Enum parse support, start work on CSConsole, cleanup

This commit is contained in:
Sinai
2021-05-09 20:18:33 +10:00
parent 7b700cbe55
commit e6b253fed9
30 changed files with 1616 additions and 213 deletions

View File

@ -21,22 +21,27 @@ namespace UnityExplorer.UI.Inspectors
public class ReflectionInspector : InspectorBase, IPoolDataSource<CacheMemberCell>, ICacheObjectController
{
public CacheObjectBase ParentCacheObject { get; set; }
public Type TargetType { get; private set; }
public bool CanWrite => true;
// Instance state
public bool StaticOnly { get; internal set; }
public BindingFlags FlagsFilter { get; private set; }
public string NameFilter { get; private set; }
public bool AutoUpdateWanted { get; set; }
public bool CanWrite => true;
private List<CacheMember> members = new List<CacheMember>();
private readonly List<CacheMember> filteredMembers = new List<CacheMember>();
public bool AutoUpdateWanted { get; set; }
private BindingFlags FlagsFilter;
private string NameFilter;
private MemberFlags MemberFilter = MemberFlags.All;
private enum MemberFlags
{
None = 0,
Property = 1,
Field = 2,
Method = 4,
All = 7
}
// UI
@ -44,27 +49,15 @@ namespace UnityExplorer.UI.Inspectors
public Text NameText;
public Text AssemblyText;
// Unity object helpers
private UnityEngine.Object ObjectRef;
private Component ComponentRef;
private Texture2D TextureRef;
private bool TextureViewerWanted;
private GameObject unityObjectRow;
private ButtonRef gameObjectButton;
private InputFieldRef nameInput;
private InputFieldRef instanceIdInput;
private ButtonRef textureButton;
private GameObject textureViewer;
private Toggle autoUpdateToggle;
private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f);
private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f);
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>();
private readonly List<Toggle> memberTypeToggles = new List<Toggle>();
private InputFieldRef filterInputField;
//private LayoutElement memberTitleLayout;
private Toggle autoUpdateToggle;
// Setup / return
public override void OnBorrowedFromPool(object target)
{
@ -144,7 +137,14 @@ namespace UnityExplorer.UI.Inspectors
// Get cache members, and set filter to default
this.members = CacheMember.GetCacheMembers(Target, TargetType, this);
this.filterInputField.Text = "";
SetFilter("", StaticOnly ? BindingFlags.Static : BindingFlags.Instance);
scopeFilterButtons[BindingFlags.Default].Button.gameObject.SetActive(!StaticOnly);
scopeFilterButtons[BindingFlags.Instance].Button.gameObject.SetActive(!StaticOnly);
foreach (var toggle in memberTypeToggles)
toggle.isOn = true;
refreshWanted = true;
}
@ -153,6 +153,7 @@ namespace UnityExplorer.UI.Inspectors
private bool refreshWanted;
private string lastNameFilter;
private BindingFlags lastFlagsFilter;
private MemberFlags lastMemberFilter = MemberFlags.All;
private float timeOfLastAutoUpdate;
public override void Update()
@ -166,10 +167,11 @@ namespace UnityExplorer.UI.Inspectors
return;
}
if (refreshWanted || NameFilter != lastNameFilter || FlagsFilter != lastFlagsFilter)
if (refreshWanted || NameFilter != lastNameFilter || FlagsFilter != lastFlagsFilter || lastMemberFilter != MemberFilter)
{
lastNameFilter = NameFilter;
lastFlagsFilter = FlagsFilter;
lastMemberFilter = MemberFilter;
FilterMembers();
MemberScrollPool.Refresh(true, true);
@ -206,6 +208,14 @@ namespace UnityExplorer.UI.Inspectors
}
}
private void OnMemberTypeToggled(MemberFlags flag, bool val)
{
if (!val)
MemberFilter &= ~flag;
else
MemberFilter |= flag;
}
private void FilterMembers()
{
filteredMembers.Clear();
@ -214,9 +224,6 @@ namespace UnityExplorer.UI.Inspectors
{
var member = members[i];
if (!string.IsNullOrEmpty(NameFilter) && !member.NameForFiltering.ContainsIgnoreCase(NameFilter))
continue;
if (FlagsFilter != BindingFlags.Default)
{
if (FlagsFilter == BindingFlags.Instance && member.IsStatic
@ -224,6 +231,14 @@ namespace UnityExplorer.UI.Inspectors
continue;
}
if ((member is CacheMethod && !MemberFilter.HasFlag(MemberFlags.Method))
|| (member is CacheField && !MemberFilter.HasFlag(MemberFlags.Field))
|| (member is CacheProperty && !MemberFilter.HasFlag(MemberFlags.Property)))
continue;
if (!string.IsNullOrEmpty(NameFilter) && !member.NameForFiltering.ContainsIgnoreCase(NameFilter))
continue;
filteredMembers.Add(member);
}
}
@ -313,9 +328,9 @@ namespace UnityExplorer.UI.Inspectors
new Color(0.12f, 0.12f, 0.12f));
UIFactory.SetLayoutElement(mainContentHolder, flexibleWidth: 9999, flexibleHeight: 9999);
ConstructFilterRow(mainContentHolder);
ConstructFirstRow(mainContentHolder);
ConstructUpdateRow(mainContentHolder);
ConstructSecondRow(mainContentHolder);
// Member scroll pool
@ -335,67 +350,115 @@ namespace UnityExplorer.UI.Inspectors
return UIRoot;
}
// Filter row
// First row
private void ConstructFilterRow(GameObject parent)
private void ConstructFirstRow(GameObject parent)
{
var filterRow = UIFactory.CreateUIObject("FilterRow", parent);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(filterRow, true, true, true, true, 5, 2, 2, 2, 2);
UIFactory.SetLayoutElement(filterRow, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
var rowObj = UIFactory.CreateUIObject("FirstRow", parent);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rowObj, true, true, true, true, 5, 2, 2, 2, 2);
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
var nameLabel = UIFactory.CreateLabel(filterRow, "NameFilterLabel", "Filter names:", TextAnchor.MiddleLeft, Color.grey);
var nameLabel = UIFactory.CreateLabel(rowObj, "NameFilterLabel", "Filter names:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, minWidth: 90, flexibleWidth: 0);
filterInputField = UIFactory.CreateInputField(filterRow, "NameFilterInput", "...");
filterInputField = UIFactory.CreateInputField(rowObj, "NameFilterInput", "...");
UIFactory.SetLayoutElement(filterInputField.UIRoot, minHeight: 25, flexibleWidth: 300);
filterInputField.OnValueChanged += (string val) => { SetFilter(val); };
var spacer = UIFactory.CreateUIObject("Spacer", filterRow);
var spacer = UIFactory.CreateUIObject("Spacer", rowObj);
UIFactory.SetLayoutElement(spacer, minWidth: 25);
var scopeLabel = UIFactory.CreateLabel(filterRow, "ScopeLabel", "Scope:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(scopeLabel.gameObject, minHeight: 25, minWidth: 60, flexibleWidth: 0);
AddFilterButton(filterRow, BindingFlags.Default, true);
AddFilterButton(filterRow, BindingFlags.Instance);
AddFilterButton(filterRow, BindingFlags.Static);
// Update button and toggle
var updateButton = UIFactory.CreateButton(rowObj, "UpdateButton", "Update displayed values", new Color(0.22f, 0.28f, 0.22f));
UIFactory.SetLayoutElement(updateButton.Button.gameObject, minHeight: 25, minWidth: 175, flexibleWidth: 0);
updateButton.OnClick += UpdateDisplayedMembers;
var toggleObj = UIFactory.CreateToggle(rowObj, "AutoUpdateToggle", out autoUpdateToggle, out Text toggleText);
//GameObject.DestroyImmediate(toggleText);
UIFactory.SetLayoutElement(toggleObj, minWidth: 125, minHeight: 25);
autoUpdateToggle.isOn = false;
autoUpdateToggle.onValueChanged.AddListener((bool val) => { AutoUpdateWanted = val; });
toggleText.text = "Auto-update";
}
private void AddFilterButton(GameObject parent, BindingFlags flags, bool setAsActive = false)
// Second row
private void ConstructSecondRow(GameObject parent)
{
var rowObj = UIFactory.CreateUIObject("SecondRow", parent);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rowObj, false, false, true, true, 5, 2, 2, 2, 2);
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
// Scope buttons
var scopeLabel = UIFactory.CreateLabel(rowObj, "ScopeLabel", "Scope:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(scopeLabel.gameObject, minHeight: 25, minWidth: 60, flexibleWidth: 0);
AddScopeFilterButton(rowObj, BindingFlags.Default, true);
AddScopeFilterButton(rowObj, BindingFlags.Instance);
AddScopeFilterButton(rowObj, BindingFlags.Static);
var spacer = UIFactory.CreateUIObject("Spacer", rowObj);
UIFactory.SetLayoutElement(spacer, minWidth: 15);
// Member type toggles
//var typeLabel = UIFactory.CreateLabel(rowObj, "MemberTypeLabel", "Show:", TextAnchor.MiddleLeft, Color.grey);
//UIFactory.SetLayoutElement(typeLabel.gameObject, minHeight: 25, minWidth: 40);
AddMemberTypeToggle(rowObj, MemberTypes.Property, 90);
AddMemberTypeToggle(rowObj, MemberTypes.Field, 70);
AddMemberTypeToggle(rowObj, MemberTypes.Method, 90);
}
private void AddScopeFilterButton(GameObject parent, BindingFlags flags, bool setAsActive = false)
{
string lbl = flags == BindingFlags.Default ? "All" : flags.ToString();
var color = setAsActive ? enabledButtonColor : disabledButtonColor;
var button = UIFactory.CreateButton(parent, "Filter_" + flags, lbl, color);
UIFactory.SetLayoutElement(button.Button.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 100, flexibleWidth: 0);
UIFactory.SetLayoutElement(button.Button.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 70, flexibleWidth: 0);
scopeFilterButtons.Add(flags, button);
button.OnClick += () => { SetFilter(flags); };
}
// Update row
private void ConstructUpdateRow(GameObject parent)
private void AddMemberTypeToggle(GameObject parent, MemberTypes type, int width)
{
var updateRow = UIFactory.CreateUIObject("UpdateRow", parent);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(updateRow, false, false, true, true, 4);
UIFactory.SetLayoutElement(updateRow, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
var toggleObj = UIFactory.CreateToggle(parent, "Toggle_" + type, out Toggle toggle, out Text toggleText);
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: width);
toggleText.text = $"<color={SignatureHighlighter.GetMemberInfoColor(type)}>{type}</color>";
var updateButton = UIFactory.CreateButton(updateRow, "UpdateButton", "Update displayed values", new Color(0.22f, 0.28f, 0.22f));
UIFactory.SetLayoutElement(updateButton.Button.gameObject, minHeight: 25, minWidth: 175, flexibleWidth: 0);
updateButton.OnClick += UpdateDisplayedMembers;
toggle.graphic.TryCast<Image>().color = new Color(0.25f, 0.25f, 0.25f);
var toggleObj = UIFactory.CreateToggle(updateRow, "AutoUpdateToggle", out autoUpdateToggle, out Text toggleText);
//GameObject.DestroyImmediate(toggleText);
UIFactory.SetLayoutElement(toggleObj, minWidth: 185, minHeight: 25);
autoUpdateToggle.isOn = false;
autoUpdateToggle.onValueChanged.AddListener((bool val) => { AutoUpdateWanted = val; });
toggleText.text = "Auto-update displayed";
MemberFlags flag;
switch (type)
{
case MemberTypes.Method: flag = MemberFlags.Method; break;
case MemberTypes.Property: flag = MemberFlags.Property; break;
case MemberTypes.Field: flag = MemberFlags.Field; break;
default: return;
}
toggle.onValueChanged.AddListener((bool val) => { OnMemberTypeToggled(flag, val); });
memberTypeToggles.Add(toggle);
}
#region UNITY OBJECT SPECIFIC
// Unity object helpers
private UnityEngine.Object ObjectRef;
private Component ComponentRef;
private Texture2D TextureRef;
private bool TextureViewerWanted;
private GameObject unityObjectRow;
private ButtonRef gameObjectButton;
private InputFieldRef nameInput;
private InputFieldRef instanceIdInput;
private ButtonRef textureButton;
private GameObject textureViewer;
private void SetUnityTargets()
{
if (!typeof(UnityEngine.Object).IsAssignableFrom(TargetType))