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https://github.com/GrahamKracker/UnityExplorer.git
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More progress, and change Aggressive Mouse Unlock behaviour
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@ -44,14 +44,14 @@ namespace UnityExplorer.UI.Panels
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public override void LoadSaveData()
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{
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ApplySaveData(ConfigManager.GameObjectInspectorData.Value);
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ApplySaveData(ConfigManager.InspectorData.Value);
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InspectorManager.PanelWidth = this.mainPanelRect.rect.width;
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}
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public override void SaveToConfigManager()
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public override void DoSaveToConfigElement()
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{
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ConfigManager.GameObjectInspectorData.Value = this.ToSaveData();
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ConfigManager.InspectorData.Value = this.ToSaveData();
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}
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public override void SetDefaultPosAndAnchors()
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@ -26,7 +26,7 @@ namespace UnityExplorer.UI.Panels
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public override bool ShouldSaveActiveState => true;
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public int SelectedTab = -1;
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public int SelectedTab = 0;
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private readonly List<UIModel> tabPages = new List<UIModel>();
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private readonly List<ButtonRef> tabButtons = new List<ButtonRef>();
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@ -57,14 +57,14 @@ namespace UnityExplorer.UI.Panels
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SceneExplorer.Update();
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}
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public override void SaveToConfigManager()
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public override void DoSaveToConfigElement()
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{
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ConfigManager.SceneExplorerData.Value = this.ToSaveData();
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ConfigManager.ObjectExplorerData.Value = this.ToSaveData();
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}
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public override void LoadSaveData()
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{
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ApplySaveData(ConfigManager.SceneExplorerData.Value);
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ApplySaveData(ConfigManager.ObjectExplorerData.Value);
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}
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public override string ToSaveData()
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@ -88,6 +88,9 @@ namespace UnityExplorer.UI.Panels
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SelectedTab = 0;
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}
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SelectedTab = Math.Max(0, SelectedTab);
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SelectedTab = Math.Min(1, SelectedTab);
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SetTab(SelectedTab);
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}
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@ -102,8 +102,14 @@ namespace UnityExplorer.UI.Panels
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public override void SetActive(bool active)
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{
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if (this.Enabled.Equals(active))
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return;
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base.SetActive(active);
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if (!ApplyingSaveData)
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SaveToConfigManager();
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if (NavButtonWanted)
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{
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if (active)
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@ -186,6 +192,7 @@ namespace UnityExplorer.UI.Panels
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ConstructPanelContent();
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ApplyingSaveData = true;
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// apply panel save data or revert to default
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try
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{
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@ -203,18 +210,29 @@ namespace UnityExplorer.UI.Panels
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{
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SaveToConfigManager();
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};
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ApplyingSaveData = false;
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}
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public override void ConstructUI(GameObject parent) => ConstructUI();
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// SAVE DATA
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public abstract void SaveToConfigManager();
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public void SaveToConfigManager()
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{
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if (UIManager.Initializing)
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return;
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DoSaveToConfigElement();
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}
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public abstract void DoSaveToConfigElement();
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public abstract void SetDefaultPosAndAnchors();
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public abstract void LoadSaveData();
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public bool ApplyingSaveData { get; set; }
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public virtual string ToSaveData()
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{
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try
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@ -223,8 +241,9 @@ namespace UnityExplorer.UI.Panels
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$"|{mainPanelRect.RectAnchorsToString()}" +
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$"|{mainPanelRect.RectPositionToString()}";
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}
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catch
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Exception generating Panel save data: {ex}");
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return "";
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}
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}
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