mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 07:56:41 +08:00
Namespace/structure cleanup
This commit is contained in:
@ -3,8 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityExplorer.UI.CacheObject.Views;
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using UnityExplorer.UI.IValues;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.CacheObject.IValues;
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namespace UnityExplorer.UI.CacheObject
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{
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityExplorer.UI.CacheObject.Views;
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using UnityExplorer.UI.IValues;
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using UnityExplorer.UI.CacheObject.IValues;
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namespace UnityExplorer.UI.CacheObject
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{
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@ -7,8 +7,7 @@ using UnityEngine;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.UI.CacheObject.Views;
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using UnityExplorer.UI.Inspectors;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.Models;
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namespace UnityExplorer.UI.CacheObject
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{
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@ -8,9 +8,8 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.UI.CacheObject.Views;
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using UnityExplorer.UI.IValues;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.CacheObject.IValues;
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using UnityExplorer.UI.Models;
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namespace UnityExplorer.UI.CacheObject
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{
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@ -6,7 +6,7 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.CacheObject;
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namespace UnityExplorer.UI.IValues
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namespace UnityExplorer.UI.CacheObject.IValues
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{
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public class InteractiveColor : InteractiveValue
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{
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@ -9,10 +9,9 @@ using UnityExplorer.UI.CacheObject;
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using UnityExplorer.UI.CacheObject.Views;
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using UnityExplorer.UI.Inspectors;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.IValues
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namespace UnityExplorer.UI.CacheObject.IValues
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{
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public class InteractiveDictionary : InteractiveValue, ICellPoolDataSource<CacheKeyValuePairCell>, ICacheObjectController
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{
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@ -7,7 +7,7 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.CacheObject;
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namespace UnityExplorer.UI.IValues
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namespace UnityExplorer.UI.CacheObject.IValues
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{
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public class InteractiveEnum : InteractiveValue
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{
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@ -9,10 +9,9 @@ using UnityExplorer.UI.CacheObject;
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using UnityExplorer.UI.CacheObject.Views;
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using UnityExplorer.UI.Inspectors;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.IValues
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namespace UnityExplorer.UI.CacheObject.IValues
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{
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public class InteractiveList : InteractiveValue, ICellPoolDataSource<CacheListEntryCell>, ICacheObjectController
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{
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@ -9,7 +9,7 @@ using UnityExplorer.Core.Config;
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using UnityExplorer.UI.CacheObject;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.IValues
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namespace UnityExplorer.UI.CacheObject.IValues
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{
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public class InteractiveString : InteractiveValue
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{
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@ -5,9 +5,9 @@ using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.CacheObject;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Models;
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namespace UnityExplorer.UI.IValues
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namespace UnityExplorer.UI.CacheObject.IValues
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{
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public abstract class InteractiveValue : IPooledObject
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{
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@ -6,9 +6,8 @@ using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.CacheObject;
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using UnityExplorer.UI.Utility;
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namespace UnityExplorer.UI.IValues
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namespace UnityExplorer.UI.CacheObject.IValues
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{
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public class InteractiveValueStruct : InteractiveValue
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{
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@ -5,7 +5,7 @@ using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.Inspectors;
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using UnityExplorer.UI.IValues;
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using UnityExplorer.UI.CacheObject.IValues;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.CacheObject.Views
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.IValues;
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using UnityExplorer.UI.CacheObject.IValues;
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namespace UnityExplorer.UI.CacheObject.Views
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{
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@ -5,9 +5,7 @@ using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.Inspectors;
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using UnityExplorer.UI.IValues;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.CacheObject.IValues;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.CacheObject.Views
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@ -5,8 +5,7 @@ using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.Models;
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using UnityExplorer.UI.Widgets.AutoComplete;
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namespace UnityExplorer.UI.CacheObject.Views
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@ -6,9 +6,8 @@ using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Input;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Models;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.Widgets;
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using UnityExplorer.UI.Widgets.AutoComplete;
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@ -221,8 +220,8 @@ namespace UnityExplorer.UI.Inspectors
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public override GameObject CreateContent(GameObject parent)
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{
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UIRoot = UIFactory.CreateVerticalGroup(Pool<GameObjectInspector>.Instance.InactiveHolder,
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"GameObjectInspector", true, false, true, true, 5, new Vector4(4, 4, 4, 4), new Color(0.065f, 0.065f, 0.065f));
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UIRoot = UIFactory.CreateVerticalGroup(parent, "GameObjectInspector", true, false, true, true, 5,
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new Vector4(4, 4, 4, 4), new Color(0.065f, 0.065f, 0.065f));
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var scrollObj = UIFactory.CreateScrollView(UIRoot, "GameObjectInspector", out Content, out var scrollbar,
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new Color(0.065f, 0.065f, 0.065f));
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Models;
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using UnityExplorer.UI.Panels;
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namespace UnityExplorer.UI.Inspectors
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@ -7,7 +7,7 @@ using UnityEngine.UI;
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using UnityExplorer.UI;
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using UnityExplorer.UI.CacheObject;
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using UnityExplorer.UI.Inspectors;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Models;
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using UnityExplorer.UI.Panels;
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namespace UnityExplorer
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Models;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.Inspectors
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@ -12,9 +12,7 @@ using UnityExplorer.Core.Config;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.UI.CacheObject;
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using UnityExplorer.UI.CacheObject.Views;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.Inspectors
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace UnityExplorer.UI.ObjectPool
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namespace UnityExplorer.UI.Models
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{
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public interface IPooledObject
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{
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace UnityExplorer.UI.ObjectPool
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namespace UnityExplorer.UI.Models
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{
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// Abstract non-generic class, handles the pool dictionary and interfacing with the generic pools.
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public abstract class Pool
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@ -4,11 +4,8 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.Inspectors;
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using UnityExplorer.UI.Models;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.Widgets;
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using UnityExplorer.UI.Widgets.AutoComplete;
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@ -7,7 +7,7 @@ using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.UI.CSConsole;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.Panels
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{
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@ -12,7 +12,6 @@ using UnityExplorer.Core;
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using UnityExplorer.Core.Config;
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using UnityExplorer.UI.Models;
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using UnityExplorer.UI.ObjectExplorer;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.Panels
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@ -8,7 +8,6 @@ using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Core.Input;
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using UnityExplorer.UI.Models;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.Panels
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@ -5,7 +5,6 @@ using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.UI.Models;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI
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@ -12,7 +12,6 @@ using UnityExplorer.UI.CSConsole;
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using UnityExplorer.UI.Inspectors;
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using UnityExplorer.UI.Models;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.Widgets;
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using UnityExplorer.UI.Widgets.AutoComplete;
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@ -7,7 +7,6 @@ using UnityEngine.UI;
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using UnityExplorer.Core.Input;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.UI;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Panels;
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namespace UnityExplorer.UI.Widgets.AutoComplete
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@ -9,7 +9,6 @@ using UnityExplorer.Core.Input;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.UI.Models;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Utility;
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namespace UnityExplorer.UI.Widgets.AutoComplete
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{
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@ -10,7 +10,7 @@ using UnityExplorer.Core;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Models;
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namespace UnityExplorer.UI.Utility
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namespace UnityExplorer.UI.Widgets
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{
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public class AutoSliderScrollbar : UIBehaviourModel
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{
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@ -4,7 +4,6 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.ObjectPool;
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namespace UnityExplorer.UI.Widgets
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{
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@ -4,9 +4,6 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.Widgets
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{
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@ -9,7 +9,7 @@ using UnityEngine.EventSystems;
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using UnityEngine.Events;
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using UnityExplorer.UI.Models;
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namespace UnityExplorer.UI.Utility
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namespace UnityExplorer.UI.Widgets
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{
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// To fix an issue with Input Fields and allow them to go inside a ScrollRect nicely.
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Models;
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namespace UnityExplorer.UI.Widgets
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{
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