mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-16 08:17:50 +08:00
Make InputFieldRef helper, InteractiveString and IOUtility
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@ -43,7 +43,7 @@ namespace UnityExplorer.UI.Panels
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private GameObject sceneFilterRow;
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private GameObject childFilterRow;
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private GameObject unityObjectClassRow;
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private InputField nameInputField;
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private InputFieldRef nameInputField;
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private Text resultsLabel;
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@ -54,16 +54,16 @@ namespace UnityExplorer.UI.Panels
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cachedCellTexts.Clear();
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if (m_context == SearchContext.Singleton)
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currentResults = SearchProvider.SingletonSearch(nameInputField.text);
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currentResults = SearchProvider.SingletonSearch(nameInputField.Text);
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else if (m_context == SearchContext.StaticClass)
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currentResults = SearchProvider.StaticClassSearch(nameInputField.text);
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currentResults = SearchProvider.StaticClassSearch(nameInputField.Text);
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else
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{
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string compType = "";
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if (m_context == SearchContext.UnityObject)
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compType = this.desiredTypeInput;
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currentResults = SearchProvider.UnityObjectSearch(nameInputField.text, compType, m_context, m_childFilter, m_sceneFilter);
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currentResults = SearchProvider.UnityObjectSearch(nameInputField.Text, compType, m_context, m_childFilter, m_sceneFilter);
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}
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dataHandler.RefreshData();
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@ -180,11 +180,11 @@ namespace UnityExplorer.UI.Panels
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var unityClassLbl = UIFactory.CreateLabel(unityObjectClassRow, "UnityClassLabel", "Custom Type:", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(unityClassLbl.gameObject, minWidth: 110, flexibleWidth: 0);
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var classInputObj = UIFactory.CreateInputField(unityObjectClassRow, "ClassInput", "...", out var classInputField);
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UIFactory.SetLayoutElement(classInputObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
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var classInputField = UIFactory.CreateInputField(unityObjectClassRow, "ClassInput", "...");
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UIFactory.SetLayoutElement(classInputField.UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
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typeAutocompleter = new TypeCompleter(typeof(UnityEngine.Object), classInputField);
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classInputField.onValueChanged.AddListener(OnTypeInputChanged);
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classInputField.OnValueChanged += OnTypeInputChanged;
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//unityObjectClassRow.SetActive(false);
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@ -226,8 +226,8 @@ namespace UnityExplorer.UI.Panels
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var nameLbl = UIFactory.CreateLabel(nameRow, "NameFilterLabel", "Name contains:", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(nameLbl.gameObject, minWidth: 110, flexibleWidth: 0);
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var nameInputObj = UIFactory.CreateInputField(nameRow, "NameFilterInput", "...", out this.nameInputField);
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UIFactory.SetLayoutElement(nameInputObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
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nameInputField = UIFactory.CreateInputField(nameRow, "NameFilterInput", "...");
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UIFactory.SetLayoutElement(nameInputField.UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
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// Search button
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@ -173,11 +173,12 @@ namespace UnityExplorer.UI.Panels
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UIFactory.SetLayoutElement(filterRow, minHeight: 25, flexibleHeight: 0);
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//Filter input field
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var inputFieldObj = UIFactory.CreateInputField(filterRow, "FilterInput", "Search...", out InputField inputField, 13);
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inputField.targetGraphic.color = new Color(0.2f, 0.2f, 0.2f);
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RuntimeProvider.Instance.SetColorBlock(inputField, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f), new Color(0.08f, 0.08f, 0.08f));
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UIFactory.SetLayoutElement(inputFieldObj, minHeight: 25);
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inputField.onValueChanged.AddListener(OnFilterInput);
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var inputField = UIFactory.CreateInputField(filterRow, "FilterInput", "Search...");
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inputField.InputField.targetGraphic.color = new Color(0.2f, 0.2f, 0.2f);
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RuntimeProvider.Instance.SetColorBlock(inputField.InputField, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f),
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new Color(0.08f, 0.08f, 0.08f));
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UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25);
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inputField.OnValueChanged += OnFilterInput;
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// refresh row
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