Implement Clipboard and Notifications, misc cleanups

This commit is contained in:
Sinai
2022-01-18 20:19:20 +11:00
parent c79223f537
commit ea7b91f7fd
30 changed files with 518 additions and 333 deletions

View File

@ -44,6 +44,6 @@ namespace UnityExplorer.CacheObject
RefConfigElement.BoxedValue = value;
}
protected override bool SetCellEvaluateState(CacheObjectCell cell) => false;
protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell) => true;
}
}

View File

@ -92,10 +92,6 @@ namespace UnityExplorer.CacheObject
}
protected override bool SetCellEvaluateState(CacheObjectCell cell)
{
// not needed
return false;
}
protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell) => true;
}
}

View File

@ -13,7 +13,7 @@ namespace UnityExplorer.CacheObject
public override bool ShouldAutoEvaluate => true;
public override bool HasArguments => false;
public override bool CanWrite => Owner.CanWrite;
public override bool CanWrite => Owner?.CanWrite ?? false;
public void SetListOwner(InteractiveList list, int listIndex)
{
@ -37,11 +37,6 @@ namespace UnityExplorer.CacheObject
(Owner as InteractiveList).TrySetValueToIndex(value, this.ListIndex);
}
protected override bool SetCellEvaluateState(CacheObjectCell cell)
{
// not needed
return false;
}
protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell) => true;
}
}

View File

@ -95,7 +95,7 @@ namespace UnityExplorer.CacheObject
private static readonly Color evalEnabledColor = new Color(0.15f, 0.25f, 0.15f);
private static readonly Color evalDisabledColor = new Color(0.15f, 0.15f, 0.15f);
protected override bool SetCellEvaluateState(CacheObjectCell objectcell)
protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell objectcell)
{
var cell = objectcell as CacheMemberCell;
@ -126,13 +126,13 @@ namespace UnityExplorer.CacheObject
SetValueState(cell, ValueStateArgs.Default);
cell.RefreshSubcontentButton();
return true;
return false;
}
if (State == ValueState.NotEvaluated)
Evaluate();
return false;
return true;
}
public void OnEvaluateClicked()
@ -148,7 +148,7 @@ namespace UnityExplorer.CacheObject
this.Evaluator = Pool<EvaluateWidget>.Borrow();
Evaluator.OnBorrowedFromPool(this);
Evaluator.UIRoot.transform.SetParent((CellView as CacheMemberCell).EvaluateHolder.transform, false);
SetCellEvaluateState(CellView);
TryAutoEvaluateIfUnitialized(CellView);
}
else
{
@ -157,7 +157,7 @@ namespace UnityExplorer.CacheObject
else
Evaluator.UIRoot.SetActive(true);
SetCellEvaluateState(CellView);
TryAutoEvaluateIfUnitialized(CellView);
}
}
}

View File

@ -254,8 +254,8 @@ namespace UnityExplorer.CacheObject
// Setting cell state from our model
/// <summary>Return true if SetCell should abort, false if it should continue.</summary>
protected abstract bool SetCellEvaluateState(CacheObjectCell cell);
/// <summary>Return false if SetCell should abort, true if it should continue.</summary>
protected abstract bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell);
public virtual void SetDataToCell(CacheObjectCell cell)
{
@ -271,9 +271,21 @@ namespace UnityExplorer.CacheObject
IValue.SetLayout();
}
if (SetCellEvaluateState(cell))
bool evaluated = TryAutoEvaluateIfUnitialized(cell);
if (cell.CopyButton != null)
{
bool hasEvaluated = State != ValueState.NotEvaluated && State != ValueState.Exception;
cell.CopyButton.Component.gameObject.SetActive(hasEvaluated);
cell.PasteButton.Component.gameObject.SetActive(hasEvaluated && this.CanWrite);
}
if (!evaluated)
return;
// The following only executes if the object has evaluated.
// For members and properties with args, they will return by default now.
switch (State)
{
case ValueState.Exception:

View File

@ -32,11 +32,13 @@ namespace UnityExplorer.CacheObject.IValues
private PropertyInfo genericIndexer;
public int ItemCount => cachedEntries.Count;
private readonly List<CacheListEntry> cachedEntries = new List<CacheListEntry>();
private readonly List<CacheListEntry> cachedEntries = new();
public ScrollPool<CacheListEntryCell> ListScrollPool { get; private set; }
public Text TopLabel;
private LayoutElement scrollLayout;
private Text NotSupportedLabel;
public override void OnBorrowed(CacheObjectBase owner)
{
@ -65,6 +67,28 @@ namespace UnityExplorer.CacheObject.IValues
cachedEntries.Clear();
}
// List entry scroll pool
public override void SetLayout()
{
var minHeight = 5f;
foreach (var cell in ListScrollPool.CellPool)
{
if (cell.Enabled)
minHeight += cell.Rect.rect.height;
}
this.scrollLayout.minHeight = Math.Min(InspectorPanel.CurrentPanelHeight - 400f, minHeight);
}
public void OnCellBorrowed(CacheListEntryCell cell) { } // not needed
public void SetCell(CacheListEntryCell cell, int index)
{
CacheObjectControllerHelper.SetCell(cell, index, cachedEntries, null);
}
// Setting the List value itself to this model
public override void SetValue(object value)
{
@ -212,32 +236,6 @@ namespace UnityExplorer.CacheObject.IValues
}
}
// List entry scroll pool
public override void SetLayout()
{
var minHeight = 5f;
foreach (var cell in ListScrollPool.CellPool)
{
if (cell.Enabled)
minHeight += cell.Rect.rect.height;
}
this.scrollLayout.minHeight = Math.Min(InspectorPanel.CurrentPanelHeight - 400f, minHeight);
}
public void OnCellBorrowed(CacheListEntryCell cell) { } // not needed
public void SetCell(CacheListEntryCell cell, int index)
{
CacheObjectControllerHelper.SetCell(cell, index, cachedEntries, null);
}
private LayoutElement scrollLayout;
private Text NotSupportedLabel;
public override GameObject CreateContent(GameObject parent)
{
UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveList", true, true, true, true, 6, new Vector4(10, 3, 15, 4),

View File

@ -7,6 +7,7 @@ using UnityEngine.UI;
using UnityExplorer.CacheObject.IValues;
using UnityExplorer.Inspectors;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets;
using UniverseLib;
using UniverseLib.UI;
@ -47,9 +48,10 @@ namespace UnityExplorer.CacheObject.Views
public LayoutElement NameLayout;
public GameObject RightGroupContent;
public LayoutElement RightGroupLayout;
public GameObject SubContentHolder;
public Text NameLabel;
public InputFieldRef HiddenNameLabel;
public InputFieldRef HiddenNameLabel; // for selecting the name label
public Text TypeLabel;
public Text ValueLabel;
public Toggle Toggle;
@ -60,7 +62,11 @@ namespace UnityExplorer.CacheObject.Views
public ButtonRef SubContentButton;
public ButtonRef ApplyButton;
public GameObject SubContentHolder;
public ButtonRef CopyButton;
public ButtonRef PasteButton;
public readonly Color subInactiveColor = new(0.23f, 0.23f, 0.23f);
public readonly Color subActiveColor = new(0.23f, 0.33f, 0.23f);
protected virtual void ApplyClicked()
{
@ -82,26 +88,26 @@ namespace UnityExplorer.CacheObject.Views
this.Occupant.OnCellSubContentToggle();
}
public readonly Color subInactiveColor = new Color(0.23f, 0.23f, 0.23f);
public readonly Color subActiveColor = new Color(0.23f, 0.33f, 0.23f);
protected virtual void OnCopyClicked()
{
ClipboardPanel.Copy(this.Occupant.Value);
}
protected virtual void OnPasteClicked()
{
if (ClipboardPanel.TryPaste(this.Occupant.FallbackType, out object paste))
this.Occupant.SetUserValue(paste);
}
public void RefreshSubcontentButton()
{
if (!this.SubContentHolder.activeSelf)
{
this.SubContentButton.ButtonText.text = "▲";
RuntimeProvider.Instance.SetColorBlock(SubContentButton.Component, subInactiveColor, subInactiveColor * 1.3f);
}
else
{
this.SubContentButton.ButtonText.text = "▼";
RuntimeProvider.Instance.SetColorBlock(SubContentButton.Component, subActiveColor, subActiveColor * 1.3f);
}
this.SubContentButton.ButtonText.text = SubContentHolder.activeSelf ? "▼" : "▲";
Color color = SubContentHolder.activeSelf ? subActiveColor : subInactiveColor;
RuntimeProvider.Instance.SetColorBlock(SubContentButton.Component, color, color * 1.3f);
}
protected abstract void ConstructEvaluateHolder(GameObject parent);
public virtual GameObject CreateContent(GameObject parent)
{
// Main layout
@ -158,7 +164,7 @@ namespace UnityExplorer.CacheObject.Views
TypeLabel = UIFactory.CreateLabel(rightHoriGroup, "ReturnLabel", "<notset>", TextAnchor.MiddleLeft);
TypeLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
UIFactory.SetLayoutElement(TypeLabel.gameObject, minHeight: 25, flexibleHeight: 150, minWidth: 60, flexibleWidth: 0);
UIFactory.SetLayoutElement(TypeLabel.gameObject, minHeight: 25, flexibleHeight: 150, minWidth: 45, flexibleWidth: 0);
// Bool and number value interaction
@ -188,6 +194,24 @@ namespace UnityExplorer.CacheObject.Views
ValueLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
UIFactory.SetLayoutElement(ValueLabel.gameObject, minHeight: 25, flexibleHeight: 150, flexibleWidth: 9999);
// Copy and Paste buttons
var buttonHolder = UIFactory.CreateHorizontalGroup(rightHoriGroup, "CopyPasteButtons", false, false, true, true, 4,
bgColor: new(1,1,1,0), childAlignment: TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(buttonHolder, minWidth: 60, flexibleWidth: 0);
CopyButton = UIFactory.CreateButton(buttonHolder, "CopyButton", "Copy", new Color(0.13f, 0.13f, 0.13f, 1f));
UIFactory.SetLayoutElement(CopyButton.Component.gameObject, minHeight: 25, minWidth: 28, flexibleWidth: 0);
CopyButton.ButtonText.color = Color.yellow;
CopyButton.ButtonText.fontSize = 10;
CopyButton.OnClick += OnCopyClicked;
PasteButton = UIFactory.CreateButton(buttonHolder, "PasteButton", "Paste", new Color(0.13f, 0.13f, 0.13f, 1f));
UIFactory.SetLayoutElement(PasteButton.Component.gameObject, minHeight: 25, minWidth: 28, flexibleWidth: 0);
PasteButton.ButtonText.color = Color.green;
PasteButton.ButtonText.fontSize = 10;
PasteButton.OnClick += OnPasteClicked;
// Subcontent
SubContentHolder = UIFactory.CreateUIObject("SubContent", UIRoot);