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IL2CPP List/Dict support, cleanups
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@ -62,6 +62,9 @@ namespace UnityExplorer.UI.Inspectors
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addChildInput.Text = "";
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addCompInput.Text = "";
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TransformTree.Clear();
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ComponentList.Clear();
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}
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public override void CloseInspector()
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@ -19,6 +19,11 @@ namespace UnityExplorer.UI.Inspectors
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base.OnCellClicked = OnComponentClicked;
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}
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public void Clear()
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{
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this.currentEntries.Clear();
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}
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private bool CheckShouldDisplay(Component _, string __) => true;
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public override void OnCellBorrowed(ComponentCell cell)
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