mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-16 00:07:52 +08:00
Add configurable reflection signature blacklist, extends to MCS as well
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@ -18,20 +18,23 @@ namespace UnityExplorer.Core.Config
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public static ConfigElement<KeyCode> Main_Menu_Toggle;
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public static ConfigElement<bool> Force_Unlock_Mouse;
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public static ConfigElement<KeyCode> Force_Unlock_Keybind;
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public static ConfigElement<bool> Aggressive_Force_Unlock;
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public static ConfigElement<int> Default_Page_Limit;
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public static ConfigElement<KeyCode> Force_Unlock_Toggle;
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public static ConfigElement<bool> Aggressive_Mouse_Unlock;
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public static ConfigElement<string> Default_Output_Path;
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public static ConfigElement<bool> Log_Unity_Debug;
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public static ConfigElement<bool> Hide_On_Startup;
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public static ConfigElement<float> Startup_Delay_Time;
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public static ConfigElement<string> Reflection_Signature_Blacklist;
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// internal configs
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internal static InternalConfigHandler InternalHandler { get; private set; }
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public static ConfigElement<string> ObjectExplorerData;
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public static ConfigElement<string> InspectorData;
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public static ConfigElement<string> CSConsoleData;
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public static ConfigElement<string> OptionsPanelData;
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public static ConfigElement<string> ConsoleLogData;
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internal static readonly Dictionary<string, IConfigElement> ConfigElements = new Dictionary<string, IConfigElement>();
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internal static readonly Dictionary<string, IConfigElement> InternalConfigs = new Dictionary<string, IConfigElement>();
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@ -80,11 +83,11 @@ namespace UnityExplorer.Core.Config
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"Force the Cursor to be unlocked (visible) when the UnityExplorer menu is open.",
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true);
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Force_Unlock_Keybind = new ConfigElement<KeyCode>("Force Unlock Keybind",
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Force_Unlock_Toggle = new ConfigElement<KeyCode>("Force Unlock Toggle Key",
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"The keybind to toggle the 'Force Unlock Mouse' setting. Only usable when UnityExplorer is open.",
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KeyCode.None);
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Aggressive_Force_Unlock = new ConfigElement<bool>("Aggressive Mouse Unlock",
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Aggressive_Mouse_Unlock = new ConfigElement<bool>("Aggressive Mouse Unlock",
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"Use WaitForEndOfFrame to aggressively force the Mouse to be unlocked (requires game restart).",
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false);
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@ -92,10 +95,6 @@ namespace UnityExplorer.Core.Config
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"Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?",
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false);
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Default_Page_Limit = new ConfigElement<int>("Default Page Limit",
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"The default maximum number of elements per 'page' in UnityExplorer.",
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25);
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Default_Output_Path = new ConfigElement<string>("Default Output Path",
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"The default output path when exporting things from UnityExplorer.",
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Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Output"));
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@ -104,11 +103,21 @@ namespace UnityExplorer.Core.Config
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"The delay on startup before the UI is created.",
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1f);
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// Internal configs
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Reflection_Signature_Blacklist = new ConfigElement<string>("Reflection Signature Blacklist",
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"Use this to blacklist certain member signatures if they are known to cause a crash or other issues." +
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"\r\nSeperate signatures with a semicolon ';'.",
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"DEFAULT");
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Reflection_Signature_Blacklist.OnValueChanged += ReflectionUtility.LoadBlacklistString;
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ReflectionUtility.LoadBlacklistString(Reflection_Signature_Blacklist.Value);
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// Internal configs (panel save data)
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ObjectExplorerData = new ConfigElement<string>("ObjectExplorer", "", "", true);
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InspectorData = new ConfigElement<string>("Inspector", "", "", true);
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CSConsoleData = new ConfigElement<string>("CSConsole", "", "", true);
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OptionsPanelData = new ConfigElement<string>("OptionsPanel", "", "", true);
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ConsoleLogData = new ConfigElement<string>("ConsoleLog", "", "", true);
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}
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}
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}
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