mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-03 12:02:28 +08:00
Add config to change main navbar anchor
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@ -17,6 +17,7 @@ namespace UnityExplorer.Core.Config
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public static ConfigHandler Handler { get; private set; }
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public static ConfigHandler Handler { get; private set; }
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public static ConfigElement<KeyCode> Master_Toggle;
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public static ConfigElement<KeyCode> Master_Toggle;
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public static ConfigElement<UIManager.VerticalAnchor> Main_Navbar_Anchor;
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public static ConfigElement<bool> Force_Unlock_Mouse;
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public static ConfigElement<bool> Force_Unlock_Mouse;
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public static ConfigElement<KeyCode> Force_Unlock_Toggle;
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public static ConfigElement<KeyCode> Force_Unlock_Toggle;
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public static ConfigElement<bool> Aggressive_Mouse_Unlock;
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public static ConfigElement<bool> Aggressive_Mouse_Unlock;
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@ -75,6 +76,10 @@ namespace UnityExplorer.Core.Config
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"The key to enable or disable UnityExplorer's menu and features.",
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"The key to enable or disable UnityExplorer's menu and features.",
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KeyCode.F7);
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KeyCode.F7);
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Main_Navbar_Anchor = new ConfigElement<UIManager.VerticalAnchor>("Main Navbar Anchor",
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"The vertical anchor of the main UnityExplorer Navbar, in case you want to move it.",
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UIManager.VerticalAnchor.Top);
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Hide_On_Startup = new ConfigElement<bool>("Hide On Startup",
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Hide_On_Startup = new ConfigElement<bool>("Hide On Startup",
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"Should UnityExplorer be hidden on startup?",
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"Should UnityExplorer be hidden on startup?",
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false);
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false);
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@ -31,27 +31,35 @@ namespace UnityExplorer.UI
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MouseInspector
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MouseInspector
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}
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}
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public enum VerticalAnchor
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{
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Top,
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Bottom
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}
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public static bool Initializing { get; private set; } = true;
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public static bool Initializing { get; private set; } = true;
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private static readonly Dictionary<Panels, UIPanel> UIPanels = new Dictionary<Panels, UIPanel>();
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public static VerticalAnchor NavbarAnchor = VerticalAnchor.Top;
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// References
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public static GameObject CanvasRoot { get; private set; }
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public static GameObject CanvasRoot { get; private set; }
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public static Canvas Canvas { get; private set; }
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public static Canvas Canvas { get; private set; }
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public static EventSystem EventSys { get; private set; }
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public static EventSystem EventSys { get; private set; }
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internal static GameObject PoolHolder { get; private set; }
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internal static GameObject PoolHolder { get; private set; }
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// panels
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internal static GameObject PanelHolder { get; private set; }
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internal static GameObject PanelHolder { get; private set; }
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private static readonly Dictionary<Panels, UIPanel> UIPanels = new Dictionary<Panels, UIPanel>();
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// assets
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internal static Font ConsoleFont { get; private set; }
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internal static Font ConsoleFont { get; private set; }
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internal static Shader BackupShader { get; private set; }
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internal static Shader BackupShader { get; private set; }
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// Main Navbar UI
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public static RectTransform NavBarRect;
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public static RectTransform NavBarRect;
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public static GameObject NavbarButtonHolder;
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public static GameObject NavbarButtonHolder;
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public static Dropdown MouseInspectDropdown;
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public static Dropdown MouseInspectDropdown;
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// defaults
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internal static readonly Color enabledButtonColor = new Color(0.2f, 0.4f, 0.28f);
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internal static readonly Color enabledButtonColor = new Color(0.2f, 0.4f, 0.28f);
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internal static readonly Color disabledButtonColor = new Color(0.25f, 0.25f, 0.25f);
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internal static readonly Color disabledButtonColor = new Color(0.25f, 0.25f, 0.25f);
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@ -140,6 +148,7 @@ namespace UnityExplorer.UI
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UIPanel.UpdateFocus();
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UIPanel.UpdateFocus();
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PanelDragger.UpdateInstances();
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PanelDragger.UpdateInstances();
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InputFieldRef.UpdateInstances();
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UIBehaviourModel.UpdateInstances();
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UIBehaviourModel.UpdateInstances();
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}
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}
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@ -212,6 +221,26 @@ namespace UnityExplorer.UI
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PanelHolder.transform.SetAsFirstSibling();
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PanelHolder.transform.SetAsFirstSibling();
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}
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}
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public static void SetNavBarAnchor()
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{
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switch (NavbarAnchor)
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{
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case VerticalAnchor.Top:
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NavBarRect.anchorMin = new Vector2(0.5f, 1f);
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NavBarRect.anchorMax = new Vector2(0.5f, 1f);
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NavBarRect.anchoredPosition = new Vector2(NavBarRect.anchoredPosition.x, 0);
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NavBarRect.sizeDelta = new Vector2(900f, 35f);
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break;
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case VerticalAnchor.Bottom:
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NavBarRect.anchorMin = new Vector2(0.5f, 0f);
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NavBarRect.anchorMax = new Vector2(0.5f, 0f);
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NavBarRect.anchoredPosition = new Vector2(NavBarRect.anchoredPosition.x, 35);
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NavBarRect.sizeDelta = new Vector2(900f, 35f);
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break;
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}
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}
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private static void CreateTopNavBar()
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private static void CreateTopNavBar()
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{
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{
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var navbarPanel = UIFactory.CreateUIObject("MainNavbar", CanvasRoot);
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var navbarPanel = UIFactory.CreateUIObject("MainNavbar", CanvasRoot);
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@ -219,9 +248,14 @@ namespace UnityExplorer.UI
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navbarPanel.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f);
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navbarPanel.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f);
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NavBarRect = navbarPanel.GetComponent<RectTransform>();
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NavBarRect = navbarPanel.GetComponent<RectTransform>();
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NavBarRect.pivot = new Vector2(0.5f, 1f);
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NavBarRect.pivot = new Vector2(0.5f, 1f);
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NavBarRect.anchorMin = new Vector2(0.5f, 1f);
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NavBarRect.anchorMax = new Vector2(0.5f, 1f);
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NavbarAnchor = ConfigManager.Main_Navbar_Anchor.Value;
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NavBarRect.sizeDelta = new Vector2(900f, 35f);
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SetNavBarAnchor();
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ConfigManager.Main_Navbar_Anchor.OnValueChanged += (VerticalAnchor val) =>
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{
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NavbarAnchor = val;
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SetNavBarAnchor();
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};
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// UnityExplorer title
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// UnityExplorer title
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