* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window.
* Unstripped the AssetBundle class (just the stuff we need)
* Finished Search Page
* Finished Options Page (very simple)
* Various refactoring and restructuring of the project
* cleanups
This commit is contained in:
sinaioutlander
2020-11-08 21:04:41 +11:00
parent 2efc3f6578
commit d038d13867
25 changed files with 1604 additions and 947 deletions

View File

@ -171,6 +171,10 @@
<HintPath>$(BIEMonoManagedFolder)\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(BIEMonoManagedFolder)\UnityEngine.AssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BIEMonoManagedFolder)\UnityEngine.dll</HintPath>
<Private>False</Private>
@ -384,6 +388,7 @@
<Compile Include="UI\Shared\PageHandler.cs" />
<Compile Include="UI\Shared\SyntaxColors.cs" />
<Compile Include="UI\UIManager.cs" />
<Compile Include="Unstrip\AssetBundle\AssetBundleUnstrip.cs" />
<Compile Include="Unstrip\ColorUtility\ColorUtilityUnstrip.cs" />
<Compile Include="Unstrip\ImageConversion\ImageConversionUnstrip.cs" />
<Compile Include="Helpers\ICallHelper.cs" />