/Lexer/NumberLexer.cs
Normal file
31
src/UI/CSConsole/Lexer/NumberLexer.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSharpConsole.Lexers
|
||||
{
|
||||
public class NumberLexer : Lexer
|
||||
{
|
||||
protected override Color HighlightColor => new Color(0.58f, 0.33f, 0.33f, 1.0f);
|
||||
|
||||
private bool IsNumeric(char c) => char.IsNumber(c) || c == '.';
|
||||
|
||||
public override bool TryMatchCurrent(LexerBuilder lexer)
|
||||
{
|
||||
// previous character must be whitespace or delimiter
|
||||
if (!lexer.IsDelimiter(lexer.Previous, true))
|
||||
return false;
|
||||
|
||||
if (!IsNumeric(lexer.Current))
|
||||
return false;
|
||||
|
||||
while (!lexer.EndOfInput)
|
||||
{
|
||||
lexer.Commit();
|
||||
if (!IsNumeric(lexer.PeekNext()))
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,39 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSharpConsole.Lexer
|
||||
{
|
||||
public class NumberMatch : Matcher
|
||||
{
|
||||
public override Color HighlightColor => new Color(0.58f, 0.33f, 0.33f, 1.0f);
|
||||
|
||||
public override bool IsImplicitMatch(CSLexer lexer)
|
||||
{
|
||||
if (!char.IsWhiteSpace(lexer.Previous) &&
|
||||
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool matchedNumber = false;
|
||||
|
||||
while (!lexer.EndOfStream)
|
||||
{
|
||||
if (IsNumberOrDecimalPoint(lexer.ReadNext()))
|
||||
{
|
||||
matchedNumber = true;
|
||||
lexer.Commit();
|
||||
}
|
||||
else
|
||||
{
|
||||
lexer.Rollback();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return matchedNumber;
|
||||
}
|
||||
|
||||
private bool IsNumberOrDecimalPoint(char character) => char.IsNumber(character) || character == '.';
|
||||
}
|
||||
|
||||
}
|
59
src/UI/CSConsole/Lexer/StringLexer.cs
Normal file
59
src/UI/CSConsole/Lexer/StringLexer.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSharpConsole.Lexers
|
||||
{
|
||||
public class StringLexer : Lexer
|
||||
{
|
||||
protected override Color HighlightColor => new Color(0.79f, 0.52f, 0.32f, 1.0f);
|
||||
|
||||
public override IEnumerable<char> Delimiters => new[] { '"' };
|
||||
|
||||
public override bool TryMatchCurrent(LexerBuilder lexer)
|
||||
{
|
||||
if (lexer.Current != '"')
|
||||
return false;
|
||||
|
||||
if (lexer.Previous == '@')
|
||||
{
|
||||
// verbatim string, continue until un-escaped quote.
|
||||
while (!lexer.EndOfInput)
|
||||
{
|
||||
lexer.Commit();
|
||||
if (lexer.PeekNext() == '"')
|
||||
{
|
||||
lexer.Commit();
|
||||
// possibly the end, check for escaped quotes.
|
||||
// commit the character and flip the escape bool for each quote.
|
||||
bool escaped = false;
|
||||
while (lexer.PeekNext() == '"')
|
||||
{
|
||||
lexer.Commit();
|
||||
escaped = !escaped;
|
||||
}
|
||||
// if the last quote wasnt escaped, that was the end of the string.
|
||||
if (!escaped)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// normal string
|
||||
// continue until a quote which is not escaped, or end of input
|
||||
|
||||
while (!lexer.EndOfInput)
|
||||
{
|
||||
lexer.Commit();
|
||||
if (lexer.PeekNext() == '"' && lexer.Previous != '\\')
|
||||
{
|
||||
lexer.Commit();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSharpConsole.Lexer
|
||||
{
|
||||
public class StringMatch : Matcher
|
||||
{
|
||||
public override Color HighlightColor => new Color(0.79f, 0.52f, 0.32f, 1.0f);
|
||||
|
||||
public override IEnumerable<char> StartChars => new[] { '"' };
|
||||
public override IEnumerable<char> EndChars => new[] { '"' };
|
||||
|
||||
public override bool IsImplicitMatch(CSLexer lexer)
|
||||
{
|
||||
if (lexer.ReadNext() == '"')
|
||||
{
|
||||
while (!IsClosingQuoteOrEndFile(lexer, lexer.ReadNext())) { }
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool IsClosingQuoteOrEndFile(CSLexer lexer, char character) => lexer.EndOfStream || character == '"';
|
||||
}
|
||||
}
|
52
src/UI/CSConsole/Lexer/SymbolLexer.cs
Normal file
52
src/UI/CSConsole/Lexer/SymbolLexer.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSharpConsole.Lexers
|
||||
{
|
||||
public class SymbolLexer : Lexer
|
||||
{
|
||||
protected override Color HighlightColor => Color.white;
|
||||
|
||||
// all symbols are delimiters
|
||||
public override IEnumerable<char> Delimiters => uniqueSymbols;
|
||||
|
||||
// all symbol combinations are made of valid individual symbols.
|
||||
private readonly HashSet<char> uniqueSymbols = new HashSet<char>
|
||||
{
|
||||
'[', ']', '{', '}', '(', ')', ',', '.', ';', ':',
|
||||
'+', '-', '*', '/', '%', '&', '|', '^', '~', '=',
|
||||
'<', '>', '?', '!', '@'
|
||||
};
|
||||
|
||||
// // actual valid symbol combinations
|
||||
// private readonly HashSet<string> actualSymbols = new HashSet<string>
|
||||
// {
|
||||
//"[", "]", "(", ")", "{", "}", ".", ",", ";", ":", "+", "-", "*", "/", "%", "&", "|", "^", "~", "=",
|
||||
//"<", ">", "++", "--", "&&", "||", "<<", ">>", "==", "!=", "<=", ">=", "+=", "-=", "*=", "/=", "%=",
|
||||
//"&=", "|=", "^=", "<<=", ">>=", "->", "!", "?", "??", "@", "=>",
|
||||
// };
|
||||
|
||||
public override bool TryMatchCurrent(LexerBuilder lexer)
|
||||
{
|
||||
// previous character must be delimiter, whitespace, or alphanumeric.
|
||||
if (!lexer.IsDelimiter(lexer.Previous, true, true))
|
||||
return false;
|
||||
|
||||
if (uniqueSymbols.Contains(lexer.Current))
|
||||
{
|
||||
do
|
||||
{
|
||||
lexer.Commit();
|
||||
lexer.PeekNext();
|
||||
}
|
||||
while (uniqueSymbols.Contains(lexer.Current));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,98 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSharpConsole.Lexer
|
||||
{
|
||||
public class SymbolMatch : Matcher
|
||||
{
|
||||
public override Color HighlightColor => new Color(0.58f, 0.47f, 0.37f, 1.0f);
|
||||
|
||||
private readonly string[] symbols = new[]
|
||||
{
|
||||
"[", "]", "(", ")", ".", "?", ":", "+", "-", "*", "/", "%", "&", "|", "^", "~", "=", "<", ">",
|
||||
"++", "--", "&&", "||", "<<", ">>", "==", "!=", "<=", ">=", "+=", "-=", "*=", "/=", "%=", "&=",
|
||||
"|=", "^=", "<<=", ">>=", "->", "??", "=>",
|
||||
};
|
||||
|
||||
private static readonly List<string> shortlist = new List<string>();
|
||||
private static readonly Stack<string> removeList = new Stack<string>();
|
||||
|
||||
public override IEnumerable<char> StartChars => symbols.Select(s => s[0]);
|
||||
public override IEnumerable<char> EndChars => symbols.Select(s => s[0]);
|
||||
|
||||
public override bool IsImplicitMatch(CSLexer lexer)
|
||||
{
|
||||
if (lexer == null)
|
||||
return false;
|
||||
|
||||
if (!char.IsWhiteSpace(lexer.Previous) &&
|
||||
!char.IsLetter(lexer.Previous) &&
|
||||
!char.IsDigit(lexer.Previous) &&
|
||||
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
shortlist.Clear();
|
||||
|
||||
int currentIndex = 0;
|
||||
char currentChar = lexer.ReadNext();
|
||||
|
||||
for (int i = symbols.Length - 1; i >= 0; i--)
|
||||
{
|
||||
if (symbols[i][0] == currentChar)
|
||||
shortlist.Add(symbols[i]);
|
||||
}
|
||||
|
||||
if (shortlist.Count == 0)
|
||||
return false;
|
||||
|
||||
do
|
||||
{
|
||||
if (lexer.EndOfStream)
|
||||
{
|
||||
RemoveLongStrings(currentIndex + 1);
|
||||
break;
|
||||
}
|
||||
|
||||
currentChar = lexer.ReadNext();
|
||||
currentIndex++;
|
||||
|
||||
if (char.IsWhiteSpace(currentChar) ||
|
||||
char.IsLetter(currentChar) ||
|
||||
char.IsDigit(currentChar) ||
|
||||
lexer.IsSpecialSymbol(currentChar, DelimiterType.Start))
|
||||
{
|
||||
RemoveLongStrings(currentIndex);
|
||||
lexer.Rollback(1);
|
||||
break;
|
||||
}
|
||||
|
||||
foreach (string symbol in shortlist)
|
||||
{
|
||||
if (currentIndex >= symbol.Length || symbol[currentIndex] != currentChar)
|
||||
removeList.Push(symbol);
|
||||
}
|
||||
|
||||
while (removeList.Count > 0)
|
||||
shortlist.Remove(removeList.Pop());
|
||||
}
|
||||
while (shortlist.Count > 0);
|
||||
|
||||
return shortlist.Count > 0;
|
||||
}
|
||||
|
||||
private void RemoveLongStrings(int length)
|
||||
{
|
||||
foreach (string keyword in shortlist)
|
||||
{
|
||||
if (keyword.Length > length)
|
||||
removeList.Push(keyword);
|
||||
}
|
||||
|
||||
while (removeList.Count > 0)
|
||||
shortlist.Remove(removeList.Pop());
|
||||
}
|
||||
}
|
||||
}
|
347
src/UI/CSConsole/LexerBuilder.cs
Normal file
347
src/UI/CSConsole/LexerBuilder.cs
Normal file
@ -0,0 +1,347 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CSharpConsole.Lexers;
|
||||
|
||||
namespace UnityExplorer.UI.CSharpConsole
|
||||
{
|
||||
public struct MatchInfo
|
||||
{
|
||||
public int startIndex;
|
||||
public int endIndex;
|
||||
public string htmlColorTag;
|
||||
}
|
||||
|
||||
public class LexerBuilder
|
||||
{
|
||||
// Initialization and core
|
||||
|
||||
public const char WHITESPACE = ' ';
|
||||
public const char INDENT_OPEN = '{';
|
||||
public const char INDENT_CLOSE = '}';
|
||||
|
||||
private readonly Lexer[] lexers;
|
||||
private readonly HashSet<char> delimiters = new HashSet<char>();
|
||||
|
||||
public LexerBuilder()
|
||||
{
|
||||
lexers = new Lexer[]
|
||||
{
|
||||
new CommentLexer(),
|
||||
new SymbolLexer(),
|
||||
new StringLexer(),
|
||||
new NumberLexer(),
|
||||
new KeywordLexer(),
|
||||
};
|
||||
|
||||
foreach (var matcher in lexers)
|
||||
{
|
||||
foreach (char c in matcher.Delimiters)
|
||||
{
|
||||
if (!delimiters.Contains(c))
|
||||
delimiters.Add(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsDelimiter(char character, bool orWhitespace = false, bool orLetterOrDigit = false)
|
||||
{
|
||||
return delimiters.Contains(character)
|
||||
|| (orWhitespace && char.IsWhiteSpace(character))
|
||||
|| (orLetterOrDigit && char.IsLetterOrDigit(character));
|
||||
}
|
||||
|
||||
// Lexer enumeration
|
||||
|
||||
public string InputString { get; private set; }
|
||||
public int Length => InputString.Length;
|
||||
|
||||
public int LastCommittedIndex { get; private set; }
|
||||
public int LookaheadIndex { get; private set; }
|
||||
|
||||
public char Current => !EndOfInput ? InputString[LookaheadIndex] : WHITESPACE;
|
||||
public char Previous => LookaheadIndex >= 1 ? InputString[LookaheadIndex - 1] : WHITESPACE;
|
||||
|
||||
public bool EndOfInput => LookaheadIndex >= Length;
|
||||
public bool EndOrNewLine => EndOfInput || Current == '\n' || Current == '\r';
|
||||
|
||||
public string SyntaxHighlight(string input)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
int lastUnhighlighted = 0;
|
||||
|
||||
// TODO auto indent as part of this parse
|
||||
|
||||
foreach (var match in GetMatches(input))
|
||||
{
|
||||
// append non-highlighted text between last match and this
|
||||
for (int i = lastUnhighlighted; i < match.startIndex; i++)
|
||||
sb.Append(input[i]);
|
||||
|
||||
// append the highlighted match
|
||||
sb.Append(match.htmlColorTag);
|
||||
|
||||
for (int i = match.startIndex; i <= match.endIndex && i < input.Length; i++)
|
||||
sb.Append(input[i]);
|
||||
|
||||
sb.Append(SignatureHighlighter.CLOSE_COLOR);
|
||||
|
||||
// update the last unhighlighted start index
|
||||
lastUnhighlighted = match.endIndex + 1;
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public IEnumerable<MatchInfo> GetMatches(string input)
|
||||
{
|
||||
if (string.IsNullOrEmpty(input))
|
||||
yield break;
|
||||
|
||||
InputString = input;
|
||||
LastCommittedIndex = -1;
|
||||
Rollback();
|
||||
|
||||
while (!EndOfInput)
|
||||
{
|
||||
SkipWhitespace();
|
||||
bool anyMatch = false;
|
||||
int startIndex = LastCommittedIndex + 1;
|
||||
|
||||
foreach (var lexer in lexers)
|
||||
{
|
||||
if (lexer.TryMatchCurrent(this))
|
||||
{
|
||||
anyMatch = true;
|
||||
|
||||
yield return new MatchInfo
|
||||
{
|
||||
startIndex = startIndex,
|
||||
endIndex = LastCommittedIndex,
|
||||
htmlColorTag = lexer.ColorTag,
|
||||
};
|
||||
break;
|
||||
}
|
||||
else
|
||||
Rollback();
|
||||
}
|
||||
|
||||
if (!anyMatch)
|
||||
{
|
||||
LookaheadIndex = LastCommittedIndex + 1;
|
||||
Commit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public char PeekNext(int amount = 1)
|
||||
{
|
||||
LookaheadIndex += amount;
|
||||
return Current;
|
||||
}
|
||||
|
||||
public void Commit()
|
||||
{
|
||||
LastCommittedIndex = Math.Min(Length - 1, LookaheadIndex);
|
||||
}
|
||||
|
||||
public void Rollback()
|
||||
{
|
||||
LookaheadIndex = LastCommittedIndex + 1;
|
||||
}
|
||||
|
||||
public void RollbackBy(int amount)
|
||||
{
|
||||
LookaheadIndex = Math.Max(LastCommittedIndex + 1, LookaheadIndex - amount);
|
||||
}
|
||||
|
||||
private void SkipWhitespace()
|
||||
{
|
||||
// peek and commit as long as there is whitespace
|
||||
while (!EndOfInput && char.IsWhiteSpace(Current))
|
||||
{
|
||||
Commit();
|
||||
PeekNext();
|
||||
}
|
||||
|
||||
// revert the last PeekNext which would have returned false
|
||||
Rollback();
|
||||
}
|
||||
|
||||
#region AUTO INDENT TODO
|
||||
|
||||
// Auto-indenting
|
||||
|
||||
//public int GetIndentLevel(string input, int toIndex)
|
||||
//{
|
||||
// bool stringState = false;
|
||||
// int indent = 0;
|
||||
//
|
||||
// for (int i = 0; i < toIndex && i < input.Length; i++)
|
||||
// {
|
||||
// char character = input[i];
|
||||
//
|
||||
// if (character == '"')
|
||||
// stringState = !stringState;
|
||||
// else if (!stringState && character == INDENT_OPEN)
|
||||
// indent++;
|
||||
// else if (!stringState && character == INDENT_CLOSE)
|
||||
// indent--;
|
||||
// }
|
||||
//
|
||||
// if (indent < 0)
|
||||
// indent = 0;
|
||||
//
|
||||
// return indent;
|
||||
//}
|
||||
|
||||
//// TODO not quite correct, but almost there.
|
||||
//
|
||||
//public string AutoIndentOnEnter(string input, ref int caretPos)
|
||||
//{
|
||||
// var sb = new StringBuilder(input);
|
||||
//
|
||||
// bool inString = false;
|
||||
// bool inChar = false;
|
||||
// int currentIndent = 0;
|
||||
// int curLineIndent = 0;
|
||||
// bool prevWasNewLine = true;
|
||||
//
|
||||
// // process before caret position
|
||||
// for (int i = 0; i < caretPos; i++)
|
||||
// {
|
||||
// char c = sb[i];
|
||||
//
|
||||
// ExplorerCore.Log(i + ": " + c);
|
||||
//
|
||||
// // update string/char state
|
||||
// if (!inChar && c == '\"')
|
||||
// inString = !inString;
|
||||
// else if (!inString && c == '\'')
|
||||
// inChar = !inChar;
|
||||
//
|
||||
// // continue if inside string or char
|
||||
// if (inString || inChar)
|
||||
// continue;
|
||||
//
|
||||
// // check for new line
|
||||
// if (c == '\n')
|
||||
// {
|
||||
// ExplorerCore.Log("new line, resetting line counts");
|
||||
// curLineIndent = 0;
|
||||
// prevWasNewLine = true;
|
||||
// }
|
||||
// // check for indent
|
||||
// else if (c == '\t' && prevWasNewLine)
|
||||
// {
|
||||
// ExplorerCore.Log("its a tab");
|
||||
// if (curLineIndent > currentIndent)
|
||||
// {
|
||||
// ExplorerCore.Log("too many tabs, removing");
|
||||
// // already reached the indent we should have
|
||||
// sb.Remove(i, 1);
|
||||
// i--;
|
||||
// caretPos--;
|
||||
// curLineIndent--;
|
||||
// }
|
||||
// else
|
||||
// curLineIndent++;
|
||||
// }
|
||||
// // remove spaces on new lines
|
||||
// else if (c == ' ' && prevWasNewLine)
|
||||
// {
|
||||
// ExplorerCore.Log("removing newline-space");
|
||||
// sb.Remove(i, 1);
|
||||
// i--;
|
||||
// caretPos--;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if (c == INDENT_CLOSE)
|
||||
// currentIndent--;
|
||||
//
|
||||
// if (prevWasNewLine && curLineIndent < currentIndent)
|
||||
// {
|
||||
// ExplorerCore.Log("line is not indented enough");
|
||||
// // line is not indented enough
|
||||
// int diff = currentIndent - curLineIndent;
|
||||
// sb.Insert(i, new string('\t', diff));
|
||||
// caretPos += diff;
|
||||
// i += diff;
|
||||
// }
|
||||
//
|
||||
// // check for brackets
|
||||
// if ((c == INDENT_CLOSE || c == INDENT_OPEN) && !prevWasNewLine)
|
||||
// {
|
||||
// ExplorerCore.Log("bracket needs new line");
|
||||
//
|
||||
// // need to put it on a new line
|
||||
// sb.Insert(i, $"\n{new string('\t', currentIndent)}");
|
||||
// caretPos += 1 + currentIndent;
|
||||
// i += 1 + currentIndent;
|
||||
// }
|
||||
//
|
||||
// if (c == INDENT_OPEN)
|
||||
// currentIndent++;
|
||||
//
|
||||
// prevWasNewLine = false;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // todo put caret on new line after previous bracket if needed
|
||||
// // indent caret to current indent
|
||||
//
|
||||
// // process after caret position, make sure there are equal opened/closed brackets
|
||||
// ExplorerCore.Log("-- after caret --");
|
||||
// for (int i = caretPos; i < sb.Length; i++)
|
||||
// {
|
||||
// char c = sb[i];
|
||||
// ExplorerCore.Log(i + ": " + c);
|
||||
//
|
||||
// // update string/char state
|
||||
// if (!inChar && c == '\"')
|
||||
// inString = !inString;
|
||||
// else if (!inString && c == '\'')
|
||||
// inChar = !inChar;
|
||||
//
|
||||
// if (inString || inChar)
|
||||
// continue;
|
||||
//
|
||||
// if (c == INDENT_OPEN)
|
||||
// currentIndent++;
|
||||
// else if (c == INDENT_CLOSE)
|
||||
// currentIndent--;
|
||||
// }
|
||||
//
|
||||
// if (currentIndent > 0)
|
||||
// {
|
||||
// ExplorerCore.Log("there are not enough closing brackets, curIndent is " + currentIndent);
|
||||
// // There are not enough close brackets
|
||||
//
|
||||
// // TODO this should append in reverse indent order (small indents inserted first, then biggest).
|
||||
// while (currentIndent > 0)
|
||||
// {
|
||||
// ExplorerCore.Log("Inserting closing bracket with " + currentIndent + " indent");
|
||||
// // append the indented '}' on a new line
|
||||
// sb.Insert(caretPos, $"\n{new string('\t', currentIndent - 1)}}}");
|
||||
//
|
||||
// currentIndent--;
|
||||
// }
|
||||
//
|
||||
// }
|
||||
// //else if (currentIndent < 0)
|
||||
// //{
|
||||
// // // There are too many close brackets
|
||||
// //
|
||||
// // // todo?
|
||||
// //}
|
||||
//
|
||||
// return sb.ToString();
|
||||
//}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -159,7 +159,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
InputText = InputField.InputField.textComponent;
|
||||
InputText.supportRichText = false;
|
||||
InputText.color = new Color(1, 1, 1, 0.5f);
|
||||
InputText.color = new Color(1, 1, 1, 0.65f);
|
||||
|
||||
var mainTextObj = InputText.gameObject;
|
||||
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", mainTextObj.gameObject);
|
||||
@ -171,6 +171,7 @@ namespace UnityExplorer.UI.Panels
|
||||
highlightTextRect.offsetMax = new Vector2(14, 0);
|
||||
|
||||
HighlightText = highlightTextObj.AddComponent<Text>();
|
||||
HighlightText.color = Color.clear;
|
||||
HighlightText.supportRichText = true;
|
||||
HighlightText.fontSize = fontSize;
|
||||
|
||||
|
@ -119,9 +119,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
UIPanel.UpdateFocus();
|
||||
PanelDragger.UpdateInstances();
|
||||
|
||||
UIBehaviourModel.UpdateInstances();
|
||||
AutoCompleter.Update();
|
||||
}
|
||||
|
||||
public static void TogglePanel(Panels panel)
|
||||
|
@ -219,13 +219,13 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Core\Config\InternalConfigHandler.cs" />
|
||||
<Compile Include="UI\CSConsole\CSLexer.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexer\CommentMatch.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexer\KeywordMatch.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexer\Matcher.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexer\NumberMatch.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexer\StringMatch.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexer\SymbolMatch.cs" />
|
||||
<Compile Include="UI\CSConsole\LexerBuilder.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexer\CommentLexer.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexer\KeywordLexer.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexer\Lexer.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexer\NumberLexer.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexer\StringLexer.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexer\SymbolLexer.cs" />
|
||||
<Compile Include="UI\CSConsole\ScriptEvaluator.cs" />
|
||||
<Compile Include="UI\CSConsole\ScriptInteraction.cs" />
|
||||
<Compile Include="Core\ExplorerBehaviour.cs" />
|
||||
|
Reference in New Issue
Block a user