mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 07:56:41 +08:00
Implement Clipboard and Notifications, misc cleanups
This commit is contained in:
@ -44,6 +44,6 @@ namespace UnityExplorer.CacheObject
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RefConfigElement.BoxedValue = value;
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}
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protected override bool SetCellEvaluateState(CacheObjectCell cell) => false;
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protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell) => true;
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}
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}
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@ -92,10 +92,6 @@ namespace UnityExplorer.CacheObject
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}
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protected override bool SetCellEvaluateState(CacheObjectCell cell)
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{
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// not needed
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return false;
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}
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protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell) => true;
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}
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}
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@ -13,7 +13,7 @@ namespace UnityExplorer.CacheObject
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public override bool ShouldAutoEvaluate => true;
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public override bool HasArguments => false;
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public override bool CanWrite => Owner.CanWrite;
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public override bool CanWrite => Owner?.CanWrite ?? false;
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public void SetListOwner(InteractiveList list, int listIndex)
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{
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@ -37,11 +37,6 @@ namespace UnityExplorer.CacheObject
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(Owner as InteractiveList).TrySetValueToIndex(value, this.ListIndex);
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}
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protected override bool SetCellEvaluateState(CacheObjectCell cell)
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{
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// not needed
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return false;
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}
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protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell) => true;
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}
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}
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@ -95,7 +95,7 @@ namespace UnityExplorer.CacheObject
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private static readonly Color evalEnabledColor = new Color(0.15f, 0.25f, 0.15f);
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private static readonly Color evalDisabledColor = new Color(0.15f, 0.15f, 0.15f);
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protected override bool SetCellEvaluateState(CacheObjectCell objectcell)
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protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell objectcell)
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{
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var cell = objectcell as CacheMemberCell;
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@ -126,13 +126,13 @@ namespace UnityExplorer.CacheObject
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SetValueState(cell, ValueStateArgs.Default);
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cell.RefreshSubcontentButton();
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return true;
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return false;
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}
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if (State == ValueState.NotEvaluated)
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Evaluate();
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return false;
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return true;
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}
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public void OnEvaluateClicked()
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@ -148,7 +148,7 @@ namespace UnityExplorer.CacheObject
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this.Evaluator = Pool<EvaluateWidget>.Borrow();
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Evaluator.OnBorrowedFromPool(this);
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Evaluator.UIRoot.transform.SetParent((CellView as CacheMemberCell).EvaluateHolder.transform, false);
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SetCellEvaluateState(CellView);
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TryAutoEvaluateIfUnitialized(CellView);
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}
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else
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{
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@ -157,7 +157,7 @@ namespace UnityExplorer.CacheObject
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else
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Evaluator.UIRoot.SetActive(true);
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SetCellEvaluateState(CellView);
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TryAutoEvaluateIfUnitialized(CellView);
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}
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}
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}
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@ -254,8 +254,8 @@ namespace UnityExplorer.CacheObject
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// Setting cell state from our model
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/// <summary>Return true if SetCell should abort, false if it should continue.</summary>
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protected abstract bool SetCellEvaluateState(CacheObjectCell cell);
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/// <summary>Return false if SetCell should abort, true if it should continue.</summary>
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protected abstract bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell);
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public virtual void SetDataToCell(CacheObjectCell cell)
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{
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@ -271,9 +271,21 @@ namespace UnityExplorer.CacheObject
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IValue.SetLayout();
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}
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if (SetCellEvaluateState(cell))
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bool evaluated = TryAutoEvaluateIfUnitialized(cell);
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if (cell.CopyButton != null)
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{
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bool hasEvaluated = State != ValueState.NotEvaluated && State != ValueState.Exception;
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cell.CopyButton.Component.gameObject.SetActive(hasEvaluated);
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cell.PasteButton.Component.gameObject.SetActive(hasEvaluated && this.CanWrite);
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}
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if (!evaluated)
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return;
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// The following only executes if the object has evaluated.
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// For members and properties with args, they will return by default now.
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switch (State)
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{
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case ValueState.Exception:
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@ -32,11 +32,13 @@ namespace UnityExplorer.CacheObject.IValues
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private PropertyInfo genericIndexer;
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public int ItemCount => cachedEntries.Count;
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private readonly List<CacheListEntry> cachedEntries = new List<CacheListEntry>();
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private readonly List<CacheListEntry> cachedEntries = new();
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public ScrollPool<CacheListEntryCell> ListScrollPool { get; private set; }
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public Text TopLabel;
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private LayoutElement scrollLayout;
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private Text NotSupportedLabel;
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public override void OnBorrowed(CacheObjectBase owner)
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{
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@ -65,6 +67,28 @@ namespace UnityExplorer.CacheObject.IValues
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cachedEntries.Clear();
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}
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// List entry scroll pool
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public override void SetLayout()
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{
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var minHeight = 5f;
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foreach (var cell in ListScrollPool.CellPool)
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{
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if (cell.Enabled)
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minHeight += cell.Rect.rect.height;
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}
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this.scrollLayout.minHeight = Math.Min(InspectorPanel.CurrentPanelHeight - 400f, minHeight);
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}
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public void OnCellBorrowed(CacheListEntryCell cell) { } // not needed
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public void SetCell(CacheListEntryCell cell, int index)
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{
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CacheObjectControllerHelper.SetCell(cell, index, cachedEntries, null);
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}
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// Setting the List value itself to this model
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public override void SetValue(object value)
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{
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@ -212,32 +236,6 @@ namespace UnityExplorer.CacheObject.IValues
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}
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}
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// List entry scroll pool
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public override void SetLayout()
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{
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var minHeight = 5f;
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foreach (var cell in ListScrollPool.CellPool)
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{
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if (cell.Enabled)
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minHeight += cell.Rect.rect.height;
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}
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this.scrollLayout.minHeight = Math.Min(InspectorPanel.CurrentPanelHeight - 400f, minHeight);
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}
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public void OnCellBorrowed(CacheListEntryCell cell) { } // not needed
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public void SetCell(CacheListEntryCell cell, int index)
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{
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CacheObjectControllerHelper.SetCell(cell, index, cachedEntries, null);
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}
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private LayoutElement scrollLayout;
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private Text NotSupportedLabel;
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public override GameObject CreateContent(GameObject parent)
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{
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UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveList", true, true, true, true, 6, new Vector4(10, 3, 15, 4),
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@ -7,6 +7,7 @@ using UnityEngine.UI;
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using UnityExplorer.CacheObject.IValues;
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using UnityExplorer.Inspectors;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Widgets;
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using UniverseLib;
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using UniverseLib.UI;
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@ -47,9 +48,10 @@ namespace UnityExplorer.CacheObject.Views
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public LayoutElement NameLayout;
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public GameObject RightGroupContent;
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public LayoutElement RightGroupLayout;
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public GameObject SubContentHolder;
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public Text NameLabel;
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public InputFieldRef HiddenNameLabel;
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public InputFieldRef HiddenNameLabel; // for selecting the name label
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public Text TypeLabel;
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public Text ValueLabel;
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public Toggle Toggle;
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@ -60,7 +62,11 @@ namespace UnityExplorer.CacheObject.Views
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public ButtonRef SubContentButton;
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public ButtonRef ApplyButton;
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public GameObject SubContentHolder;
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public ButtonRef CopyButton;
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public ButtonRef PasteButton;
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public readonly Color subInactiveColor = new(0.23f, 0.23f, 0.23f);
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public readonly Color subActiveColor = new(0.23f, 0.33f, 0.23f);
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protected virtual void ApplyClicked()
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{
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@ -82,26 +88,26 @@ namespace UnityExplorer.CacheObject.Views
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this.Occupant.OnCellSubContentToggle();
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}
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public readonly Color subInactiveColor = new Color(0.23f, 0.23f, 0.23f);
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public readonly Color subActiveColor = new Color(0.23f, 0.33f, 0.23f);
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protected virtual void OnCopyClicked()
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{
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ClipboardPanel.Copy(this.Occupant.Value);
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}
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protected virtual void OnPasteClicked()
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{
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if (ClipboardPanel.TryPaste(this.Occupant.FallbackType, out object paste))
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this.Occupant.SetUserValue(paste);
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}
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public void RefreshSubcontentButton()
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{
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if (!this.SubContentHolder.activeSelf)
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{
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this.SubContentButton.ButtonText.text = "▲";
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RuntimeProvider.Instance.SetColorBlock(SubContentButton.Component, subInactiveColor, subInactiveColor * 1.3f);
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}
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else
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{
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this.SubContentButton.ButtonText.text = "▼";
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RuntimeProvider.Instance.SetColorBlock(SubContentButton.Component, subActiveColor, subActiveColor * 1.3f);
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}
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this.SubContentButton.ButtonText.text = SubContentHolder.activeSelf ? "▼" : "▲";
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Color color = SubContentHolder.activeSelf ? subActiveColor : subInactiveColor;
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RuntimeProvider.Instance.SetColorBlock(SubContentButton.Component, color, color * 1.3f);
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}
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protected abstract void ConstructEvaluateHolder(GameObject parent);
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public virtual GameObject CreateContent(GameObject parent)
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{
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// Main layout
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@ -158,7 +164,7 @@ namespace UnityExplorer.CacheObject.Views
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TypeLabel = UIFactory.CreateLabel(rightHoriGroup, "ReturnLabel", "<notset>", TextAnchor.MiddleLeft);
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TypeLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
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UIFactory.SetLayoutElement(TypeLabel.gameObject, minHeight: 25, flexibleHeight: 150, minWidth: 60, flexibleWidth: 0);
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UIFactory.SetLayoutElement(TypeLabel.gameObject, minHeight: 25, flexibleHeight: 150, minWidth: 45, flexibleWidth: 0);
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// Bool and number value interaction
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@ -188,6 +194,24 @@ namespace UnityExplorer.CacheObject.Views
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ValueLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
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UIFactory.SetLayoutElement(ValueLabel.gameObject, minHeight: 25, flexibleHeight: 150, flexibleWidth: 9999);
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// Copy and Paste buttons
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var buttonHolder = UIFactory.CreateHorizontalGroup(rightHoriGroup, "CopyPasteButtons", false, false, true, true, 4,
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bgColor: new(1,1,1,0), childAlignment: TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(buttonHolder, minWidth: 60, flexibleWidth: 0);
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CopyButton = UIFactory.CreateButton(buttonHolder, "CopyButton", "Copy", new Color(0.13f, 0.13f, 0.13f, 1f));
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UIFactory.SetLayoutElement(CopyButton.Component.gameObject, minHeight: 25, minWidth: 28, flexibleWidth: 0);
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CopyButton.ButtonText.color = Color.yellow;
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CopyButton.ButtonText.fontSize = 10;
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CopyButton.OnClick += OnCopyClicked;
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PasteButton = UIFactory.CreateButton(buttonHolder, "PasteButton", "Paste", new Color(0.13f, 0.13f, 0.13f, 1f));
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UIFactory.SetLayoutElement(PasteButton.Component.gameObject, minHeight: 25, minWidth: 28, flexibleWidth: 0);
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PasteButton.ButtonText.color = Color.green;
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PasteButton.ButtonText.fontSize = 10;
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PasteButton.OnClick += OnPasteClicked;
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// Subcontent
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SubContentHolder = UIFactory.CreateUIObject("SubContent", UIRoot);
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