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https://github.com/GrahamKracker/UnityExplorer.git
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* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window. * Unstripped the AssetBundle class (just the stuff we need) * Finished Search Page * Finished Options Page (very simple) * Various refactoring and restructuring of the project * cleanups
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@ -55,7 +55,7 @@ namespace UnityExplorer.Inspectors
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var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
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s_mousePosLabel.text = $"Mouse Position: {((Vector2)InputManager.MousePosition).ToString()}";
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s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {((Vector2)InputManager.MousePosition).ToString()}";
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float yFix = mousePos.y < 120 ? 80 : -80;
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@ -75,7 +75,7 @@ namespace UnityExplorer.Inspectors
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if (obj != s_lastHit)
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{
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s_lastHit = obj;
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s_objNameLabel.text = $"<b>Hit:</b> <color=cyan>{obj.name}</color>";
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s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
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s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
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}
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@ -116,11 +116,11 @@ namespace UnityExplorer.Inspectors
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// Title text
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var titleObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
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var titleObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
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var titleText = titleObj.GetComponent<Text>();
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titleText.text = "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)";
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var mousePosObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
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var mousePosObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
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s_mousePosLabel = mousePosObj.GetComponent<Text>();
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s_mousePosLabel.text = "Mouse Position:";
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