DebugConsole save log on quit, some work on CacheObjects, fix missing-material issue on games without default UI Shader

This commit is contained in:
sinaioutlander
2020-11-12 20:31:08 +11:00
parent 668c8f7c3f
commit dc449d4a1e
17 changed files with 336 additions and 248 deletions

View File

@ -42,7 +42,7 @@
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
<!-- <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> -->
<OutputPath>..\Release\Explorer.MelonLoader.Il2Cpp\</OutputPath>
<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
<DefineConstants>CPP,ML</DefineConstants>
<IsCpp>true</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
@ -50,7 +50,7 @@
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' ">
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<OutputPath>..\Release\Explorer.MelonLoader.Mono\</OutputPath>
<OutputPath>..\Release\UnityExplorer.MelonLoader.Mono\</OutputPath>
<DefineConstants>MONO,ML</DefineConstants>
<Prefer32Bit>false</Prefer32Bit>
<IsCpp>false</IsCpp>
@ -59,7 +59,7 @@
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Cpp|AnyCPU' ">
<!-- <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> -->
<OutputPath>..\Release\Explorer.BepInEx.Il2Cpp\</OutputPath>
<OutputPath>..\Release\UnityExplorer.BepInEx.Il2Cpp\</OutputPath>
<DefineConstants>CPP,BIE</DefineConstants>
<IsCpp>true</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
@ -67,7 +67,7 @@
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Mono|AnyCPU' ">
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<OutputPath>..\Release\Explorer.BepInEx.Mono\</OutputPath>
<OutputPath>..\Release\UnityExplorer.BepInEx.Mono\</OutputPath>
<DefineConstants>MONO,BIE</DefineConstants>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>