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2.0.0
lots, see release description
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91
README.md
91
README.md
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<img src="https://img.shields.io/github/downloads/sinai-dev/Explorer/total.svg" />
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</p>
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<p align="center">
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<img src="https://raw.githubusercontent.com/sinai-dev/Explorer/master/overview.png">
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</p>
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- [Releases](#releases)
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- [How to install](#how-to-install)
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- [How to use](#how-to-use)
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- [Mod Config](#mod-config)
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- [Features](#features)
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- [Mouse Control](#mouse-control)
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- [How to install](#how-to-install)
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- [Mod Config](#mod-config)
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- [Mouse Control](#mouse-control)
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- [Building](#building)
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- [Credits](#credits)
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@ -33,10 +28,23 @@
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| [BepInEx](https://github.com/BepInEx/BepInEx) | ❔ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Mono.zip) |
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<b>Il2Cpp Issues:</b>
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* Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full MelonLoader log please).
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* Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full debug log please).
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* Reflection may fail with certain types, see [here](https://github.com/knah/Il2CppAssemblyUnhollower#known-issues) for more details.
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* Scrolling with mouse wheel in the Explorer menu may not work on all games at the moment.
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## Features
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<p align="center">
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<img src="https://raw.githubusercontent.com/sinai-dev/Explorer/master/overview.png">
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</p>
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* <b>Scene Explorer</b>: Simple menu to traverse the Transform heirarchy of the scene.
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* <b>GameObject Inspector</b>: Various helpful tools to see and manipulate the GameObject, similar to what you can do in the Editor.
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* <b>Reflection Inspector</b>: Inspect Properties and Fields. Can also set primitive values and evaluate primitive methods.
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* <b>Search</b>: Search for UnityEngine.Objects with various filters, or use the helpers for static Instances and Classes.
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* <b>C# Console</b>: Interactive console for evaluating C# methods on the fly, with some basic helpers.
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* <b>Inspect-under-mouse</b>: Hover over an object with a collider and inspect it by clicking on it.
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## How to install
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### MelonLoader
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@ -53,73 +61,26 @@ Requires [BepInEx](https://github.com/BepInEx/BepInEx) to be installed for your
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2. Unzip the file into the `BepInEx\plugins\` folder in your game's installation directory, created by BepInEx.
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3. Make sure it's not in a sub-folder, `Explorer.dll` should be directly in the `plugins\` folder.
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## How to use
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* Press F7 to show or hide the menu.
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* Use the Scene Explorer or the Object Search to start Exploring, or the C# Console to test some code.
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* See below for more specific details.
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### Mod Config
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## Mod Config
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There is a simple Mod Config for the Explorer. You can access the settings via the "Options" page of the main menu.
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`Main Menu Toggle` (KeyCode)
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* Sets the keybinding for the Main Menu toggle (show/hide all Explorer windows)
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`Main Menu Toggle` (KeyCode) | Default: `F7`
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* See [this article](https://docs.unity3d.com/ScriptReference/KeyCode.html) for a full list of all accepted KeyCodes.
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* Default: `F7`
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`Default Window Size` (Vector2)
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`Default Window Size` (Vector2) | Default: `x: 550, y: 700`
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* Sets the default width and height for all Explorer windows when created.
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* `x` is width, `y` is height.
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* Default: `<x>550</x> <y>700</y>`
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`Default Items per Page` (Int)
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`Default Items per Page` (int) | Default: `20`
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* Sets the default items per page when viewing lists or search results.
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* Default: `20`
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## Features
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`Enable Bitwise Editing` (bool) | Default: `false`
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* Whether or not to show the Bitwise Editing helper when inspecting integers
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### Scene Explorer
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`Enable Tab View` (bool) | Default: `true`
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* Whether or not all inspector windows a grouped into a single window with tabs.
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* A simple menu which allows you to traverse the Transform heirarchy of the scene.
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* Click on a GameObject to set it as the current path, or <b>Inspect</b> it to send it to an Inspector Window.
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### Inspectors
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Explorer has two main inspector modes: <b>GameObject Inspector</b>, and <b>Reflection Inspector</b>.
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<b>Tips:</b>
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* When in Tab View, GameObjects are denoted by a [G] prefix, and Reflection objects are denoted by a [R] prefix.
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* Hold <b>Left Shift</b> when you click the Inspect button to force Reflection mode for GameObjects and Transforms.
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### GameObject Inspector
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* Allows you to see the children and components on a GameObject.
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* Can use some basic GameObject Controls such as translating and rotating the object, destroy it, clone it, etc.
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### Reflection Inspector
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* The Reflection Inspector is used for all other supported objects.
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* Allows you to inspect Properties, Fields and basic Methods, as well as set primitive values and evaluate primitive methods.
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* Can search and filter members for the ones you are interested in.
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### Object Search
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* You can search for an `UnityEngine.Object` with the Object Search feature.
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* Filter by name, type, etc.
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* For GameObjects and Transforms you can filter which scene they are found in too.
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### C# console
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* A simple C# console, allows you to execute a method body on the fly.
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### Inspect-under-mouse
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* Press Shift+RMB (Right Mouse Button) while the Explorer menu is open to begin Inspect-Under-Mouse.
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* Hover over your desired object, if you see the name appear then you can click on it to inspect it.
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* Only objects with Colliders are supported.
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### Mouse Control
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## Mouse Control
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Explorer can force the mouse to be visible and unlocked when the menu is open, if you have enabled "Force Unlock Mouse" (Left-Alt toggle). However, you may also want to prevent the mouse clicking-through onto the game behind Explorer, this is possible but it requires specific patches for that game.
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