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Implement DisplayManager, ability to use other monitors
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@ -35,7 +35,7 @@ namespace UnityExplorer.UI.Panels
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if (InputManager.GetMouseButtonDown(0) || InputManager.GetMouseButtonDown(1))
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{
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int count = UIManager.PanelHolder.transform.childCount;
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var mousePos = InputManager.MousePosition;
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var mousePos = DisplayManager.MousePosition;
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bool clickedInAny = false;
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for (int i = count - 1; i >= 0; i--)
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