mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-03 12:02:28 +08:00
1.5.8
* Fixed a bug where the Page Helper would not update the total page count after changing the limit per page * Cleaned up the "Find Instances" helper, it will now filter out all types in the `System`, `Mono`, `Il2CppSystem` and `Iced` namespaces. * Improved the Find Instances helper so that it will avoid exceptions and get more results. * Enums now display their value type name * Changed the Scroll View unstrip so that it is less hard-coded for different unity versions and more dynamic.
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@ -24,13 +24,23 @@ namespace Explorer
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{
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get
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{
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#if Release_2019
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return GUI.scrollViewStates;
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#else
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return GUI.s_ScrollViewStates;
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#endif
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if (m_scrollViewStatesInfo == null)
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{
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try
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{
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m_scrollViewStatesInfo = typeof(GUI).GetProperty("scrollViewStates");
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if (m_scrollViewStatesInfo == null) throw new Exception();
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}
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catch
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{
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m_scrollViewStatesInfo = typeof(GUI).GetProperty("s_scrollViewStates");
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}
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}
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return (GenericStack)m_scrollViewStatesInfo?.GetValue(null, null);
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}
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}
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private static PropertyInfo m_scrollViewStatesInfo;
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// ======= public methods ======= //
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@ -49,24 +59,6 @@ namespace Explorer
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return last;
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}
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public static float HorizontalScrollbar(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle style)
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{
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return Scroller_Impl(position, value, size, leftValue, rightValue, style,
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GUI.skin.GetStyle(style.name + "thumb"),
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GUI.skin.GetStyle(style.name + "leftbutton"),
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GUI.skin.GetStyle(style.name + "rightbutton"),
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true);
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}
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public static float VerticalScrollbar(Rect position, float value, float size, float topValue, float bottomValue, GUIStyle style)
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{
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return Scroller_Impl(position, value, size, topValue, bottomValue, style,
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GUI.skin.GetStyle(style.name + "thumb"),
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GUI.skin.GetStyle(style.name + "upbutton"),
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GUI.skin.GetStyle(style.name + "downbutton"),
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false);
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}
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// Fix for BeginScrollView.
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public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
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@ -221,7 +213,7 @@ namespace Explorer
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}
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if (flag2 && horizontalScrollbar != GUIStyle.none)
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{
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scrollPosition.x = HorizontalScrollbar(
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scrollPosition.x = HorizBar_Impl(
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new Rect(
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position.x,
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position.yMax - horizontalScrollbar.fixedHeight,
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@ -243,7 +235,7 @@ namespace Explorer
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}
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if (flag && verticalScrollbar != GUIStyle.none)
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{
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scrollPosition.y = VerticalScrollbar(
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scrollPosition.y = VertBar_Impl(
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new Rect(
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screenRect.xMax + (float)verticalScrollbar.margin.left,
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screenRect.y,
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@ -279,6 +271,24 @@ namespace Explorer
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return scrollPosition;
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}
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public static float HorizBar_Impl(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle style)
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{
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return Scroller_Impl(position, value, size, leftValue, rightValue, style,
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GUI.skin.GetStyle(style.name + "thumb"),
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GUI.skin.GetStyle(style.name + "leftbutton"),
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GUI.skin.GetStyle(style.name + "rightbutton"),
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true);
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}
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public static float VertBar_Impl(Rect position, float value, float size, float topValue, float bottomValue, GUIStyle style)
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{
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return Scroller_Impl(position, value, size, topValue, bottomValue, style,
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GUI.skin.GetStyle(style.name + "thumb"),
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GUI.skin.GetStyle(style.name + "upbutton"),
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GUI.skin.GetStyle(style.name + "downbutton"),
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false);
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}
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private static void EndScrollView_Impl(bool handleScrollWheel)
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{
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GUIUtility.CheckOnGUI();
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@ -337,7 +347,7 @@ namespace Explorer
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rect2 = new Rect(position.x, position.yMax - rightButton.fixedHeight, position.width, rightButton.fixedHeight);
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}
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value = Slider(position2, value, size, leftValue, rightValue, slider, thumb, horiz, controlID);
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value = Slider_Impl(position2, value, size, leftValue, rightValue, slider, thumb, horiz, controlID);
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bool flag = Event.current.type == EventType.MouseUp;
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if (ScrollerRepeatButton_Impl(controlID, rect, leftButton))
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@ -363,7 +373,7 @@ namespace Explorer
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return value;
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}
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public static float Slider(Rect position, float value, float size, float start, float end, GUIStyle slider, GUIStyle thumb, bool horiz, int id)
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public static float Slider_Impl(Rect position, float value, float size, float start, float end, GUIStyle slider, GUIStyle thumb, bool horiz, int id)
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{
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if (id == 0)
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{
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