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@ -11,6 +11,114 @@ namespace UnityExplorer.Core.Search
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{
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public static class SearchProvider
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{
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private static bool Filter(Scene scene, SceneFilter filter)
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{
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switch (filter)
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{
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case SceneFilter.Any:
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return true;
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case SceneFilter.DontDestroyOnLoad:
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return scene == SceneHandler.DontDestroyScene;
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case SceneFilter.HideAndDontSave:
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return scene == SceneHandler.AssetScene;
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case SceneFilter.ActivelyLoaded:
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return scene != SceneHandler.DontDestroyScene && scene != SceneHandler.AssetScene;
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default:
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return false;
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}
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}
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internal static List<object> UnityObjectSearch(string input, string customTypeInput, SearchContext context,
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ChildFilter childFilter, SceneFilter sceneFilter)
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{
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var results = new List<object>();
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Type searchType;
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switch (context)
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{
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case SearchContext.GameObject:
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searchType = typeof(GameObject);
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break;
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case SearchContext.UnityObject:
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default:
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if (!string.IsNullOrEmpty(customTypeInput))
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{
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if (ReflectionUtility.GetTypeByName(customTypeInput) is Type customType)
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{
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if (typeof(UnityEngine.Object).IsAssignableFrom(customType))
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{
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searchType = customType;
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break;
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}
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else
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ExplorerCore.LogWarning($"Custom type '{customType.FullName}' is not assignable from UnityEngine.Object!");
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}
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else
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ExplorerCore.LogWarning($"Could not find any type by name '{customTypeInput}'!");
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}
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searchType = typeof(UnityEngine.Object);
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break;
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}
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if (searchType == null)
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return results;
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var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(searchType);
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// perform filter comparers
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string nameFilter = null;
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if (!string.IsNullOrEmpty(input))
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nameFilter = input;
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bool canGetGameObject = context == SearchContext.GameObject || typeof(Component).IsAssignableFrom(searchType);
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foreach (var obj in allObjects)
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{
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// name check
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if (!string.IsNullOrEmpty(nameFilter) && !obj.name.ContainsIgnoreCase(nameFilter))
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continue;
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if (canGetGameObject)
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{
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var go = context == SearchContext.GameObject
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? obj.TryCast<GameObject>()
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: obj.TryCast<Component>().gameObject;
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if (go)
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{
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// scene check
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if (sceneFilter != SceneFilter.Any)
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{
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if (!Filter(go.scene, sceneFilter))
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continue;
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}
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if (childFilter != ChildFilter.Any)
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{
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if (!go)
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continue;
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// root object check (no parent)
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if (childFilter == ChildFilter.HasParent && !go.transform.parent)
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continue;
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else if (childFilter == ChildFilter.RootObject && go.transform.parent)
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continue;
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}
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}
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}
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results.Add(obj);
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}
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return results;
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}
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internal static List<object> StaticClassSearch(string input)
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{
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var list = new List<object>();
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@ -76,125 +184,5 @@ namespace UnityExplorer.Core.Search
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return instances;
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}
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private static bool Filter(Scene scene, SceneFilter filter)
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{
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switch (filter)
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{
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case SceneFilter.Any:
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return true;
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case SceneFilter.DontDestroyOnLoad:
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return scene == SceneHandler.DontDestroyScene;
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case SceneFilter.HideAndDontSave:
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return scene == SceneHandler.AssetScene;
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case SceneFilter.ActivelyLoaded:
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return scene != SceneHandler.DontDestroyScene && scene != SceneHandler.AssetScene;
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default:
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return false;
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}
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}
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internal static List<object> UnityObjectSearch(string input, string customTypeInput, SearchContext context,
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ChildFilter childFilter, SceneFilter sceneFilter)
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{
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var results = new List<object>();
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Type searchType = null;
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switch (context)
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{
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case SearchContext.GameObject:
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searchType = typeof(GameObject); break;
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case SearchContext.Component:
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searchType = typeof(Component); break;
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case SearchContext.Custom:
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if (string.IsNullOrEmpty(customTypeInput))
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{
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ExplorerCore.LogWarning("Custom Type input must not be empty!");
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return results;
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}
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if (ReflectionUtility.GetTypeByName(customTypeInput) is Type customType)
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{
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if (typeof(UnityEngine.Object).IsAssignableFrom(customType))
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searchType = customType;
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else
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ExplorerCore.LogWarning($"Custom type '{customType.FullName}' is not assignable from UnityEngine.Object!");
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}
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else
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ExplorerCore.LogWarning($"Could not find a type by the name '{customTypeInput}'!");
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break;
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default:
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searchType = typeof(UnityEngine.Object); break;
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}
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if (searchType == null)
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return results;
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var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(searchType);
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// perform filter comparers
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string nameFilter = null;
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if (!string.IsNullOrEmpty(input))
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nameFilter = input;
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bool canGetGameObject = (sceneFilter != SceneFilter.Any || childFilter != ChildFilter.Any)
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&& (context == SearchContext.GameObject || typeof(Component).IsAssignableFrom(searchType));
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if (!canGetGameObject)
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{
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if (context != SearchContext.UnityObject && (sceneFilter != SceneFilter.Any || childFilter != ChildFilter.Any))
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ExplorerCore.LogWarning($"Type '{searchType}' cannot have Scene or Child filters applied to it");
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}
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foreach (var obj in allObjects)
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{
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// name check
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if (!string.IsNullOrEmpty(nameFilter) && !obj.name.ContainsIgnoreCase(nameFilter))
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continue;
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if (canGetGameObject)
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{
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var go = context == SearchContext.GameObject
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? obj.TryCast<GameObject>()
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: obj.TryCast<Component>().gameObject;
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// scene check
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if (sceneFilter != SceneFilter.Any)
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{
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if (!go)
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continue;
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switch (context)
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{
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case SearchContext.GameObject:
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case SearchContext.Custom:
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case SearchContext.Component:
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if (!Filter(go.scene, sceneFilter))
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continue;
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break;
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}
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}
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if (childFilter != ChildFilter.Any)
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{
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if (!go)
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continue;
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// root object check (no parent)
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if (childFilter == ChildFilter.HasParent && !go.transform.parent)
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continue;
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else if (childFilter == ChildFilter.RootObject && go.transform.parent)
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continue;
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}
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}
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results.Add(obj);
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}
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return results;
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}
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}
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}
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