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https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-16 00:07:52 +08:00
Implement DisplayManager, ability to use other monitors
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@ -78,7 +78,7 @@ namespace UnityExplorer.UI.Panels
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else
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state = MouseState.NotPressed;
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var mousePos = InputManager.MousePosition;
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var mousePos = DisplayManager.MousePosition;
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handledInstanceThisFrame = false;
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foreach (var instance in Instances)
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@ -234,12 +234,12 @@ namespace UnityExplorer.UI.Panels
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{
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wasAnyDragging = true;
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WasDragging = true;
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lastDragPosition = InputManager.MousePosition;
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lastDragPosition = DisplayManager.MousePosition;
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}
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public void OnDrag()
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{
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var mousePos = InputManager.MousePosition;
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var mousePos = DisplayManager.MousePosition;
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Vector2 diff = (Vector2)mousePos - lastDragPosition;
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lastDragPosition = mousePos;
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@ -388,7 +388,7 @@ namespace UnityExplorer.UI.Panels
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// update the resize icon position to be above the mouse
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private void UpdateHoverImagePos()
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{
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resizeCursorObj.transform.localPosition = UIManager.UIRootRect.InverseTransformPoint(InputManager.MousePosition);
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resizeCursorObj.transform.localPosition = UIManager.UIRootRect.InverseTransformPoint(DisplayManager.MousePosition);
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}
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public void OnHoverResizeEnd()
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@ -400,14 +400,14 @@ namespace UnityExplorer.UI.Panels
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public void OnBeginResize(ResizeTypes resizeType)
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{
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currentResizeType = resizeType;
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lastResizePos = InputManager.MousePosition;
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lastResizePos = DisplayManager.MousePosition;
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WasResizing = true;
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Resizing = true;
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}
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public void OnResize()
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{
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Vector3 mousePos = InputManager.MousePosition;
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Vector3 mousePos = DisplayManager.MousePosition;
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Vector2 diff = lastResizePos - (Vector2)mousePos;
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if ((Vector2)mousePos == lastResizePos)
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@ -35,7 +35,7 @@ namespace UnityExplorer.UI.Panels
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if (InputManager.GetMouseButtonDown(0) || InputManager.GetMouseButtonDown(1))
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{
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int count = UIManager.PanelHolder.transform.childCount;
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var mousePos = InputManager.MousePosition;
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var mousePos = DisplayManager.MousePosition;
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bool clickedInAny = false;
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for (int i = count - 1; i >= 0; i--)
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