mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-14 23:56:36 +08:00
Enum parse support, start work on CSConsole, cleanup
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@ -1,124 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.CacheObject;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Panels;
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namespace UnityExplorer.UI.Inspectors
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{
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public static class InspectorManager
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{
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public static readonly List<InspectorBase> Inspectors = new List<InspectorBase>();
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public static InspectorBase ActiveInspector { get; private set; }
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public static float PanelWidth;
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public static void Inspect(object obj, CacheObjectBase sourceCache = null)
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{
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if (obj.IsNullOrDestroyed())
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return;
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obj = obj.TryCast();
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if (TryFocusActiveInspector(obj))
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return;
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// var type = obj.GetActualType();
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//if (type.IsEnumerable())
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// CreateInspector<ListInspector>(obj, false, sourceCache);
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//// todo dict
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if (obj is GameObject)
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CreateInspector<GameObjectInspector>(obj);
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else
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CreateInspector<ReflectionInspector>(obj, false, sourceCache);
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}
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private static bool TryFocusActiveInspector(object target)
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{
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foreach (var inspector in Inspectors)
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{
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if (inspector.Target.ReferenceEqual(target))
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{
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UIManager.SetPanelActive(UIManager.Panels.Inspector, true);
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SetInspectorActive(inspector);
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return true;
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}
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}
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return false;
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}
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public static void Inspect(Type type)
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{
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CreateInspector<ReflectionInspector>(type, true);
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}
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public static void SetInspectorActive(InspectorBase inspector)
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{
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UnsetActiveInspector();
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ActiveInspector = inspector;
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inspector.OnSetActive();
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}
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public static void UnsetActiveInspector()
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{
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if (ActiveInspector != null)
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ActiveInspector.OnSetInactive();
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}
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private static void CreateInspector<T>(object target, bool staticReflection = false, CacheObjectBase sourceCache = null) where T : InspectorBase
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{
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var inspector = Pool<T>.Borrow();
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Inspectors.Add(inspector);
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inspector.Target = target;
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if (sourceCache != null && sourceCache.CanWrite)
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{
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// only set parent cache object if we are inspecting a struct, otherwise there is no point.
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if (target.GetType().IsValueType && inspector is ReflectionInspector ri)
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ri.ParentCacheObject = sourceCache;
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}
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UIManager.SetPanelActive(UIManager.Panels.Inspector, true);
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inspector.UIRoot.transform.SetParent(InspectorPanel.Instance.ContentHolder.transform, false);
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if (inspector is ReflectionInspector reflectInspector)
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reflectInspector.StaticOnly = staticReflection;
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inspector.OnBorrowedFromPool(target);
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SetInspectorActive(inspector);
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}
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internal static void ReleaseInspector<T>(T inspector) where T : InspectorBase
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{
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inspector.OnReturnToPool();
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Pool<T>.Return(inspector);
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Inspectors.Remove(inspector);
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}
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internal static void Update()
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{
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for (int i = Inspectors.Count - 1; i >= 0; i--)
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Inspectors[i].Update();
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}
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internal static void OnPanelResized(float width)
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{
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PanelWidth = width;
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foreach (var obj in Inspectors)
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{
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if (obj is ReflectionInspector inspector)
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{
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inspector.SetLayouts();
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}
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}
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}
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}
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}
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