Implement DisplayManager, ability to use other monitors

This commit is contained in:
Sinai
2022-01-22 20:20:44 +11:00
parent d730fbe49c
commit d67507ead2
9 changed files with 120 additions and 54 deletions

View File

@ -35,7 +35,7 @@ namespace UnityExplorer.UI.Panels
if (InputManager.GetMouseButtonDown(0) || InputManager.GetMouseButtonDown(1))
{
int count = UIManager.PanelHolder.transform.childCount;
var mousePos = InputManager.MousePosition;
var mousePos = DisplayManager.MousePosition;
bool clickedInAny = false;
for (int i = count - 1; i >= 0; i--)