mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 15:57:52 +08:00
Cleanups and refactorings, and some small UI fixes
This commit is contained in:
@ -2,58 +2,48 @@
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Release_ML_Cpp</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>Explorer</RootNamespace>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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<IsCpp>true</IsCpp>
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<IsMelonLoader>true</IsMelonLoader>
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<IsNet35>false</IsNet35>
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<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
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<MLCppGameFolder>D:\Steam\steamapps\common\Hellpoint</MLCppGameFolder>
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<!-- Set this to the MelonLoader Mono Game folder, without the ending '\' character. -->
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<MLMonoGameFolder>D:\Steam\steamapps\common\Outward</MLMonoGameFolder>
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<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
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<BIECppGameFolder>D:\Steam\steamapps\common\Outward - Il2Cpp</BIECppGameFolder>
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<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
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<BIEMonoGameFolder>D:\Steam\steamapps\common\Outward</BIEMonoGameFolder>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\Release\Explorer.MelonLoader.Il2Cpp\</OutputPath>
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<DefineConstants>CPP,ML</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x64</PlatformTarget>
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<Prefer32Bit>false</Prefer32Bit>
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<RootNamespace>Explorer</RootNamespace>
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<AssemblyName>Explorer</AssemblyName>
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<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
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<MLCppGameFolder>D:\Steam\steamapps\common\Hellpoint</MLCppGameFolder>
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<!-- Set this to the MelonLoader Mono Game folder, without the ending '\' character. -->
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<MLMonoGameFolder>D:\Steam\steamapps\common\Outward</MLMonoGameFolder>
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<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
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<BIECppGameFolder>D:\Steam\steamapps\common\Outward - Il2Cpp</BIECppGameFolder>
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<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
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<BIEMonoGameFolder>D:\Steam\steamapps\common\Outward</BIEMonoGameFolder>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<OutputPath>..\Release\Explorer.MelonLoader.Il2Cpp\</OutputPath>
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<DefineConstants>CPP,ML</DefineConstants>
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<IsCpp>true</IsCpp>
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<IsMelonLoader>true</IsMelonLoader>
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<IsNet35>false</IsNet35>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' ">
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\Release\Explorer.MelonLoader.Mono\</OutputPath>
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<DefineConstants>MONO,ML</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x64</PlatformTarget>
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<Prefer32Bit>false</Prefer32Bit>
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<IsCpp>false</IsCpp>
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<IsMelonLoader>true</IsMelonLoader>
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@ -61,60 +51,32 @@
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono_NET35|AnyCPU' ">
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\Release\Explorer.MelonLoader.Mono.NET35\</OutputPath>
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<DefineConstants>MONO,ML,NET35</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x64</PlatformTarget>
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<Prefer32Bit>false</Prefer32Bit>
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<IsCpp>false</IsCpp>
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<IsMelonLoader>true</IsMelonLoader>
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<IsNet35>true</IsNet35>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Cpp|AnyCPU' ">
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\Release\Explorer.BepInEx.Il2Cpp\</OutputPath>
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<DefineConstants>CPP,BIE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x64</PlatformTarget>
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<Prefer32Bit>false</Prefer32Bit>
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<IsCpp>true</IsCpp>
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<IsMelonLoader>false</IsMelonLoader>
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<IsNet35>false</IsNet35>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Mono|AnyCPU' ">
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\Release\Explorer.BepInEx.Mono\</OutputPath>
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<DefineConstants>MONO,BIE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x64</PlatformTarget>
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<Prefer32Bit>false</Prefer32Bit>
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<IsCpp>false</IsCpp>
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<IsMelonLoader>false</IsMelonLoader>
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<IsNet35>false</IsNet35>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Mono_NET35|AnyCPU' ">
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\Release\Explorer.BepInEx.Mono.NET35\</OutputPath>
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<DefineConstants>MONO,BIE,NET35</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x64</PlatformTarget>
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<Prefer32Bit>false</Prefer32Bit>
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<IsCpp>false</IsCpp>
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<IsMelonLoader>false</IsMelonLoader>
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<IsNet35>true</IsNet35>
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@ -126,7 +88,7 @@
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<!-- MCS Ref -->
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<!-- MCS ref -->
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<Reference Include="mcs" Condition="'$(IsNet35)'=='false'">
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<HintPath>..\lib\mcs.dll</HintPath>
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<Private>True</Private>
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@ -135,119 +97,128 @@
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<HintPath>..\lib\mcs.NET35.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<!-- MelonLoader Il2Cpp core ref -->
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<Reference Include="MelonLoader.ModHandler" Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|true'">
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<HintPath>$(MLCppGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!-- MelonLoader Mono core ref -->
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<Reference Include="MelonLoader.ModHandler" Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
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<HintPath>$(MLMonoGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!-- BepInEx Mono core ref -->
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<Reference Include="BepInEx" Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|false'">
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<HintPath>$(BIEMonoGameFolder)\BepInEx\core\BepInEx.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="0Harmony" Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|false'">
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<HintPath>$(BIEMonoGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!-- BepInEx Il2Cpp core ref -->
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<Reference Include="BepInEx" Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|true'">
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<HintPath>$(BIECppGameFolder)\BepInEx\core\BepInEx.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="0Harmony" Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|true'">
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<HintPath>$(BIECppGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="BepInEx.IL2CPP" Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|true'">
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<HintPath>$(BIECppGameFolder)\BepInEx\core\BepInEx.IL2CPP.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!-- MONO UnityEngine.dll ref -->
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<Reference Include="UnityEngine" Condition="'$(IsCpp)'=='false'">
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</ItemGroup>
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<!-- Universal Mono UnityEngine.dll ref (v5.3) -->
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<ItemGroup Condition="'$(IsCpp)'=='false'">
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<Reference Include="UnityEngine">
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<HintPath>..\lib\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!-- MelonLoader Il2Cpp UnityEngine References -->
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<Reference Include="UnhollowerBaseLib" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|true'">
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</ItemGroup>
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<!-- MelonLoader Mono ref -->
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<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
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<Reference Include="MelonLoader.ModHandler">
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<HintPath>$(MLMonoGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- BepInEx Mono refs -->
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<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|false'">
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<Reference Include="BepInEx">
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<HintPath>$(BIEMonoGameFolder)\BepInEx\core\BepInEx.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(BIEMonoGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- MelonLoader Il2Cpp refs -->
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<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|true'">
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<Reference Include="MelonLoader.ModHandler">
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<HintPath>$(MLCppGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnhollowerBaseLib">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Il2Cppmscorlib" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|true'">
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<Reference Include="Il2Cppmscorlib">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Il2CppSystem.Core" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|true'">
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<Reference Include="Il2CppSystem.Core">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|true'">
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<Reference Include="UnityEngine">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|true'">
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|true'">
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|true'">
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|true'">
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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||||
<Reference Include="UnityEngine.UI" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|true'">
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<Reference Include="UnityEngine.UI">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!-- BepInEx Il2Cpp UnityEngine References -->
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<Reference Include="UnhollowerBaseLib" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|false'">
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||||
</ItemGroup>
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<!-- BepInEx Il2Cpp refs -->
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<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|true'">
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<Reference Include="BepInEx">
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||||
<HintPath>$(BIECppGameFolder)\BepInEx\core\BepInEx.Core.dll</HintPath>
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<Private>False</Private>
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||||
</Reference>
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<Reference Include="0Harmony">
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||||
<HintPath>$(BIECppGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="BepInEx.IL2CPP">
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||||
<HintPath>$(BIECppGameFolder)\BepInEx\core\BepInEx.IL2CPP.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnhollowerBaseLib">
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<HintPath>$(BIECppGameFolder)\BepInEx\core\UnhollowerBaseLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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||||
<Reference Include="Il2Cppmscorlib" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|false'">
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||||
<Reference Include="Il2Cppmscorlib">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2Cppmscorlib.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="Il2CppSystem.Core" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|false'">
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||||
<Reference Include="Il2CppSystem.Core">
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||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="UnityEngine" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|false'">
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||||
<Reference Include="UnityEngine">
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||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.CoreModule" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|false'">
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||||
<Reference Include="UnityEngine.CoreModule">
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||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.CoreModule.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.IMGUIModule" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|false'">
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||||
<Reference Include="UnityEngine.IMGUIModule">
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||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.PhysicsModule" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|false'">
|
||||
<Reference Include="UnityEngine.PhysicsModule">
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||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Private>False</Private>
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||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|false'">
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|false'">
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
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||||
</Reference>
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<Compile Include="CachedObjects\CacheFactory.cs" />
|
||||
<Compile Include="CachedObjects\IExpandHeight.cs" />
|
||||
<Compile Include="CachedObjects\Struct\CacheColor.cs" />
|
||||
<Compile Include="CachedObjects\Object\CacheDictionary.cs" />
|
||||
@ -263,8 +234,8 @@
|
||||
<Compile Include="CachedObjects\Struct\CacheRect.cs" />
|
||||
<Compile Include="Config\ModConfig.cs" />
|
||||
<Compile Include="ExplorerCore.cs" />
|
||||
<Compile Include="Explorer_BepInPlugin.cs" />
|
||||
<Compile Include="Explorer_MelonMod.cs" />
|
||||
<Compile Include="ExplorerBepInPlugin.cs" />
|
||||
<Compile Include="ExplorerMelonMod.cs" />
|
||||
<Compile Include="Extensions\ReflectionExtensions.cs" />
|
||||
<Compile Include="Helpers\InputHelper.cs" />
|
||||
<Compile Include="Menu\CursorControl.cs" />
|
||||
|
Reference in New Issue
Block a user