* Fix `Hide on Startup` not working
* Fix for cases when we try to `scene.GetRootGameObjects()` but the scene has not yet fully loaded.
* MelonLoader releases will no longer spam "Preferences Saved!" constantly in the Console log
* Fix mistake with UI Event System setting/releasing
* Fix some UI elements not having correct Color transition values
This commit is contained in:
Sinai
2021-04-01 17:13:31 +11:00
parent 8f025622b4
commit d070ded036
11 changed files with 80 additions and 10 deletions

View File

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine;
using UnityExplorer.UI.Main;
@ -45,6 +46,8 @@ namespace UnityExplorer.Core.Config
PanelDragger.OnFinishDrag += PanelDragger_OnFinishDrag;
MainMenu.OnActiveTabChanged += MainMenu_OnActiveTabChanged;
DebugConsole.OnToggleShow += DebugConsole_OnToggleShow;
InitConsoleCallback();
}
internal static void RegisterConfigElement<T>(ConfigElement<T> configElement)
@ -134,6 +137,33 @@ namespace UnityExplorer.Core.Config
Last_SceneExplorer_State.Value = showing;
}
#region CONSOLE ONEXIT CALLBACK
internal static void InitConsoleCallback()
{
handler = new ConsoleEventDelegate(ConsoleEventCallback);
SetConsoleCtrlHandler(handler, true);
}
static bool ConsoleEventCallback(int eventType)
{
// 2 is Console Quit
if (eventType == 2)
Handler.SaveConfig();
return false;
}
static ConsoleEventDelegate handler;
private delegate bool ConsoleEventDelegate(int eventType);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool SetConsoleCtrlHandler(ConsoleEventDelegate callback, bool add);
#endregion
#region WINDOW ANCHORS / POSITION HELPERS
// Window Anchors helpers
private const string DEFAULT_WINDOW_ANCHORS = "0.25,0.10,0.78,0.95";
@ -210,5 +240,7 @@ namespace UnityExplorer.Core.Config
//ExplorerCore.LogWarning("Exception setting window position: " + ex);
}
}
#endregion
}
}